這項簡單的架構服務 程序會在 HAL 實作中使用 SurfaceFlinger/EGL,但未連結 libgui。Android 開放原始碼計畫提供這項服務的預設實作方式, 以及功能正常運作不過,廠商也必須導入 API 來提供這項服務 的營利方式
package android.frameworks.automotive.display@1.0; import android.hardware.graphics.bufferqueue@2.0::IGraphicBufferProducer; interface IAutomotiveDisplayProxyService { /** * Gets an IGraphicBufferProducer instance from the service. * * @param id Target's stable display identifier * * @return igbp Returns an IGraphicBufferProducer object, that can be * converted to an ANativeWindow object. */ getIGraphicBufferProducer(uint64_t id) generates (IGraphicBufferProducer igbp); /** * Sets the ANativeWindow, which is associated with the * IGraphicBufferProducer, to be visible and to take over the display. * * @param id Target display ID * * @return success Returns true on success. */ showWindow(uint64_t id) generates (bool success); /** * Sets the ANativeWindow, which is associated with the * IGraphicBufferProducer, to be invisible and to release the control * over display. * * @param id Target display ID * * @return success Returns true on success. */ hideWindow(uint64_t id) generates (bool success); /** * Returns the stable identifiers of all available displays. * * @return ids A list of stable display identifiers. */ getDisplayIdList() generates (vec<uint64_t> ids); /** * Returns the descriptor of the target display. * * @param id Stable ID of a target display. * @return cfg DisplayConfig of the active display. * @return state Current state of the active display. */ getDisplayInfo(uint64_t id) generates (HwDisplayConfig cfg, HwDisplayState state); }
若要使用這項服務:
- 取得
IAutomotiveDisplayProxyService
。android::sp<IAutomotiveDisplayProxyService> windowProxyService = IAutomotiveDisplayProxyService::getService("default"); if (windowProxyService == nullptr) { LOG(ERROR) << "Cannot use AutomotiveDisplayProxyService. Exiting."; return 1; }
- 從服務擷取有效顯示資訊,以判斷解析度。
// We use the first display in the list as the primary. pWindowProxy->getDisplayInfo(displayId, [this](auto dpyConfig, auto dpyState) { DisplayConfig *pConfig = (DisplayConfig*)dpyConfig.data(); mWidth = pConfig->resolution.getWidth(); mHeight = pConfig->resolution.getHeight(); ui::DisplayState* pState = (ui::DisplayState*)dpyState.data(); if (pState->orientation != ui::ROTATION_0 && pState->orientation != ui::ROTATION_180) { // rotate std::swap(mWidth, mHeight); } LOG(DEBUG) << "Display resolution is " << mWidth << " x " << mHeight; });
- 擷取硬體
IGraphicBufferProducer
(或者 來自IAutomotiveDisplayProxyService
的 HIDL GraphicBufferProducer (HGBP):mGfxBufferProducer = pWindowProxy->getIGraphicBufferProducer(displayId); if (mGfxBufferProducer == nullptr) { LOG(ERROR) << "Failed to get IGraphicBufferProducer from " << "IAutomotiveDisplayProxyService."; return false; }
- 使用 API 從擷取的 HGBP 取得
SurfaceHolder
libbufferqueueconverter
:mSurfaceHolder = getSurfaceFromHGBP(mGfxBufferProducer); if (mSurfaceHolder == nullptr) { LOG(ERROR) << "Failed to get a Surface from HGBP."; return false; }
- 使用
SurfaceHolder
APIlibbufferqueueconverter
:mWindow = getNativeWindow(mSurfaceHolder.get()); if (mWindow == nullptr) { LOG(ERROR) << "Failed to get a native window from Surface."; return false; }
- 使用原生視窗建立 EGL 視窗介面,然後算繪:
// Set up our OpenGL ES context associated with the default display mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (mDisplay == EGL_NO_DISPLAY) { LOG(ERROR) << "Failed to get egl display"; return false; } ... // Create the EGL render target surface mSurface = eglCreateWindowSurface(mDisplay, egl_config, mWindow, nullptr); if (mSurface == EGL_NO_SURFACE) { LOG(ERROR) << "eglCreateWindowSurface failed."; return false; } ...
- 撥打電話給「
IAutomotiveDisplayProxyService::showWindow()
」: 在螢幕上顯示轉譯後的檢視畫面這項服務的優先順序最高, 因此,請一律由目前的擁有者控管螢幕:mAutomotiveDisplayProxyService->showWindow();
請參閱《service.cpp
》和《GlWrapper.cpp
》
在$ANDROID_BUILD_TOP/packages/services/Car/evs/sampleDriver/
搜尋
更多實作詳細資料
EVS HAL 實作需要在 粗體。
cc_binary { name: "android.hardware.automotive.evs@1.1-sample", vendor: true, srcs: [ ... ], shared_libs: [ ... "libbufferqueueconverter", "android.hidl.token@1.0-utils", "android.frameworks.automotive.display@1.0", "android.hardware.graphics.bufferqueue@1.0", "android.hardware.graphics.bufferqueue@2.0", ],
多螢幕支援
顯示裝置列舉及擷取顯示資訊
EVS 架構與相機裝置列舉一樣,提供了
列舉可用的螢幕。
靜態顯示 ID 對類型為類型 ID 編碼
以小寫位元組和 Extended Display IDentification
Data
表示。
IAutomotiveDisplayProxyService::getDisplayIdList()
會傳回清單
實體本地螢幕的顯示 ID,這類螢幕適用於 EVS 服務
且 IEvsEnumerator::getDisplayIdList()
會傳回顯示內容清單
偵測到的螢幕已連線清單中第一個 ID 一律為
主螢幕。
interface IEvsEnumerator extends @1.0::IEvsEnumerator { ... /** * Returns a list of all EVS displays available to the system * * @return displayIds Identifiers of available displays. */ getDisplayIdList() generates (vec<uint8_t> displayIds); };
開啟目標顯示裝置
EVS 應用程式利用目標螢幕呼叫 IEvsEnumerator::openDisplay_1_1() 通訊埠編號:
android::sp<IEvsDisplay> pDisplay = pEvs->openDisplay_1_1(displayId); if (pDisplay.get() == nullptr) { LOG(ERROR) << "EVS Display unavailable. Exiting."; return 1; }
注意:一次只能使用一部螢幕, 這代表目前的 EVS 用戶端在另一個 EVS 用戶端時遺失顯示內容 要求開啟螢幕。