Android's audio Hardware Abstraction Layer (HAL) connects the higher-level, audio-specific framework APIs in android.media to the underlying audio driver and hardware. This section includes implementation instructions and tips for improving performance.
Android audio architecture defines how audio functionality is implemented and points to the relevant source code involved in the implementation.
- Application framework
- The application framework includes the app code, which uses the android.media APIs to interact with audio hardware. Internally, this code calls corresponding JNI glue classes to access the native code that interacts with audio hardware.
- JNI
-
The JNI code associated with android.media calls lower level native code to access audio
hardware. JNI is located in
frameworks/base/core/jni/
andframeworks/base/media/jni
. - Native framework
-
The native framework provides a native equivalent to the android.media package, calling
Binder IPC proxies to access the audio-specific services of the media server.
Native framework code is located in
frameworks/av/media/libmedia
. - Binder IPC
-
Binder IPC proxies facilitate communication over process boundaries. Proxies are
located in
frameworks/av/media/libmedia
and begin with the letter "I". - Media server
-
The media server contains audio services, which are the actual code that
interacts with your HAL implementations. The media server is located in
frameworks/av/services/audioflinger
. - HAL
-
The HAL defines the standard interface that audio services call into and that
you must implement for your audio hardware to function correctly. For more details, refer to the audio HAL
interface and comments in the
*.hal
files of the corresponding HAL version directory. - Kernel driver
-
The audio driver interacts with your hardware and HAL implementation. You can
use Advanced Linux Sound Architecture (ALSA), Open Sound System (OSS), or a
custom driver (HAL is driver-agnostic).
Note: If you use ALSA, we recommend
external/tinyalsa
for the user portion of the driver because of its compatible licensing (the standard user-mode library is GPL-licensed). - Android native audio based on Open SL ES (not shown)
- This API is exposed as part of Android NDK and is at the same architecture level as android.media.