Android 2.3 호환성 정의

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목차

1. 소개
2. 자원
3. 소프트웨어
4. 애플리케이션 패키징 호환성
5. 멀티미디어 호환성
6. 개발자 도구 호환성
7. 하드웨어 호환성
7.1. 디스플레이 및 그래픽
7.2. 입력 장치
7.3. 센서
7.4. 데이터 연결
7.5. 카메라
7.6. 메모리 및 스토리지
7.7. USB
8. 성능 호환성
9. 보안 모델 호환성
10. 소프트웨어 호환성 테스트
11. 업데이트 가능한 소프트웨어
12. 문의하기
부록 A - Bluetooth 테스트 절차

1. 소개

이 문서는 휴대폰이 Android 2.3과 호환되기 위해 충족되어야 하는 요구 사항을 열거합니다.

"필수", "해야 한다", "하지 않아야 한다", "해야 한다", "해야 한다", "하지 말아야 한다", "권장한다", "할 수 있다" 및 "선택적"의 사용은 IETF 표준에 따릅니다. RFC2119 [ 리소스, 1 ]에 정의되어 있습니다.

이 문서에서 사용된 "장치 구현자" 또는 "구현자"는 Android 2.3을 실행하는 하드웨어/소프트웨어 솔루션을 개발하는 개인 또는 조직입니다. "장치 구현" 또는 "구현"은 이렇게 개발된 하드웨어/소프트웨어 솔루션입니다.

Android 2.3과 호환되는 것으로 간주되려면 기기 구현이 참조를 통해 통합된 모든 문서를 포함하여 이 호환성 정의에 제시된 요구사항을 충족해야 합니다.

이 정의 또는 섹션 10 에 설명된 소프트웨어 테스트가 조용하거나 모호하거나 불완전한 경우 기존 구현과의 호환성을 보장하는 것은 기기 구현자의 책임입니다. 이러한 이유로 Android 오픈 소스 프로젝트[ Resources, 3 ]는 Android의 참조이자 선호되는 구현입니다. 기기 구현자는 Android 오픈 소스 프로젝트에서 사용할 수 있는 '업스트림' 소스 코드를 최대한 기반으로 구현하는 것이 좋습니다. 일부 구성 요소는 가설적으로 대체 구현으로 교체할 수 있지만 소프트웨어 테스트 통과가 훨씬 더 어려워지므로 이 방법은 권장하지 않습니다. Compatibility Test Suite를 포함하여 표준 Android 구현과의 완전한 동작 호환성을 보장하는 것은 구현자의 책임입니다. 마지막으로 특정 구성 요소의 대체 및 수정은 이 문서에서 명시적으로 금지되어 있습니다.

이 호환성 정의는 API 레벨 10인 Android에 대한 2.3.3 업데이트에 대응하도록 발행되었습니다. 이 정의는 2.3.3 이전의 Android 2.3 버전에 대한 호환성 정의를 폐기하고 대체합니다. (즉, 버전 2.3.1 및 2.3.2는 더 이상 사용되지 않습니다.) Android 2.3을 실행하는 향후 Android 호환 장치는 버전 2.3.3 이상과 함께 배송되어야 합니다.

2. 자원

  1. IETF RFC2119 요구 사항 수준: http://www.ietf.org/rfc/rfc2119.txt
  2. Android 호환성 프로그램 개요: http://source.android.com/compatibility/index.html
  3. Android 오픈 소스 프로젝트: http://source.android.com/
  4. API 정의 및 문서: http://developer.android.com/reference/packages.html
  5. Android 권한 참조: http://developer.android.com/reference/android/Manifest.permission.html
  6. android.os.빌드 참조: http://developer.android.com/reference/android/os/Build.html
  7. Android 2.3 허용 버전 문자열: http://source.android.com/compatibility/2.3/versions.html
  8. android.webkit.WebView 클래스: http://developer.android.com/reference/android/webkit/WebView.html
  9. HTML5: http://www.whatwg.org/specs/web-apps/current-work/multipage/
  10. HTML5 오프라인 기능: http://dev.w3.org/html5/spec/Overview.html#offline
  11. HTML5 비디오 태그: http://dev.w3.org/html5/spec/Overview.html#video
  12. HTML5/W3C 지리적 위치 API: http://www.w3.org/TR/geolocation-API/
  13. HTML5/W3C 웹데이터베이스 API: http://www.w3.org/TR/webdatabase/
  14. HTML5/W3C IndexedDB API: http://www.w3.org/TR/IndexedDB/
  15. Dalvik Virtual Machine 사양: dalvik/docs의 Android 소스 코드에서 사용 가능
  16. AppWidgets: http://developer.android.com/guide/practices/ui_guidelines/widget_design.html
  17. 알림: http://developer.android.com/guide/topics/ui/notifiers/notifications.html
  18. 애플리케이션 리소스: http://code.google.com/android/reference/available-resources.html
  19. 상태 표시줄 아이콘 스타일 가이드: http://developer.android.com/guide/practices/ui_guideline /icon_design.html#statusbarstructure
  20. 검색 관리자: http://developer.android.com/reference/android/app/SearchManager.html
  21. 토스트: http://developer.android.com/reference/android/widget/Toast.html
  22. 라이브 배경화면: https://android-developers.googleblog.com/2010/02/live-wallpapers.html
  23. 참조 도구 설명서(adb, aapt, ddms용): http://developer.android.com/guide/developing/tools/index.html
  24. Android apk 파일 설명: http://developer.android.com/guide/topics/fundamentals.html
  25. 매니페스트 파일: http://developer.android.com/guide/topics/manifest/manifest-intro.html
  26. 원숭이 테스트 도구: https://developer.android.com/studio/test/other-testing-tools/monkey
  27. Android 하드웨어 기능 목록: http://developer.android.com/reference/android/content/pm/PackageManager.html
  28. 다중 화면 지원: http://developer.android.com/guide/practices/screens_support.html
  29. android.util.DisplayMetrics: http://developer.android.com/reference/android/util/DisplayMetrics.html
  30. android.content.res.Configuration: http://developer.android.com/reference/android/content/res/Configuration.html
  31. 센서 좌표 공간: http://developer.android.com/reference/android/hardware/SensorEvent.html
  32. 블루투스 API: http://developer.android.com/reference/android/bluetooth/package-summary.html
  33. NDEF 푸시 프로토콜: http://source.android.com/compatibility/ndef-push-protocol.pdf
  34. MIFARE MF1S503X: http://www.nxp.com/documents/data_sheet/MF1S503x.pdf
  35. MIFARE MF1S703X: http://www.nxp.com/documents/data_sheet/MF1S703x.pdf
  36. MIFARE MF0ICU1: http://www.nxp.com/documents/data_sheet/MF0ICU1.pdf
  37. MIFARE MF0ICU2: http://www.nxp.com/documents/short_data_sheet/MF0ICU2_SDS.pdf
  38. MIFARE AN130511: http://www.nxp.com/documents/application_note/AN130511.pdf
  39. MIFARE AN130411: http://www.nxp.com/documents/application_note/AN130411.pdf
  40. 카메라 방향 API: http://developer.android.com/reference/android/hardware/Camera.html#setDisplayOrientation(int)
  41. android.hardware.Camera: http://developer.android.com/reference/android/hardware/Camera.html
  42. Android 보안 및 권한 참조: http://developer.android.com/guide/topics/security/security.html
  43. 안드로이드용 앱: http://code.google.com/p/apps-for-android

이러한 리소스 중 다수는 Android 2.3 SDK에서 직간접적으로 파생되며 해당 SDK 문서의 정보와 기능적으로 동일합니다. 이 호환성 정의 또는 호환성 테스트 도구 모음이 SDK 설명서와 일치하지 않는 경우 SDK 설명서는 신뢰할 수 있는 것으로 간주됩니다. 위에 포함된 참조에 제공된 모든 기술적 세부 사항은 이 호환성 정의의 일부로 포함된 것으로 간주됩니다.

3. 소프트웨어

Android 플랫폼에는 관리 API 집합, 네이티브 API 집합, 인텐트 시스템 및 웹 애플리케이션 API와 같은 소위 "소프트" API 본문이 포함됩니다. 이 섹션에서는 호환성에 필수적인 하드 및 소프트 API와 기타 관련 기술 및 사용자 인터페이스 동작에 대해 자세히 설명합니다. 기기 구현은 이 섹션의 모든 요구사항을 준수해야 합니다(MUST).

3.1. 관리형 API 호환성

관리형(Dalvik 기반) 실행 환경은 Android 애플리케이션의 기본 수단입니다. Android 애플리케이션 프로그래밍 인터페이스(API)는 관리되는 VM 환경에서 실행되는 애플리케이션에 노출되는 Android 플랫폼 인터페이스 세트입니다. 기기 구현은 문서화된 모든 동작을 포함하여 Android 2.3 SDK에 의해 노출된 모든 문서화된 API의 완전한 구현을 제공해야 합니다[ 참고자료, 4 ].

장치 구현은 이 호환성 정의에서 특별히 허용하는 경우를 제외하고 관리되는 API를 생략하거나, API 인터페이스 또는 서명을 변경하거나, 문서화된 동작에서 벗어나거나, 무작동을 포함해서는 안 됩니다(MUST NOT).

이 호환성 정의는 Android가 기기 구현에서 생략할 API를 포함하는 일부 유형의 하드웨어를 허용합니다. 이러한 경우 API는 여전히 존재해야 하며 합당한 방식으로 작동해야 합니다. 이 시나리오에 대한 특정 요구 사항은 섹션 7을 참조하십시오.

3.2. 소프트 API 호환성

섹션 3.1의 관리 API 외에도 Android에는 의도, 권한 및 애플리케이션 컴파일 시간에 적용할 수 없는 Android 애플리케이션의 유사한 측면과 같은 형태의 중요한 런타임 전용 "소프트" API도 포함되어 있습니다. 이 섹션에서는 Android 2.3과의 호환성에 필요한 "소프트" API 및 시스템 동작에 대해 자세히 설명합니다. 장치 구현은 이 섹션에 제시된 모든 요구 사항을 충족해야 합니다(MUST).

3.2.1. 권한

기기 구현자는 권한 참조 페이지[ 리소스, 5 ]에 문서화된 대로 모든 권한 상수를 지원하고 시행해야 합니다(MUST). 섹션 10에는 Android 보안 모델과 관련된 추가 요구 사항이 나열되어 있습니다.

3.2.2. 빌드 매개변수

Android API에는 현재 기기를 설명하기 위한 android.os.Build 클래스 [ Resources, 6 ]의 여러 상수가 포함되어 있습니다. 기기 구현 전반에 걸쳐 일관되고 의미 있는 값을 제공하기 위해 아래 표에는 기기 구현이 준수해야 하는 이러한 값의 형식에 대한 추가 제한사항이 포함되어 있습니다.

모수 코멘트
android.os.Build.VERSION.RELEASE 사람이 읽을 수 있는 형식으로 현재 실행 중인 Android 시스템의 버전입니다. 이 필드에는 [ Resources, 7 ]에 정의된 문자열 값 중 하나가 있어야 합니다.
android.os.Build.VERSION.SDK 타사 애플리케이션 코드에 액세스할 수 있는 형식으로 현재 실행 중인 Android 시스템의 버전입니다. Android 2.3의 경우 이 필드에 정수 값 9가 있어야 합니다.
android.os.Build.VERSION.INCREMENTAL 사람이 읽을 수 있는 형식으로 현재 실행 중인 Android 시스템의 특정 빌드를 지정하는 기기 구현자가 선택한 값입니다. 이 값은 최종 사용자가 사용할 수 있는 다른 빌드에 재사용하면 안 됩니다(MUST NOT). 이 필드의 일반적인 용도는 빌드를 생성하는 데 사용된 빌드 번호 또는 소스 제어 변경 식별자를 나타내는 것입니다. null 또는 빈 문자열("")이 아니어야 한다는 점을 제외하면 이 필드의 특정 형식에 대한 요구 사항은 없습니다.
android.os.Build.보드 사람이 읽을 수 있는 형식으로 장치에서 사용하는 특정 내부 하드웨어를 식별하는 장치 구현자가 선택한 값입니다. 이 필드의 가능한 용도는 장치에 전원을 공급하는 보드의 특정 버전을 나타내는 것입니다. 이 필드의 값은 7비트 ASCII로 인코딩할 수 있어야 하며 정규식 "^[a-zA-Z0-9.,_-]+$" 와 일치해야 합니다.
android.os.Build.BRAND 사람이 읽을 수 있는 형식으로 장치를 생산한 회사, 조직, 개인 등의 이름을 식별하는 장치 구현자가 선택한 값입니다. 이 필드의 가능한 용도는 기기를 판매한 OEM 및/또는 이동통신사를 나타내는 것입니다. 이 필드의 값은 7비트 ASCII로 인코딩할 수 있어야 하며 정규식 "^[a-zA-Z0-9.,_-]+$" 와 일치해야 합니다.
android.os.Build.DEVICE 장치 본체의 특정 구성 또는 개정을 식별하는 장치 구현자가 선택한 값("산업 디자인"이라고도 함). 이 필드의 값은 7비트 ASCII로 인코딩할 수 있어야 하며 정규식 "^[a-zA-Z0-9.,_-]+$" 와 일치해야 합니다.
android.os.Build.FINGERPRINT 이 빌드를 고유하게 식별하는 문자열입니다. 합리적으로 사람이 읽을 수 있어야 합니다. 다음 템플릿을 따라야 합니다.
$(BRAND)/$(PRODUCT)/$(DEVICE):$(VERSION.RELEASE)/$(ID)/$(VERSION.INCREMENTAL):$(TYPE)/$(TAGS)
예를 들어:
acme/mydevice/generic/generic:2.3/ERC77/3359:userdebug/test-keys
지문에는 공백 문자가 포함되어서는 안 됩니다(MUST NOT). 위의 템플릿에 포함된 다른 필드에 공백 문자가 있는 경우 빌드 지문에서 밑줄("_") 문자와 같은 다른 문자로 대체해야 합니다. 이 필드의 값은 7비트 ASCII로 인코딩할 수 있어야 합니다.
android.os.Build.HOST 사람이 읽을 수 있는 형식으로 빌드가 빌드된 호스트를 고유하게 식별하는 문자열입니다. null 또는 빈 문자열("")이 아니어야 한다는 점을 제외하면 이 필드의 특정 형식에 대한 요구 사항은 없습니다.
android.os.Build.ID 사람이 읽을 수 있는 형식으로 특정 릴리스를 참조하기 위해 기기 구현자가 선택한 식별자입니다. 이 필드는 android.os.Build.VERSION.INCREMENTAL과 동일할 수 있지만 최종 사용자가 소프트웨어 빌드를 구별할 수 있을 만큼 충분히 의미 있는 값이어야 합니다(SHOULD). 이 필드의 값은 7비트 ASCII로 인코딩할 수 있어야 하며 정규식 "^[a-zA-Z0-9.,_-]+$" 와 일치해야 합니다.
android.os.Build.모델 최종 사용자에게 알려진 장치 이름을 포함하는 장치 구현자가 선택한 값입니다. 이 이름은 장치가 최종 사용자에게 판매되고 판매되는 이름과 동일해야 합니다. null 또는 빈 문자열("")이 아니어야 한다는 점을 제외하면 이 필드의 특정 형식에 대한 요구 사항은 없습니다.
android.os.Build.PRODUCT 장치의 개발 이름 또는 코드 이름을 포함하는 장치 구현자가 선택한 값입니다. 사람이 읽을 수 있어야 하지만 반드시 최종 사용자가 볼 수 있도록 의도된 것은 아닙니다. 이 필드의 값은 7비트 ASCII로 인코딩할 수 있어야 하며 정규식 "^[a-zA-Z0-9.,_-]+$" 와 일치해야 합니다.
android.os.Build.TAGS 빌드를 추가로 구분하는 기기 구현자가 선택한 쉼표로 구분된 태그 목록입니다. 예를 들어 "unsigned,debug"입니다. 이 필드의 값은 7비트 ASCII로 인코딩할 수 있어야 하며 정규식 "^[a-zA-Z0-9.,_-]+$" 와 일치해야 합니다.
android.os.Build.TIME 빌드가 발생한 시점의 타임스탬프를 나타내는 값입니다.
android.os.Build.TYPE 빌드의 런타임 구성을 지정하는 기기 구현자가 선택한 값입니다. 이 필드에는 "user", "userdebug" 또는 "eng"의 세 가지 일반적인 Android 런타임 구성에 해당하는 값 중 하나가 있어야 합니다(SHOULD). 이 필드의 값은 7비트 ASCII로 인코딩할 수 있어야 하며 정규식 "^[a-zA-Z0-9.,_-]+$" 와 일치해야 합니다.
android.os.Build.USER 빌드를 생성한 사용자(또는 자동화된 사용자)의 이름 또는 사용자 ID입니다. null 또는 빈 문자열("")이 아니어야 한다는 점을 제외하면 이 필드의 특정 형식에 대한 요구 사항은 없습니다.

3.2.3. 의도 호환성

Android는 인텐트를 사용하여 애플리케이션 간에 느슨하게 결합된 통합을 달성합니다. 이 섹션에서는 장치 구현에서 준수해야 하는 의도 패턴과 관련된 요구 사항을 설명합니다. "명예"란 기기 구현자가 일치하는 인텐트 필터를 지정하고 지정된 각 인텐트 패턴에 대한 올바른 동작을 바인드하고 구현하는 Android 활동 또는 서비스를 제공해야 함을 의미합니다.

3.2.3.1. 핵심 애플리케이션 의도

Android 업스트림 프로젝트는 전화 걸기, 캘린더, 연락처, 음악 플레이어 등과 같은 여러 핵심 애플리케이션을 정의합니다. 기기 구현자는 이러한 애플리케이션을 대체 버전으로 교체할 수 있습니다(MAY).

그러나 이러한 대체 버전은 업스트림 프로젝트에서 제공하는 동일한 의도 패턴을 준수해야 합니다. 예를 들어 기기에 대체 음악 플레이어가 포함된 경우 노래를 선택하려면 타사 애플리케이션에서 발행한 인텐트 패턴을 계속 준수해야 합니다.

다음 애플리케이션은 핵심 Android 시스템 애플리케이션으로 간주됩니다.

  • 탁상시계
  • 브라우저
  • 달력
  • 계산자
  • 콘택트 렌즈
  • 이메일
  • 갤러리
  • 글로벌서치
  • 발사통
  • 음악
  • 설정

핵심 Android 시스템 애플리케이션에는 "공용"으로 간주되는 다양한 활동 또는 서비스 구성 요소가 포함됩니다. 즉, "android:exported" 속성이 없거나 값이 "true"일 수 있습니다.

값이 "false"인 android:exported 속성을 통해 비공개로 표시되지 않은 핵심 Android 시스템 앱 중 하나에 정의된 모든 활동 또는 서비스에 대해 기기 구현은 동일한 인텐트 필터를 구현하는 동일한 유형의 구성요소를 포함해야 합니다(MUST). 패턴을 핵심 Android 시스템 앱으로 사용합니다.

즉, 기기 구현은 핵심 Android 시스템 앱을 대체할 수 있습니다(MAY). 그러나 지원하는 경우 기기 구현은 대체되는 각 핵심 Android 시스템 앱에서 정의한 모든 의도 패턴을 지원해야 합니다(MUST).

3.2.3.2. 의도 재정의

Android는 확장 가능한 플랫폼이므로 기기 구현자는 섹션 3.2.3.1에서 참조된 각 인텐트 패턴이 제3자 애플리케이션에 의해 재정의되도록 허용해야 합니다(MUST). 업스트림 Android 오픈 소스 프로젝트는 기본적으로 이를 허용합니다. 기기 구현자는 시스템 애플리케이션의 이러한 인텐트 패턴 사용에 특별한 권한을 부여하거나 타사 애플리케이션이 이러한 패턴에 바인딩하고 이를 제어하는 ​​것을 방지해서는 안 됩니다(MUST NOT). 이 금지 사항에는 사용자가 모두 동일한 인텐트 패턴을 처리하는 여러 애플리케이션 중에서 선택할 수 있도록 하는 "선택기" 사용자 인터페이스 비활성화가 포함되지만 이에 국한되지 않습니다.

3.2.3.3. 의도 네임스페이스

기기 구현자는 ACTION, CATEGORY 또는 android.* 네임스페이스의 기타 키 문자열을 사용하여 새로운 의도 또는 브로드캐스트 의도 패턴을 준수하는 Android 구성요소를 포함하면 안 됩니다(MUST NOT). 기기 구현자는 ACTION, CATEGORY 또는 다른 조직에 속한 패키지 공간의 기타 키 문자열을 사용하여 새로운 의도 또는 브로드캐스트 의도 패턴을 준수하는 Android 구성요소를 포함하면 안 됩니다(MUST NOT). 기기 구현자는 섹션 3.2.3.1에 나열된 핵심 앱에서 사용하는 의도 패턴을 변경하거나 확장하면 안 됩니다(MUST NOT).

이 금지는 섹션 3.6에서 Java 언어 클래스에 대해 지정된 것과 유사합니다.

3.2.3.4. 브로드캐스트 의도

타사 애플리케이션은 특정 의도를 브로드캐스트하여 하드웨어 또는 소프트웨어 환경의 변경 사항을 알리는 플랫폼에 의존합니다. Android 호환 기기는 적절한 시스템 이벤트에 대한 응답으로 공개 브로드캐스트 인텐트를 브로드캐스트해야 합니다(MUST). 브로드캐스트 의도는 SDK 설명서에 설명되어 있습니다.

3.3. 네이티브 API 호환성

Dalvik에서 실행되는 관리 코드는 적절한 장치 하드웨어 아키텍처용으로 컴파일된 ELF .so 파일로 응용 프로그램 .apk 파일에 제공된 네이티브 코드를 호출할 수 있습니다. 네이티브 코드는 기본 프로세서 기술에 크게 의존하므로 Android는 docs/CPU-ARCH-ABIS.txt 파일의 Android NDK에서 여러 ABI(애플리케이션 바이너리 인터페이스)를 정의합니다. 기기 구현이 하나 이상의 정의된 ABI와 호환되는 경우 아래와 같이 Android NDK와의 호환성을 구현해야 합니다(SHOULD).

Android ABI에 대한 지원이 포함된 기기 구현은 다음을 충족해야 합니다.

  • 표준 JNI(Java Native Interface) 의미 체계를 사용하여 네이티브 코드를 호출하기 위해 관리 환경에서 실행되는 코드에 대한 지원을 포함해야 합니다(MUST).
  • 아래 목록에 있는 각 필수 라이브러리와 소스 호환(예: 헤더 호환) 및 바이너리 호환(ABI용)이어야 합니다.
  • android.os.Build.CPU_ABI API를 통해 기기에서 지원하는 기본 ABI(애플리케이션 바이너리 인터페이스)를 정확하게 보고해야 합니다(MUST).
  • 최신 버전의 Android NDK( docs/CPU-ARCH-ABIS.txt 파일)에 문서화된 ABI만 보고해야 합니다(MUST).
  • 업스트림 Android 오픈 소스 프로젝트에서 사용할 수 있는 소스 코드 및 헤더 파일을 사용하여 빌드해야 합니다(SHOULD).

네이티브 코드를 포함하는 앱에서 다음 네이티브 코드 API를 사용할 수 있어야 합니다(MUST).

  • libc(C 라이브러리)
  • libm(수학 라이브러리)
  • C++에 대한 최소한의 지원
  • JNI 인터페이스
  • liblog(Android 로깅)
  • libz(Zlib 압축)
  • libdl(동적 링커)
  • libGLESv1_CM.so(OpenGL ES 1.0)
  • libGLESv2.so(OpenGL ES 2.0)
  • libEGL.so(네이티브 OpenGL 표면 관리)
  • libjnigraphics.so
  • libOpenSLES.so(오픈 사운드 라이브러리 오디오 지원)
  • libandroid.so(네이티브 Android 활동 지원)
  • 아래 설명된 OpenGL 지원

Android NDK의 향후 릴리스에서는 추가 ABI에 대한 지원을 도입할 수 있습니다. 기기 구현이 기존의 사전 정의된 ABI와 호환되지 않는 경우 ABI에 대한 지원을 전혀 보고하면 안 됩니다(MUST NOT).

네이티브 코드 호환성은 어렵습니다. 이러한 이유로 기기 구현자는 호환성을 보장하기 위해 위에 나열된 라이브러리의 업스트림 구현을 사용할 것을 강력히 권장합니다.

3.4. 웹 호환성

많은 개발자와 애플리케이션은 사용자 인터페이스에 대해 android.webkit.WebView 클래스[ Resources, 8 ]의 동작에 의존하므로 WebView 구현은 Android 구현 간에 호환되어야 합니다. 마찬가지로 완전한 최신 웹 브라우저는 Android 사용자 환경의 핵심입니다. 기기 구현에는 업스트림 Android 소프트웨어와 일치하는 android.webkit.WebView 버전이 포함되어야 하며(MUST) 아래 설명된 대로 최신 HTML5 지원 브라우저가 포함되어야 합니다(MUST).

3.4.1. WebView 호환성

Android 오픈 소스 구현은 WebKit 렌더링 엔진을 사용하여 android.webkit.WebView 를 구현합니다. 웹 렌더링 시스템을 위한 포괄적인 테스트 스위트를 개발하는 것은 불가능하기 때문에 장치 구현자는 WebView 구현에서 WebKit의 특정 업스트림 빌드를 사용해야 합니다. 구체적으로:

  • 기기 구현의 android.webkit.WebView 구현은 Android 2.3용 업스트림 Android 오픈 소스 트리의 533.1 WebKit 빌드를 기반으로 해야 합니다(MUST). 이 빌드에는 WebView에 대한 특정 기능 세트 및 보안 수정 사항이 포함되어 있습니다. 장치 구현자는 WebKit 구현에 대한 사용자 정의를 포함할 수 있습니다(MAY). 그러나 그러한 사용자 정의는 렌더링 동작을 포함하여 WebView의 동작을 변경해서는 안 됩니다(MUST NOT).
  • WebView에서 보고하는 사용자 에이전트 문자열은 다음 형식이어야 합니다.
    Mozilla/5.0 (Linux; U; Android $(VERSION); $(LOCALE); $(MODEL) Build/$(BUILD)) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1
    • $(VERSION) 문자열의 값은 android.os.Build.VERSION.RELEASE 의 값과 동일해야 합니다.
    • $(LOCALE) 문자열의 값은 국가 코드 및 언어에 대한 ISO 규칙을 따라야 하며 기기의 현재 구성된 로케일을 참조해야 합니다(SHOULD).
    • $(MODEL) 문자열의 값은 android.os.Build.MODEL 의 값과 동일해야 합니다.
    • $(BUILD) 문자열의 값은 android.os.Build.ID 의 값과 동일해야 합니다.

WebView 구성 요소는 가능한 한 많은 HTML5 [ Resources, 9 ]에 대한 지원을 포함해야 합니다. 최소한 기기 구현은 WebView에서 HTML5와 연결된 다음 각 API를 지원해야 합니다.

또한 기기 구현은 HTML5/W3C webstorage API[ 참고자료, 13 ]를 지원해야 하며 HTML5/W3C IndexedDB API[ 참고자료, 14 ]를 지원해야 합니다(SHOULD). 웹 개발 표준 기관이 웹 스토리지보다 IndexedDB를 선호하도록 전환함에 따라 IndexedDB는 Android의 향후 버전에서 필수 구성 요소가 될 것으로 예상됩니다.

HTML5 API는 모든 JavaScript API와 마찬가지로 개발자가 일반적인 Android API를 통해 명시적으로 활성화하지 않는 한 WebView에서 기본적으로 비활성화되어야 합니다.

3.4.2. 브라우저 호환성

기기 구현에는 일반 사용자 웹 브라우징을 위한 독립형 브라우저 애플리케이션이 포함되어야 합니다(MUST). 독립형 브라우저는 WebKit 이외의 브라우저 기술을 기반으로 할 수 있습니다(MAY). 그러나 대체 브라우저 애플리케이션이 사용되더라도 제3자 애플리케이션에 제공되는 android.webkit.WebView 구성 요소는 섹션 3.4.1에 설명된 대로 WebKit을 기반으로 해야 합니다.

구현은 독립 실행형 브라우저 애플리케이션에서 사용자 지정 사용자 에이전트 문자열을 배송할 수 있습니다(MAY).

독립 실행형 브라우저 응용 프로그램(업스트림 WebKit 브라우저 응용 프로그램을 기반으로 하든 타사 대체 프로그램을 기반으로 하든)은 가능한 한 많은 HTML5[ 리소스, 9 ]에 대한 지원을 포함해야 합니다(SHOULD). 최소한 기기 구현은 HTML5와 관련된 다음 각 API를 지원해야 합니다.

또한 기기 구현은 HTML5/W3C webstorage API[ 참고자료, 13 ]를 지원해야 하며 HTML5/W3C IndexedDB API[ 참고자료, 14 ]를 지원해야 합니다(SHOULD). 웹 개발 표준 기관이 웹 스토리지보다 IndexedDB를 선호하도록 전환함에 따라 IndexedDB는 Android의 향후 버전에서 필수 구성 요소가 될 것으로 예상됩니다.

3.5. API 동작 호환성

각 API 유형(관리형, 소프트, 네이티브 및 웹)의 동작은 업스트림 Android 오픈 소스 프로젝트의 기본 구현과 일치해야 합니다[ 리소스, 3 ]. 일부 특정 호환성 영역은 다음과 같습니다.

  • 장치는 표준 의도의 동작 또는 의미를 변경하면 안 됩니다(MUST NOT).
  • 장치는 특정 유형의 시스템 구성 요소(예: Service, Activity, ContentProvider 등)의 수명 주기 또는 수명 주기 시맨틱을 변경하면 안 됩니다(MUST NOT).
  • 장치는 표준 권한의 의미를 변경하면 안 됩니다(MUST NOT).

위의 목록은 포괄적이지 않습니다. 호환성 테스트 도구 모음(CTS)은 동작 호환성을 위해 플랫폼의 상당 부분을 테스트하지만 전부는 아닙니다. Android 오픈 소스 프로젝트와의 동작 호환성을 보장하는 것은 구현자의 책임입니다. 이러한 이유로 기기 구현자는 시스템의 중요한 부분을 다시 구현하는 대신 가능한 경우 Android 오픈 소스 프로젝트를 통해 사용 가능한 소스 코드를 사용해야 합니다.

3.6. API 네임스페이스

Android는 Java 프로그래밍 언어에서 정의한 패키지 및 클래스 네임스페이스 규칙을 따릅니다. 타사 애플리케이션과의 호환성을 보장하기 위해 기기 구현자는 이러한 패키지 네임스페이스에 금지된 수정(아래 참조)을 해서는 안 됩니다.

  • 자바.*
  • javax.*
  • 태양.*
  • 기계적 인조 인간.*
  • com.android.*

금지된 수정에는 다음이 포함됩니다.

  • 기기 구현은 메서드 또는 클래스 서명을 변경하거나 클래스 또는 클래스 필드를 제거하여 Android 플랫폼에서 공개적으로 노출된 API를 수정하면 안 됩니다(MUST NOT).
  • 장치 구현자는 API의 기본 구현을 수정할 수 있지만 이러한 수정은 공개적으로 노출된 API의 명시된 동작 및 Java 언어 서명에 영향을 주어서는 안 됩니다(MUST NOT).
  • 기기 구현자는 공개적으로 노출된 요소(예: 클래스 또는 인터페이스 또는 기존 클래스 또는 인터페이스에 대한 필드 또는 메서드)를 위의 API에 추가하면 안 됩니다(MUST NOT).

"공개적으로 노출된 요소"는 업스트림 Android 소스 코드에서 사용되는 "@hide" 마커로 장식되지 않은 구성입니다. 즉, 기기 구현자는 새 API를 노출하거나 위에서 언급한 네임스페이스의 기존 API를 변경하면 안 됩니다(MUST NOT). 기기 구현자는 내부 전용 수정을 할 수 있지만 이러한 수정은 광고되거나 개발자에게 노출되어서는 안 됩니다.

기기 구현자는 맞춤 API를 추가할 수 있지만 이러한 API는 다른 조직이 소유하거나 참조하는 네임스페이스에 있어서는 안 됩니다. 예를 들어 기기 구현자는 com.google.* 또는 유사한 네임스페이스에 API를 추가하면 안 됩니다(MUST NOT). Google만이 그렇게 할 수 있습니다. 마찬가지로 Google은 다른 회사의 네임스페이스에 API를 추가해서는 안 됩니다(MUST NOT). 또한 기기 구현에 표준 Android 네임스페이스 외부의 맞춤 API가 포함된 경우 해당 API는 Android 공유 라이브러리에 패키징되어 <uses-library> 메커니즘을 통해 명시적으로 API를 사용하는 앱만 증가된 메모리 사용량의 영향을 받도록 해야 합니다. 이러한 API의

기기 구현자가 위의 패키지 네임스페이스 중 하나를 개선할 것을 제안하는 경우(예: 기존 API에 유용한 새 기능 추가 또는 새 API 추가) 구현자는 source.android.com을 방문하여 변경사항 기여 프로세스를 시작해야 합니다. 해당 사이트의 정보에 따라 코드.

위의 제한 사항은 Java 프로그래밍 언어에서 API 이름 지정에 대한 표준 규칙에 해당합니다. 이 섹션은 단순히 이러한 규칙을 강화하고 이 호환성 정의에 포함하여 구속력을 갖게 하는 것을 목표로 합니다.

3.7. 가상 머신 호환성

기기 구현은 전체 DEX(Dalvik Executable) 바이트코드 사양과 Dalvik Virtual Machine 의미 체계를 지원해야 합니다[ 참고자료, 15 ].

중밀도 또는 저밀도로 분류된 화면이 있는 기기 구현은 각 애플리케이션에 최소 16MB의 메모리를 할당하도록 Dalvik을 구성해야 합니다. 고밀도 또는 초고밀도로 분류된 화면이 있는 기기 구현은 각 애플리케이션에 최소 24MB의 메모리를 할당하도록 Dalvik을 구성해야 합니다. 기기 구현은 이 수치보다 더 많은 메모리를 할당할 수 있습니다(MAY).

3.8. 사용자 인터페이스 호환성

Android 플랫폼에는 개발자가 시스템 사용자 인터페이스에 연결할 수 있는 일부 개발자 API가 포함되어 있습니다. 기기 구현은 아래 설명된 대로 이러한 표준 UI API를 개발하는 맞춤 사용자 인터페이스에 통합해야 합니다(MUST).

3.8.1. 위젯

Android는 애플리케이션이 최종 사용자에게 "AppWidget"을 노출할 수 있도록 하는 구성 요소 유형과 해당 API 및 수명 주기를 정의합니다[ 참고자료, 16 ]. Android 오픈 소스 참조 릴리스에는 사용자가 홈 화면에서 AppWidget을 추가, 보기 및 제거할 수 있는 사용자 인터페이스 요소가 포함된 Launcher 애플리케이션이 포함되어 있습니다.

기기 구현자는 참조 실행기(예: 홈 화면)의 대안으로 대체할 수 있습니다(MAY). 대체 런처는 AppWidgets에 대한 기본 제공 지원을 포함해야 하며 런처 내에서 직접 AppWidgets를 추가, 구성, 보기 및 제거하기 위해 사용자 인터페이스 요소를 노출해야 합니다(SHOULD). 대체 실행 프로그램은 이러한 사용자 인터페이스 요소를 생략할 수 있습니다. 그러나 생략된 경우 기기 구현자는 사용자가 AppWidgets를 추가, 구성, 보기 및 제거할 수 있도록 Launcher에서 액세스할 수 있는 별도의 애플리케이션을 제공해야 합니다.

3.8.2. 알림

Android에는 개발자가 사용자에게 주목할만한 이벤트를 알릴 수 있는 API가 포함되어 있습니다[ 참고자료, 17 ]. 장치 구현자는 이렇게 정의된 각 알림 클래스에 대한 지원을 제공해야 합니다. 구체적으로: 소리, 진동, 표시등 및 상태 표시줄.

또한 구현은 API[ Resources, 18 ] 또는 상태 표시줄 아이콘 스타일 가이드[ Resources, 19 ]에 제공된 모든 리소스(아이콘, 사운드 파일 등)를 올바르게 렌더링해야 합니다. 기기 구현자는 참조 Android 오픈 소스 구현에서 제공하는 것보다 알림에 대한 대체 사용자 환경을 제공할 수 있습니다(MAY). 그러나 이러한 대체 알림 시스템은 위와 같이 기존 알림 리소스를 지원해야 합니다.

Android에는 개발자가 검색을 애플리케이션에 통합하고 애플리케이션의 데이터를 글로벌 시스템 검색에 노출할 수 있는 API[ 리소스, 20 ]가 포함되어 있습니다. 일반적으로 이 기능은 사용자가 쿼리를 입력하고 사용자가 입력할 때 제안을 표시하고 결과를 표시할 수 있는 시스템 전체의 단일 사용자 인터페이스로 구성됩니다. Android API를 통해 개발자는 이 인터페이스를 재사용하여 자신의 앱 내에서 검색을 제공하고 개발자가 공통 글로벌 검색 사용자 인터페이스에 결과를 제공할 수 있습니다.

기기 구현에는 사용자 입력에 대한 응답으로 실시간 제안이 가능한 단일 공유 시스템 전체 검색 사용자 인터페이스가 포함되어야 합니다(MUST). 기기 구현은 개발자가 이 사용자 인터페이스를 재사용하여 자체 애플리케이션 내에서 검색을 제공할 수 있도록 하는 API를 구현해야 합니다(MUST). 기기 구현은 타사 애플리케이션이 전역 검색 모드에서 실행될 때 검색창에 제안을 추가할 수 있도록 허용하는 API를 구현해야 합니다(MUST). 이 기능을 사용하는 타사 응용 프로그램이 설치되어 있지 않은 경우 기본 동작은 웹 검색 엔진 결과 및 제안을 표시하는 것입니다(SHOULD).

기기 구현은 대체 검색 사용자 인터페이스를 제공할 수 있지만(MAY) API 문서에 제공된 동작과 함께 검색 프레임워크를 호출하기 위해 앱 내에서 언제든지 사용할 수 있는 하드 또는 소프트 전용 검색 버튼을 포함해야 합니다(SHOULD).

3.8.4. 토스트

애플리케이션은 "Toast" API([ Resources, 21 ]에 정의됨)를 사용하여 짧은 비모달 문자열을 최종 사용자에게 표시할 수 있습니다. 이 문자열은 잠시 후에 사라집니다. Device implementations MUST display Toasts from applications to end users in some high-visibility manner.

3.8.5. Live Wallpapers

Android defines a component type and corresponding API and lifecycle that allows applications to expose one or more "Live Wallpapers" to the end user [ Resources, 22 ]. Live Wallpapers are animations, patterns, or similar images with limited input capabilities that display as a wallpaper, behind other applications.

Hardware is considered capable of reliably running live wallpapers if it can run all live wallpapers, with no limitations on functionality, at a reasonable framerate with no adverse affects on other applications. If limitations in the hardware cause wallpapers and/or applications to crash, malfunction, consume excessive CPU or battery power, or run at unacceptably low frame rates, the hardware is considered incapable of running live wallpaper. As an example, some live wallpapers may use an Open GL 1.0 or 2.0 context to render their content. Live wallpaper will not run reliably on hardware that does not support multiple OpenGL contexts because the live wallpaper use of an OpenGL context may conflict with other applications that also use an OpenGL context.

Device implementations capable of running live wallpapers reliably as described above SHOULD implement live wallpapers. Device implementations determined to not run live wallpapers reliably as described above MUST NOT implement live wallpapers.

4. Application Packaging Compatibility

Device implementations MUST install and run Android ".apk" files as generated by the "aapt" tool included in the official Android SDK [ Resources, 23 ].

Devices implementations MUST NOT extend either the .apk [ Resources, 24 ], Android Manifest [ Resources, 25 ], or Dalvik bytecode [ Resources, 15 ] formats in such a way that would prevent those files from installing and running correctly on other compatible devices. Device implementers SHOULD use the reference upstream implementation of Dalvik, and the reference implementation's package management system.

5. Multimedia Compatibility

Device implementations MUST fully implement all multimedia APIs. Device implementations MUST include support for all multimedia codecs described below, and SHOULD meet the sound processing guidelines described below. Device implementations MUST include at least one form of audio output, such as speakers, headphone jack, external speaker connection, etc.

5.1. Media Codecs

Device implementations MUST support the multimedia codecs as detailed in the following sections. All of these codecs are provided as software implementations in the preferred Android implementation from the Android Open-Source Project.

Please note that neither Google nor the Open Handset Alliance make any representation that these codecs are unencumbered by third-party patents. Those intending to use this source code in hardware or software products are advised that implementations of this code, including in open source software or shareware, may require patent licenses from the relevant patent holders.

The tables below do not list specific bitrate requirements for most video codecs. The reason for this is that in practice, current device hardware does not necessarily support bitrates that map exactly to the required bitrates specified by the relevant standards. Instead, device implementations SHOULD support the highest bitrate practical on the hardware, up to the limits defined by the specifications.

5.1.1. Media Decoders

Device implementations MUST include an implementation of a decoder for each codec and format described in the table below. Note that decoders for each of these media types are provided by the upstream Android Open-Source Project.

Audio
Name Details File/Container Format
AAC LC/LTP Mono/Stereo content in any combination of standard bit rates up to 160 kbps and sampling rates between 8 to 48kHz 3GPP (.3gp) and MPEG-4 (.mp4, .m4a). No support for raw AAC (.aac)
HE-AACv1 (AAC+)
HE-AACv2 (enhanced AAC+)
AMR-NB 4.75 to 12.2 kbps sampled @ 8kHz 3GPP (.3gp)
AMR-WB 9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz 3GPP (.3gp)
MP3 Mono/Stereo 8-320Kbps constant (CBR) or variable bit-rate (VBR) MP3 (.mp3)
MIDI MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/RTX, OTA, and iMelody Type 0 and 1 (.mid, .xmf, .mxmf). Also RTTTL/RTX (.rtttl, .rtx), OTA (.ota), and iMelody (.imy)
Ogg Vorbis Ogg (.ogg)
PCM 8- and 16-bit linear PCM (rates up to limit of hardware) WAVE (.wav)
Image
JPEG base+progressive
GIF
PNG
BMP
Video
H.263 3GPP (.3gp) files
H.264 3GPP (.3gp) and MPEG-4 (.mp4) files
MPEG4 Simple Profile 3GPP (.3gp) file

5.1.2. Media Encoders

Device implementations SHOULD include encoders for as many of the media formats listed in Section 5.1.1. as possible. However, some encoders do not make sense for devices that lack certain optional hardware; for instance, an encoder for the H.263 video does not make sense, if the device lacks any cameras. Device implementations MUST therefore implement media encoders according to the conditions described in the table below.

See Section 7 for details on the conditions under which hardware may be omitted by device implementations.

Audio
Name Details File/Container Format Conditions
AMR-NB 4.75 to 12.2 kbps sampled @ 8kHz 3GPP (.3gp) Device implementations that include microphone hardware and define android.hardware.microphone MUST include encoders for these audio formats.
AMR-WB 9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz 3GPP (.3gp)
AAC LC/LTP Mono/Stereo content in any combination of standard bit rates up to 160 kbps and sampling rates between 8 to 48kHz 3GPP (.3gp) and MPEG-4 (.mp4, .m4a).
Image JPEG base+progressive All device implementations MUST include encoders for these image formats, as Android 2.3 includes APIs that applications can use to programmatically generate files of these types.
PNG
Video H.263 3GPP (.3gp) files Device implementations that include camera hardware and define either android.hardware.camera or android.hardware.camera.front MUST include encoders for these video formats.

In addition to the encoders listed above, device implementations SHOULD include an H.264 encoder. Note that the Compatibility Definition for a future version is planned to change this requirement to "MUST". That is, H.264 encoding is optional in Android 2.3 but will be required by a future version. Existing and new devices that run Android 2.3 are very strongly encouraged to meet this requirement in Android 2.3 , or they will not be able to attain Android compatibility when upgraded to the future version.

5.2. Audio Recording

When an application has used the android.media.AudioRecord API to start recording an audio stream, device implementations SHOULD sample and record audio with each of these behaviors:

  • Noise reduction processing, if present, SHOULD be disabled.
  • Automatic gain control, if present, SHOULD be disabled.
  • The device SHOULD exhibit approximately flat amplitude versus frequency characteristics; specifically, ±3 dB, from 100 Hz to 4000 Hz
  • Audio input sensitivity SHOULD be set such that a 90 dB sound power level (SPL) source at 1000 Hz yields RMS of 5000 for 16-bit samples.
  • PCM amplitude levels SHOULD linearly track input SPL changes over at least a 30 dB range from -18 dB to +12 dB re 90 dB SPL at the microphone.
  • Total harmonic distortion SHOULD be less than 1% from 100 Hz to 4000 Hz at 90 dB SPL input level.

Note: while the requirements outlined above are stated as "SHOULD" for Android 2.3, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these requirements are optional in Android 2.3 but will be required by a future version. Existing and new devices that run Android 2.3 are very strongly encouraged to meet these requirements in Android 2.3 , or they will not be able to attain Android compatibility when upgraded to the future version.

5.3. Audio Latency

Audio latency is broadly defined as the interval between when an application requests an audio playback or record operation, and when the device implementation actually begins the operation. Many classes of applications rely on short latencies, to achieve real-time effects such sound effects or VOIP communication. Device implementations that include microphone hardware and declare android.hardware.microphone SHOULD meet all audio latency requirements outlined in this section. See Section 7 for details on the conditions under which microphone hardware may be omitted by device implementations.

For the purposes of this section:

  • "cold output latency" is defined to be the interval between when an application requests audio playback and when sound begins playing, when the audio system has been idle and powered down prior to the request
  • "warm output latency" is defined to be the interval between when an application requests audio playback and when sound begins playing, when the audio system has been recently used but is currently idle (that is, silent)
  • "continuous output latency" is defined to be the interval between when an application issues a sample to be played and when the speaker physically plays the corresponding sound, while the device is currently playing back audio
  • "cold input latency" is defined to be the interval between when an application requests audio recording and when the first sample is delivered to the application via its callback, when the audio system and microphone has been idle and powered down prior to the request
  • "continuous input latency" is defined to be when an ambient sound occurs and when the sample corresponding to that sound is delivered to a recording application via its callback, while the device is in recording mode

Using the above definitions, device implementations SHOULD exhibit each of these properties:

  • cold output latency of 100 milliseconds or less
  • warm output latency of 10 milliseconds or less
  • continuous output latency of 45 milliseconds or less
  • cold input latency of 100 milliseconds or less
  • continuous input latency of 50 milliseconds or less

Note: while the requirements outlined above are stated as "SHOULD" for Android 2.3, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these requirements are optional in Android 2.3 but will be required by a future version. Existing and new devices that run Android 2.3 are very strongly encouraged to meet these requirements in Android 2.3 , or they will not be able to attain Android compatibility when upgraded to the future version.

If a device implementation meets the requirements of this section, it MAY report support for low-latency audio, by reporting the feature "android.hardware.audio.low-latency" via the android.content.pm.PackageManager class. [ Resources, 27 ] Conversely, if the device implementation does not meet these requirements it MUST NOT report support for low-latency audio.

6. Developer Tool Compatibility

Device implementations MUST support the Android Developer Tools provided in the Android SDK. Specifically, Android-compatible devices MUST be compatible with:

  • Android Debug Bridge (known as adb) [ Resources, 23 ]
    Device implementations MUST support all adb functions as documented in the Android SDK. The device-side adb daemon SHOULD be inactive by default, but there MUST be a user-accessible mechanism to turn on the Android Debug Bridge.
  • Dalvik Debug Monitor Service (known as ddms) [ Resources, 23 ]
    Device implementations MUST support all ddms features as documented in the Android SDK. As ddms uses adb , support for ddms SHOULD be inactive by default, but MUST be supported whenever the user has activated the Android Debug Bridge, as above.
  • Monkey [ Resources, 26 ]
    Device implementations MUST include the Monkey framework, and make it available for applications to use.

Most Linux-based systems and Apple Macintosh systems recognize Android devices using the standard Android SDK tools, without additional support; however Microsoft Windows systems typically require a driver for new Android devices. (For instance, new vendor IDs and sometimes new device IDs require custom USB drivers for Windows systems.) If a device implementation is unrecognized by the adb tool as provided in the standard Android SDK, device implementers MUST provide Windows drivers allowing developers to connect to the device using the adb protocol. These drivers MUST be provided for Windows XP, Windows Vista, and Windows 7, in both 32-bit and 64-bit versions.

7. Hardware Compatibility

Android is intended to enable device implementers to create innovative form factors and configurations. At the same time Android developers write innovative applications that rely on the various hardware and features available through the Android APIs. The requirements in this section strike a balance between innovations available to device implementers, and the needs of developers to ensure their apps are only available to devices where they will run properly.

If a device includes a particular hardware component that has a corresponding API for third-party developers, the device implementation MUST implement that API as described in the Android SDK documentation. If an API in the SDK interacts with a hardware component that is stated to be optional and the device implementation does not possess that component:

  • complete class definitions (as documented by the SDK) for the component's APIs MUST still be present
  • the API's behaviors MUST be implemented as no-ops in some reasonable fashion
  • API methods MUST return null values where permitted by the SDK documentation
  • API methods MUST return no-op implementations of classes where null values are not permitted by the SDK documentation
  • API methods MUST NOT throw exceptions not documented by the SDK documentation

A typical example of a scenario where these requirements apply is the telephony API: even on non-phone devices, these APIs must be implemented as reasonable no-ops.

Device implementations MUST accurately report accurate hardware configuration information via the getSystemAvailableFeatures() and hasSystemFeature(String) methods on the android.content.pm.PackageManager class. [ Resources, 27 ]

7.1. Display and Graphics

Android 2.3 includes facilities that automatically adjust application assets and UI layouts appropriately for the device, to ensure that third-party applications run well on a variety of hardware configurations [ Resources, 28 ]. Devices MUST properly implement these APIs and behaviors, as detailed in this section.

7.1.1. Screen Configurations

Device implementations MAY use screens of any pixel dimensions, provided that they meet the following requirements:

  • screens MUST be at least 2.5 inches in physical diagonal size
  • density MUST be at least 100 dpi
  • the aspect ratio MUST be between 1.333 (4:3) and 1.779 (16:9)
  • the display technology used consists of square pixels

Device implementations with a screen meeting the requirements above are considered compatible, and no additional action is necessary. The Android framework implementation automatically computes display characteristics such as screen size bucket and density bucket. In the majority of cases, the framework decisions are the correct ones. If the default framework computations are used, no additional action is necessary. Device implementers wishing to change the defaults, or use a screen that does not meet the requirements above MUST contact the Android Compatibility Team for guidance, as provided for in Section 12.

The units used by the requirements above are defined as follows:

  • "Physical diagonal size" is the distance in inches between two opposing corners of the illuminated portion of the display.
  • "dpi" (meaning "dots per inch") is the number of pixels encompassed by a linear horizontal or vertical span of 1". Where dpi values are listed, both horizontal and vertical dpi must fall within the range.
  • "Aspect ratio" is the ratio of the longer dimension of the screen to the shorter dimension. For example, a display of 480x854 pixels would be 854 / 480 = 1.779, or roughly "16:9".

Device implementations MUST use only displays with a single static configuration. That is, device implementations MUST NOT enable multiple screen configurations. For instance, since a typical television supports multiple resolutions such as 1080p, 720p, and so on, this configuration is not compatible with Android 2.3. (However, support for such configurations is under investigation and planned for a future version of Android.)

7.1.2. Display Metrics

Device implementations MUST report correct values for all display metrics defined in android.util.DisplayMetrics [ Resources, 29 ].

7.1.3. Declared Screen Support

Applications optionally indicate which screen sizes they support via the <supports-screens> attribute in the AndroidManifest.xml file. Device implementations MUST correctly honor applications' stated support for small, medium, and large screens, as described in the Android SDK documentation.

7.1.4. Screen Orientation

Compatible devices MUST support dynamic orientation by applications to either portrait or landscape screen orientation. That is, the device must respect the application's request for a specific screen orientation. Device implementations MAY select either portrait or landscape orientation as the default. Devices that cannot be physically rotated MAY meet this requirement by "letterboxing" applications that request portrait mode, using only a portion of the available display.

Devices MUST report the correct value for the device's current orientation, whenever queried via the android.content.res.Configuration.orientation, android.view.Display.getOrientation(), or other APIs.

7.1.5. 3D Graphics Acceleration

Device implementations MUST support OpenGL ES 1.0, as required by the Android 2.3 APIs. For devices that lack 3D acceleration hardware, a software implementation of OpenGL ES 1.0 is provided by the upstream Android Open-Source Project. Device implementations SHOULD support OpenGL ES 2.0.

Implementations MAY omit Open GL ES 2.0 support; however if support is omitted, device implementations MUST NOT report as supporting OpenGL ES 2.0. Specifically, if a device implementations lacks OpenGL ES 2.0 support:

  • the managed APIs (such as via the GLES10.getString() method) MUST NOT report support for OpenGL ES 2.0
  • the native C/C++ OpenGL APIs (that is, those available to apps via libGLES_v1CM.so, libGLES_v2.so, or libEGL.so) MUST NOT report support for OpenGL ES 2.0.

Conversely, if a device implementation does support OpenGL ES 2.0, it MUST accurately report that support via the routes just listed.

Note that Android 2.3 includes support for applications to optionally specify that they require specific OpenGL texture compression formats. These formats are typically vendor-specific. Device implementations are not required by Android 2.3 to implement any specific texture compression format. However, they SHOULD accurately report any texture compression formats that they do support, via the getString() method in the OpenGL API.

7.2. Input Devices

Android 2.3 supports a number of modalities for user input. Device implementations MUST support user input devices as provided for in this section.

7.2.1. Keyboard

Device implementations:

  • MUST include support for the Input Management Framework (which allows third party developers to create Input Management Engines -- ie soft keyboard) as detailed at developer.android.com
  • MUST provide at least one soft keyboard implementation (regardless of whether a hard keyboard is present)
  • MAY include additional soft keyboard implementations
  • MAY include a hardware keyboard
  • MUST NOT include a hardware keyboard that does not match one of the formats specified in android.content.res.Configuration.keyboard [ Resources, 30 ] (that is, QWERTY, or 12-key)

7.2.2. Non-touch Navigation

Device implementations:

  • MAY omit a non-touch navigation option (that is, may omit a trackball, d-pad, or wheel)
  • MUST report the correct value for android.content.res.Configuration.navigation [ Resources, 30 ]
  • MUST provide a reasonable alternative user interface mechanism for the selection and editing of text, compatible with Input Management Engines. The upstream Android Open-Source code includes a selection mechanism suitable for use with devices that lack non-touch navigation inputs.

7.2.3. Navigation keys

The Home, Menu and Back functions are essential to the Android navigation paradigm. Device implementations MUST make these functions available to the user at all times, regardless of application state. These functions SHOULD be implemented via dedicated buttons. They MAY be implemented using software, gestures, touch panel, etc., but if so they MUST be always accessible and not obscure or interfere with the available application display area.

Device implementers SHOULD also provide a dedicated search key. Device implementers MAY also provide send and end keys for phone calls.

7.2.4. Touchscreen input

Device implementations:

  • MUST have a touchscreen
  • MAY have either capacitive or resistive touchscreen
  • MUST report the value of android.content.res.Configuration [ Resources, 30 ] reflecting corresponding to the type of the specific touchscreen on the device
  • SHOULD support fully independently tracked pointers, if the touchscreen supports multiple pointers

7.3. Sensors

Android 2.3 includes APIs for accessing a variety of sensor types. Devices implementations generally MAY omit these sensors, as provided for in the following subsections. If a device includes a particular sensor type that has a corresponding API for third-party developers, the device implementation MUST implement that API as described in the Android SDK documentation. For example, device implementations:

  • MUST accurately report the presence or absence of sensors per the android.content.pm.PackageManager class. [ Resources, 27 ]
  • MUST return an accurate list of supported sensors via the SensorManager.getSensorList() and similar methods
  • MUST behave reasonably for all other sensor APIs (for example, by returning true or false as appropriate when applications attempt to register listeners, not calling sensor listeners when the corresponding sensors are not present; etc.)

The list above is not comprehensive; the documented behavior of the Android SDK is to be considered authoritative.

Some sensor types are synthetic, meaning they can be derived from data provided by one or more other sensors. (Examples include the orientation sensor, and the linear acceleration sensor.) Device implementations SHOULD implement these sensor types, when they include the prerequisite physical sensors.

The Android 2.3 APIs introduce a notion of a "streaming" sensor, which is one that returns data continuously, rather than only when the data changes. Device implementations MUST continuously provide periodic data samples for any API indicated by the Android 2.3 SDK documentation to be a streaming sensor.

7.3.1. Accelerometer

Device implementations SHOULD include a 3-axis accelerometer. If a device implementation does include a 3-axis accelerometer, it:

  • MUST be able to deliver events at 50 Hz or greater
  • MUST comply with the Android sensor coordinate system as detailed in the Android APIs (see [ Resources, 31 ])
  • MUST be capable of measuring from freefall up to twice gravity (2g) or more on any three-dimensional vector
  • MUST have 8-bits of accuracy or more
  • MUST have a standard deviation no greater than 0.05 m/s^2

7.3.2. Magnetometer

Device implementations SHOULD include a 3-axis magnetometer (ie compass.) If a device does include a 3-axis magnetometer, it:

  • MUST be able to deliver events at 10 Hz or greater
  • MUST comply with the Android sensor coordinate system as detailed in the Android APIs (see [ Resources, 31 ]).
  • MUST be capable of sampling a range of field strengths adequate to cover the geomagnetic field
  • MUST have 8-bits of accuracy or more
  • MUST have a standard deviation no greater than 0.5 µT

7.3.3. GPS

Device implementations SHOULD include a GPS receiver. If a device implementation does include a GPS receiver, it SHOULD include some form of "assisted GPS" technique to minimize GPS lock-on time.

7.3.4. Gyroscope

Device implementations SHOULD include a gyroscope (ie angular change sensor.) Devices SHOULD NOT include a gyroscope sensor unless a 3-axis accelerometer is also included. If a device implementation includes a gyroscope, it:

  • MUST be capable of measuring orientation changes up to 5.5*Pi radians/second (that is, approximately 1,000 degrees per second)
  • MUST be able to deliver events at 100 Hz or greater
  • MUST have 8-bits of accuracy or more

7.3.5. Barometer

Device implementations MAY include a barometer (ie ambient air pressure sensor.) If a device implementation includes a barometer, it:

  • MUST be able to deliver events at 5 Hz or greater
  • MUST have adequate precision to enable estimating altitude

7.3.7. Thermometer

Device implementations MAY but SHOULD NOT include a thermometer (ie temperature sensor.) If a device implementation does include a thermometer, it MUST measure the temperature of the device CPU. It MUST NOT measure any other temperature. (Note that this sensor type is deprecated in the Android 2.3 APIs.)

7.3.7. Photometer

Device implementations MAY include a photometer (ie ambient light sensor.)

7.3.8. Proximity Sensor

Device implementations MAY include a proximity sensor. If a device implementation does include a proximity sensor, it MUST measure the proximity of an object in the same direction as the screen. That is, the proximity sensor MUST be oriented to detect objects close to the screen, as the primary intent of this sensor type is to detect a phone in use by the user. If a device implementation includes a proximity sensor with any other orientation, it MUST NOT be accessible through this API. If a device implementation has a proximity sensor, it MUST be have 1-bit of accuracy or more.

7.4. Data Connectivity

Network connectivity and access to the Internet are vital features of Android. Meanwhile, device-to-device interaction adds significant value to Android devices and applications. Device implementations MUST meet the data connectivity requirements in this section.

7.4.1. Telephony

"Telephony" as used by the Android 2.3 APIs and this document refers specifically to hardware related to placing voice calls and sending SMS messages via a GSM or CDMA network. While these voice calls may or may not be packet-switched, they are for the purposes of Android 2.3 considered independent of any data connectivity that may be implemented using the same network. In other words, the Android "telephony" functionality and APIs refer specifically to voice calls and SMS; for instance, device implementations that cannot place calls or send/receive SMS messages MUST NOT report the "android.hardware.telephony" feature or any sub-features, regardless of whether they use a cellular network for data connectivity.

Android 2.3 MAY be used on devices that do not include telephony hardware. That is, Android 2.3 is compatible with devices that are not phones. However, if a device implementation does include GSM or CDMA telephony, it MUST implement full support for the API for that technology. Device implementations that do not include telephony hardware MUST implement the full APIs as no-ops.

7.4.2. IEEE 802.11 (WiFi)

Android 2.3 device implementations SHOULD include support for one or more forms of 802.11 (b/g/a/n, etc.) If a device implementation does include support for 802.11, it MUST implement the corresponding Android API.

7.4.3. Bluetooth

Device implementations SHOULD include a Bluetooth transceiver. Device implementations that do include a Bluetooth transceiver MUST enable the RFCOMM-based Bluetooth API as described in the SDK documentation [ Resources, 32 ]. Device implementations SHOULD implement relevant Bluetooth profiles, such as A2DP, AVRCP, OBEX, etc. as appropriate for the device.

The Compatibility Test Suite includes cases that cover basic operation of the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications protocol between devices, it cannot be fully tested by unit tests running on a single device. Consequently, device implementations MUST also pass the human-driven Bluetooth test procedure described in Appendix A.

7.4.4. Near-Field Communications

Device implementations SHOULD include a transceiver and related hardware for Near-Field Communications (NFC). If a device implementation does include NFC hardware, then it:

  • MUST report the android.hardware.nfc feature from the android.content.pm.PackageManager.hasSystemFeature() method. [ Resources, 27 ]
  • MUST be capable of reading and writing NDEF messages via the following NFC standards:
    • MUST be capable of acting as an NFC Forum reader/writer (as defined by the NFC Forum technical specification NFCForum-TS-DigitalProtocol-1.0) via the following NFC standards:
      • NfcA (ISO14443-3A)
      • NfcB (ISO14443-3B)
      • NfcF (JIS 6319-4)
      • NfcV (ISO 15693)
      • IsoDep (ISO 14443-4)
      • NFC Forum Tag Types 1, 2, 3, 4 (defined by the NFC Forum)
    • MUST be capable of transmitting and receiving data via the following peer-to-peer standards and protocols:
      • ISO 18092
      • LLCP 1.0 (defined by the NFC Forum)
      • SDP 1.0 (defined by the NFC Forum)
      • NDEF Push Protocol [ Resources, 33 ]
    • MUST scan for all supported technologies while in NFC discovery mode.
    • SHOULD be in NFC discovery mode while the device is awake with the screen active.

    (Note that publicly available links are not available for the JIS, ISO, and NFC Forum specifications cited above.)

    Additionally, device implementations SHOULD support the following widely-deployed MIFARE technologies.

    Note that Android 2.3.3 includes APIs for these MIFARE types. If a device implementation supports MIFARE, it:

    • MUST implement the corresponding Android APIs as documented by the Android SDK
    • MUST report the feature com.nxp.mifare from the android.content.pm.PackageManager.hasSystemFeature() method. [ Resources, 27 ] Note that this is not a standard Android feature, and as such does not appear as a constant on the PackageManager class.
    • MUST NOT implement the corresponding Android APIs nor report the com.nxp.mifare feature unless it also implements general NFC support as described in this section

    If a device implementation does not include NFC hardware, it MUST NOT declare the android.hardware.nfc feature from the android.content.pm.PackageManager.hasSystemFeature() method [ Resources, 27 ], and MUST implement the Android 2.3 NFC API as a no-op.

    As the classes android.nfc.NdefMessage and android.nfc.NdefRecord represent a protocol-independent data representation format, device implementations MUST implement these APIs even if they do not include support for NFC or declare the android.hardware.nfc feature.

    7.4.5. Minimum Network Capability

    Device implementations MUST include support for one or more forms of data networking. Specifically, device implementations MUST include support for at least one data standard capable of 200Kbit/sec or greater. Examples of technologies that satisfy this requirement include EDGE, HSPA, EV-DO, 802.11g, Ethernet, etc.

    Device implementations where a physical networking standard (such as Ethernet) is the primary data connection SHOULD also include support for at least one common wireless data standard, such as 802.11 (WiFi).

    Devices MAY implement more than one form of data connectivity.

    7.5. Cameras

    Device implementations SHOULD include a rear-facing camera, and MAY include a front-facing camera. A rear-facing camera is a camera located on the side of the device opposite the display; that is, it images scenes on the far side of the device, like a traditional camera. A front-facing camera is a camera located on the same side of the device as the display; that is, a camera typically used to image the user, such as for video conferencing and similar applications.

    7.5.1. Rear-Facing Camera

    Device implementations SHOULD include a rear-facing camera. If a device implementation includes a rear-facing camera, it:

    • MUST have a resolution of at least 2 megapixels
    • SHOULD have either hardware auto-focus, or software auto-focus implemented in the camera driver (transparent to application software)
    • MAY have fixed-focus or EDOF (extended depth of field) hardware
    • MAY include a flash. If the Camera includes a flash, the flash lamp MUST NOT be lit while an android.hardware.Camera.PreviewCallback instance has been registered on a Camera preview surface, unless the application has explicitly enabled the flash by enabling the FLASH_MODE_AUTO or FLASH_MODE_ON attributes of a Camera.Parameters object. Note that this constraint does not apply to the device's built-in system camera application, but only to third-party applications using Camera.PreviewCallback .

    7.5.2. Front-Facing Camera

    Device implementations MAY include a front-facing camera. If a device implementation includes a front-facing camera, it:

    • MUST have a resolution of at least VGA (that is, 640x480 pixels)
    • MUST NOT use a front-facing camera as the default for the Camera API. That is, the camera API in Android 2.3 has specific support for front-facing cameras, and device implementations MUST NOT configure the API to to treat a front-facing camera as the default rear-facing camera, even if it is the only camera on the device.
    • MAY include features (such as auto-focus, flash, etc.) available to rear-facing cameras as described in Section 7.5.1.
    • MUST horizontally reflect (ie mirror) the stream displayed by an app in a CameraPreview, as follows:
      • If the device implementation is capable of being rotated by user (such as automatically via an accelerometer or manually via user input), the camera preview MUST be mirrored horizontally relative to the device's current orientation.
      • If the current application has explicitly requested that the Camera display be rotated via a call to the android.hardware.Camera.setDisplayOrientation() [ Resources, 40 ] method, the camera preview MUST be mirrored horizontally relative to the orientation specified by the application.
      • Otherwise, the preview MUST be mirrored along the device's default horizontal axis.
    • MUST mirror the image data returned to any "postview" camera callback handlers, in the same manner as the camera preview image stream. (If the device implementation does not support postview callbacks, this requirement obviously does not apply.)
    • MUST NOT mirror the final captured still image or video streams returned to application callbacks or committed to media storage

    7.5.3. Camera API Behavior

    Device implementations MUST implement the following behaviors for the camera-related APIs, for both front- and rear-facing cameras:

    1. If an application has never called android.hardware.Camera.Parameters.setPreviewFormat(int), then the device MUST use android.hardware.PixelFormat.YCbCr_420_SP for preview data provided to application callbacks.
    2. If an application registers an android.hardware.Camera.PreviewCallback instance and the system calls the onPreviewFrame() method when the preview format is YCbCr_420_SP, the data in the byte[] passed into onPreviewFrame() must further be in the NV21 encoding format. That is, NV21 MUST be the default.
    3. Device implementations SHOULD support the YV12 format (as denoted by the android.graphics.ImageFormat.YV12 constant) for camera previews for both front- and rear-facing cameras. Note that the Compatibility Definition for a future version is planned to change this requirement to "MUST". That is, YV12 support is optional in Android 2.3 but will be required by a future version. Existing and new devices that run Android 2.3 are very strongly encouraged to meet this requirement in Android 2.3 , or they will not be able to attain Android compatibility when upgraded to the future version.

    Device implementations MUST implement the full Camera API included in the Android 2.3 SDK documentation [ Resources, 41 ]), regardless of whether the device includes hardware autofocus or other capabilities. For instance, cameras that lack autofocus MUST still call any registered android.hardware.Camera.AutoFocusCallback instances (even though this has no relevance to a non-autofocus camera.) Note that this does apply to front-facing cameras; for instance, even though most front-facing cameras do not support autofocus, the API callbacks must still be "faked" as described.

    Device implementations MUST recognize and honor each parameter name defined as a constant on the android.hardware.Camera.Parameters class, if the underlying hardware supports the feature. If the device hardware does not support a feature, the API must behave as documented. Conversely, Device implementations MUST NOT honor or recognize string constants passed to the android.hardware.Camera.setParameters() method other than those documented as constants on the android.hardware.Camera.Parameters . That is, device implementations MUST support all standard Camera parameters if the hardware allows, and MUST NOT support custom Camera parameter types.

    7.5.4. Camera Orientation

    Both front- and rear-facing cameras, if present, MUST be oriented so that the long dimension of the camera aligns with the screen's long dimension. That is, when the device is held in the landscape orientation, a cameras MUST capture images in the landscape orientation. This applies regardless of the device's natural orientation; that is, it applies to landscape-primary devices as well as portrait-primary devices.

    7.6. Memory and Storage

    The fundamental function of Android 2.3 is to run applications. Device implementations MUST the requirements of this section, to ensure adequate storage and memory for applications to run properly.

    7.6.1. Minimum Memory and Storage

    Device implementations MUST have at least 128MB of memory available to the kernel and userspace. The 128MB MUST be in addition to any memory dedicated to hardware components such as radio, memory, and so on that is not under the kernel's control.

    Device implementations MUST have at least 150MB of non-volatile storage available for user data. That is, the /data partition MUST be at least 150MB.

    Beyond the requirements above, device implementations SHOULD have at least 1GB of non-volatile storage available for user data. Note that this higher requirement is planned to become a hard minimum in a future version of Android. Device implementations are strongly encouraged to meet these requirements now, or else they may not be eligible for compatibility for a future version of Android.

    The Android APIs include a Download Manager that applications may use to download data files. The Download Manager implementation MUST be capable of downloading individual files 55MB in size, or larger. The Download Manager implementation SHOULD be capable of downloading files 100MB in size, or larger.

    7.6.2. Application Shared Storage

    Device implementations MUST offer shared storage for applications. The shared storage provided MUST be at least 1GB in size.

    Device implementations MUST be configured with shared storage mounted by default, "out of the box". If the shared storage is not mounted on the Linux path /sdcard , then the device MUST include a Linux symbolic link from /sdcard to the actual mount point.

    Device implementations MUST enforce as documented the android.permission.WRITE_EXTERNAL_STORAGE permission on this shared storage. Shared storage MUST otherwise be writable by any application that obtains that permission.

    Device implementations MAY have hardware for user-accessible removable storage, such as a Secure Digital card. Alternatively, device implementations MAY allocate internal (non-removable) storage as shared storage for apps.

    Regardless of the form of shared storage used, device implementations MUST provide some mechanism to access the contents of shared storage from a host computer, such as USB mass storage or Media Transfer Protocol.

    It is illustrative to consider two common examples. If a device implementation includes an SD card slot to satisfy the shared storage requirement, a FAT-formatted SD card 1GB in size or larger MUST be included with the device as sold to users, and MUST be mounted by default. Alternatively, if a device implementation uses internal fixed storage to satisfy this requirement, that storage MUST be 1GB in size or larger and mounted on /sdcard (or /sdcard MUST be a symbolic link to the physical location if it is mounted elsewhere.)

    Device implementations that include multiple shared storage paths (such as both an SD card slot and shared internal storage) SHOULD modify the core applications such as the media scanner and ContentProvider to transparently support files placed in both locations.

    7.7. USB

    Device implementations:

    • MUST implement a USB client, connectable to a USB host with a standard USB-A port
    • MUST implement the Android Debug Bridge over USB (as described in Section 7)
    • MUST implement the USB mass storage specification, to allow a host connected to the device to access the contents of the /sdcard volume
    • SHOULD use the micro USB form factor on the device side
    • MAY include a non-standard port on the device side, but if so MUST ship with a cable capable of connecting the custom pinout to standard USB-A port

    8. Performance Compatibility

    Compatible implementations must ensure not only that applications simply run correctly on the device, but that they do so with reasonable performance and overall good user experience. Device implementations MUST meet the key performance metrics of an Android 2.3 compatible device defined in the table below:

    Metric Performance Threshold Comments
    Application Launch Time The following applications should launch within the specified time.
    • Browser: less than 1300ms
    • MMS/SMS: less than 700ms
    • AlarmClock: less than 650ms
    The launch time is measured as the total time to complete loading the default activity for the application, including the time it takes to start the Linux process, load the Android package into the Dalvik VM, and call onCreate.
    Simultaneous Applications When multiple applications have been launched, re-launching an already-running application after it has been launched must take less than the original launch time.

    9. Security Model Compatibility

    Device implementations MUST implement a security model consistent with the Android platform security model as defined in Security and Permissions reference document in the APIs [ Resources, 42 ] in the Android developer documentation. Device implementations MUST support installation of self-signed applications without requiring any additional permissions/certificates from any third parties/authorities. Specifically, compatible devices MUST support the security mechanisms described in the follow sub-sections.

    9.1. Permissions

    Device implementations MUST support the Android permissions model as defined in the Android developer documentation [ Resources, 42 ]. Specifically, implementations MUST enforce each permission defined as described in the SDK documentation; no permissions may be omitted, altered, or ignored. Implementations MAY add additional permissions, provided the new permission ID strings are not in the android.* namespace.

    9.2. UID and Process Isolation

    Device implementations MUST support the Android application sandbox model, in which each application runs as a unique Unix-style UID and in a separate process. Device implementations MUST support running multiple applications as the same Linux user ID, provided that the applications are properly signed and constructed, as defined in the Security and Permissions reference [ Resources, 42 ].

    9.3. Filesystem Permissions

    Device implementations MUST support the Android file access permissions model as defined in as defined in the Security and Permissions reference [ Resources, 42 ].

    9.4. Alternate Execution Environments

    Device implementations MAY include runtime environments that execute applications using some other software or technology than the Dalvik virtual machine or native code. However, such alternate execution environments MUST NOT compromise the Android security model or the security of installed Android applications, as described in this section.

    Alternate runtimes MUST themselves be Android applications, and abide by the standard Android security model, as described elsewhere in Section 9.

    Alternate runtimes MUST NOT be granted access to resources protected by permissions not requested in the runtime's AndroidManifest.xml file via the <uses-permission> mechanism.

    Alternate runtimes MUST NOT permit applications to make use of features protected by Android permissions restricted to system applications.

    Alternate runtimes MUST abide by the Android sandbox model. Specifically:

    • Alternate runtimes SHOULD install apps via the PackageManager into separate Android sandboxes (that is, Linux user IDs, etc.)
    • Alternate runtimes MAY provide a single Android sandbox shared by all applications using the alternate runtime.
    • Alternate runtimes and installed applications using an alternate runtime MUST NOT reuse the sandbox of any other app installed on the device, except through the standard Android mechanisms of shared user ID and signing certificate
    • Alternate runtimes MUST NOT launch with, grant, or be granted access to the sandboxes corresponding to other Android applications.

    Alternate runtimes MUST NOT be launched with, be granted, or grant to other applications any privileges of the superuser (root), or of any other user ID.

    The .apk files of alternate runtimes MAY be included in the system image of a device implementation, but MUST be signed with a key distinct from the key used to sign other applications included with the device implementation.

    When installing applications, alternate runtimes MUST obtain user consent for the Android permissions used by the application. That is, if an application needs to make use of a device resource for which there is a corresponding Android permission (such as Camera, GPS, etc.), the alternate runtime MUST inform the user that the application will be able to access that resource. If the runtime environment does not record application capabilities in this manner, the runtime environment MUST list all permissions held by the runtime itself when installing any application using that runtime.

    10. Software Compatibility Testing

    The Android Open-Source Project includes various testing tools to verify that device implementations are compatible. Device implementations MUST pass all tests described in this section.

    However, note that no software test package is fully comprehensive. For this reason, device implementers are very strongly encouraged to make the minimum number of changes as possible to the reference and preferred implementation of Android 2.3 available from the Android Open-Source Project. This will minimize the risk of introducing bugs that create incompatibilities requiring rework and potential device updates.

    10.1. Compatibility Test Suite

    Device implementations MUST pass the Android Compatibility Test Suite (CTS) [ Resources, 2 ] available from the Android Open Source Project, using the final shipping software on the device. Additionally, device implementers SHOULD use the reference implementation in the Android Open Source tree as much as possible, and MUST ensure compatibility in cases of ambiguity in CTS and for any reimplementations of parts of the reference source code.

    The CTS is designed to be run on an actual device. Like any software, the CTS may itself contain bugs. The CTS will be versioned independently of this Compatibility Definition, and multiple revisions of the CTS may be released for Android 2.3. Device implementations MUST pass the latest CTS version available at the time the device software is completed.

    기기 구현 소프트웨어가 완료될 때 사용 가능한 최신 버전의 Android 호환성 테스트 도구 모음(CTS)을 통과해야 합니다(MUST). (CTS는 Android 오픈 소스 프로젝트[ 참고자료, 2 ]의 일부로 사용할 수 있습니다.) CTS는 이 문서에 설명된 구성 요소 중 전부는 아니지만 많은 구성 요소를 테스트합니다.

    10.2. CTS Verifier

    Device implementations MUST correctly execute all applicable cases in the CTS Verifier. The CTS Verifier is included with the Compatibility Test Suite, and is intended to be run by a human operator to test functionality that cannot be tested by an automated system, such as correct functioning of a camera and sensors.

    The CTS Verifier has tests for many kinds of hardware, including some hardware that is optional. Device implementations MUST pass all tests for hardware which they possess; for instance, if a device possesses an accelerometer, it MUST correctly execute the Accelerometer test case in the CTS Verifier. Test cases for features noted as optional by this Compatibility Definition Document MAY be skipped or omitted.

    Every device and every build MUST correctly run the CTS Verifier, as noted above. However, since many builds are very similar, device implementers are not expected to explicitly run the CTS Verifier on builds that differ only in trivial ways. Specifically, device implementations that differ from an implementation that has passed the CTS Verfier only by the set of included locales, branding, etc. MAY omit the CTS Verifier test.

    10.3. Reference Applications

    Device implementers MUST test implementation compatibility using the following open-source applications:

    • The "Apps for Android" applications [ Resources, 43 ].
    • Replica Island (available in Android Market; only required for device implementations that support with OpenGL ES 2.0)

    Each app above MUST launch and behave correctly on the implementation, for the implementation to be considered compatible.

    11. Updatable Software

    Device implementations MUST include a mechanism to replace the entirety of the system software. The mechanism need not perform "live" upgrades -- that is, a device restart MAY be required.

    Any method can be used, provided that it can replace the entirety of the software preinstalled on the device. For instance, any of the following approaches will satisfy this requirement:

    • Over-the-air (OTA) downloads with offline update via reboot
    • "Tethered" updates over USB from a host PC
    • "Offline" updates via a reboot and update from a file on removable storage

    The update mechanism used MUST support updates without wiping user data. Note that the upstream Android software includes an update mechanism that satisfies this requirement.

    If an error is found in a device implementation after it has been released but within its reasonable product lifetime that is determined in consultation with the Android Compatibility Team to affect the compatibility of third-party applications, the device implementer MUST correct the error via a software update available that can be applied per the mechanism just described.

    12. Contact Us

    You can contact the document authors at compatibility@android.com for clarifications and to bring up any issues that you think the document does not cover.

    Appendix A - Bluetooth Test Procedure

    The Compatibility Test Suite includes cases that cover basic operation of the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications protocol between devices, it cannot be fully tested by unit tests running on a single device. Consequently, device implementations MUST also pass the human-operated Bluetooth test procedure described below.

    The test procedure is based on the BluetoothChat sample app included in the Android open-source project tree. The procedure requires two devices:

    • a candidate device implementation running the software build to be tested
    • a separate device implementation already known to be compatible, and of a model from the device implementation being tested -- that is, a "known good" device implementation

    The test procedure below refers to these devices as the "candidate" and "known good" devices, respectively.

    Setup and Installation

    1. Build BluetoothChat.apk via 'make samples' from an Android source code tree.
    2. Install BluetoothChat.apk on the known-good device.
    3. Install BluetoothChat.apk on the candidate device.

    Test Bluetooth Control by Apps

    1. Launch BluetoothChat on the candidate device, while Bluetooth is disabled.
    2. Verify that the candidate device either turns on Bluetooth, or prompts the user with a dialog to turn on Bluetooth.

    Test Pairing and Communication

    1. Launch the Bluetooth Chat app on both devices.
    2. Make the known-good device discoverable from within BluetoothChat (using the Menu).
    3. On the candidate device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the known-good device.
    4. Send 10 or more messages from each device, and verify that the other device receives them correctly.
    5. Close the BluetoothChat app on both devices by pressing Home .
    6. Unpair each device from the other, using the device Settings app.

    Test Pairing and Communication in the Reverse Direction

    1. Launch the Bluetooth Chat app on both devices.
    2. Make the candidate device discoverable from within BluetoothChat (using the Menu).
    3. On the known-good device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the candidate device.
    4. Send 10 or messages from each device, and verify that the other device receives them correctly.
    5. Close the Bluetooth Chat app on both devices by pressing Back repeatedly to get to the Launcher.

    Test Re-Launches

    1. Re-launch the Bluetooth Chat app on both devices.
    2. Send 10 or messages from each device, and verify that the other device receives them correctly.

    Note: the above tests have some cases which end a test section by using Home, and some using Back. These tests are not redundant and are not optional: the objective is to verify that the Bluetooth API and stack works correctly both when Activities are explicitly terminated (via the user pressing Back, which calls finish()), and implicitly sent to background (via the user pressing Home.) Each test sequence MUST be performed as described.

    ,

    Copyright © 2010, Google Inc. 판권 소유.
    compatible@android.com

    Table of Contents

    1. Introduction
    2. 자원
    3. 소프트웨어
    4. Application Packaging Compatibility
    5. Multimedia Compatibility
    6. Developer Tool Compatibility
    7. Hardware Compatibility
    7.1. Display and Graphics
    7.2. Input Devices
    7.3. Sensors
    7.4. Data Connectivity
    7.5. Cameras
    7.6. Memory and Storage
    7.7. USB
    8. Performance Compatibility
    9. Security Model Compatibility
    10. Software Compatibility Testing
    11. Updatable Software
    12. Contact Us
    Appendix A - Bluetooth Test Procedure

    1. 소개

    This document enumerates the requirements that must be met in order for mobile phones to be compatible with Android 2.3.

    "필수", "해야 한다", "하지 않아야 한다", "해야 한다", "해야 한다", "하지 말아야 한다", "권장한다", "할 수 있다" 및 "선택적"의 사용은 IETF 표준에 따릅니다. RFC2119 [ 리소스, 1 ]에 정의되어 있습니다.

    As used in this document, a "device implementer" or "implementer" is a person or organization developing a hardware/software solution running Android 2.3. "장치 구현" 또는 "구현"은 이렇게 개발된 하드웨어/소프트웨어 솔루션입니다.

    To be considered compatible with Android 2.3, device implementations MUST meet the requirements presented in this Compatibility Definition, including any documents incorporated via reference.

    Where this definition or the software tests described in Section 10 is silent, ambiguous, or incomplete, it is the responsibility of the device implementer to ensure compatibility with existing implementations. 이러한 이유로 Android 오픈 소스 프로젝트[ Resources, 3 ]는 Android의 참조이자 선호되는 구현입니다. Device implementers are strongly encouraged to base their implementations to the greatest extent possible on the "upstream" source code available from the Android Open Source Project. While some components can hypothetically be replaced with alternate implementations this practice is strongly discouraged, as passing the software tests will become substantially more difficult. Compatibility Test Suite를 포함하여 표준 Android 구현과의 완전한 동작 호환성을 보장하는 것은 구현자의 책임입니다. 마지막으로 특정 구성 요소의 대체 및 수정은 이 문서에서 명시적으로 금지되어 있습니다.

    Please note that this Compatibility Definition is issued to correspond with the 2.3.3 update to Android, which is API level 10. This Definition obsoletes and replaces the Compatibility Definition for Android 2.3 versions prior to 2.3.3. (That is, versions 2.3.1 and 2.3.2 are obsolete.) Future Android-compatible devices running Android 2.3 MUST ship with version 2.3.3 or later.

    2. Resources

    1. IETF RFC2119 Requirement Levels: http://www.ietf.org/rfc/rfc2119.txt
    2. Android Compatibility Program Overview: http://source.android.com/compatibility/index.html
    3. Android Open Source Project: http://source.android.com/
    4. API definitions and documentation: http://developer.android.com/reference/packages.html
    5. Android Permissions reference: http://developer.android.com/reference/android/Manifest.permission.html
    6. android.os.Build reference: http://developer.android.com/reference/android/os/Build.html
    7. Android 2.3 allowed version strings: http://source.android.com/compatibility/2.3/versions.html
    8. android.webkit.WebView class: http://developer.android.com/reference/android/webkit/WebView.html
    9. HTML5: http://www.whatwg.org/specs/web-apps/current-work/multipage/
    10. HTML5 offline capabilities: http://dev.w3.org/html5/spec/Overview.html#offline
    11. HTML5 video tag: http://dev.w3.org/html5/spec/Overview.html#video
    12. HTML5/W3C geolocation API: http://www.w3.org/TR/geolocation-API/
    13. HTML5/W3C webdatabase API: http://www.w3.org/TR/webdatabase/
    14. HTML5/W3C IndexedDB API: http://www.w3.org/TR/IndexedDB/
    15. Dalvik Virtual Machine specification: available in the Android source code, at dalvik/docs
    16. AppWidgets: http://developer.android.com/guide/practices/ui_guidelines/widget_design.html
    17. Notifications: http://developer.android.com/guide/topics/ui/notifiers/notifications.html
    18. Application Resources: http://code.google.com/android/reference/available-resources.html
    19. Status Bar icon style guide: http://developer.android.com/guide/practices/ui_guideline /icon_design.html#statusbarstructure
    20. Search Manager: http://developer.android.com/reference/android/app/SearchManager.html
    21. Toasts: http://developer.android.com/reference/android/widget/Toast.html
    22. Live Wallpapers: https://android-developers.googleblog.com/2010/02/live-wallpapers.html
    23. Reference tool documentation (for adb, aapt, ddms): http://developer.android.com/guide/developing/tools/index.html
    24. Android apk file description: http://developer.android.com/guide/topics/fundamentals.html
    25. Manifest files: http://developer.android.com/guide/topics/manifest/manifest-intro.html
    26. Monkey testing tool: https://developer.android.com/studio/test/other-testing-tools/monkey
    27. Android Hardware Features List: http://developer.android.com/reference/android/content/pm/PackageManager.html
    28. Supporting Multiple Screens: http://developer.android.com/guide/practices/screens_support.html
    29. android.util.DisplayMetrics: http://developer.android.com/reference/android/util/DisplayMetrics.html
    30. android.content.res.Configuration: http://developer.android.com/reference/android/content/res/Configuration.html
    31. Sensor coordinate space: http://developer.android.com/reference/android/hardware/SensorEvent.html
    32. Bluetooth API: http://developer.android.com/reference/android/bluetooth/package-summary.html
    33. NDEF Push Protocol: http://source.android.com/compatibility/ndef-push-protocol.pdf
    34. MIFARE MF1S503X: http://www.nxp.com/documents/data_sheet/MF1S503x.pdf
    35. MIFARE MF1S703X: http://www.nxp.com/documents/data_sheet/MF1S703x.pdf
    36. MIFARE MF0ICU1: http://www.nxp.com/documents/data_sheet/MF0ICU1.pdf
    37. MIFARE MF0ICU2: http://www.nxp.com/documents/short_data_sheet/MF0ICU2_SDS.pdf
    38. MIFARE AN130511: http://www.nxp.com/documents/application_note/AN130511.pdf
    39. MIFARE AN130411: http://www.nxp.com/documents/application_note/AN130411.pdf
    40. Camera orientation API: http://developer.android.com/reference/android/hardware/Camera.html#setDisplayOrientation(int)
    41. android.hardware.Camera: http://developer.android.com/reference/android/hardware/Camera.html
    42. Android Security and Permissions reference: http://developer.android.com/guide/topics/security/security.html
    43. Apps for Android: http://code.google.com/p/apps-for-android

    Many of these resources are derived directly or indirectly from the Android 2.3 SDK, and will be functionally identical to the information in that SDK's documentation. 이 호환성 정의 또는 호환성 테스트 도구 모음이 SDK 설명서와 일치하지 않는 경우 SDK 설명서는 신뢰할 수 있는 것으로 간주됩니다. Any technical details provided in the references included above are considered by inclusion to be part of this Compatibility Definition.

    3. Software

    The Android platform includes a set of managed APIs, a set of native APIs, and a body of so-called "soft" APIs such as the Intent system and web-application APIs. This section details the hard and soft APIs that are integral to compatibility, as well as certain other relevant technical and user interface behaviors. Device implementations MUST comply with all the requirements in this section.

    3.1. Managed API Compatibility

    The managed (Dalvik-based) execution environment is the primary vehicle for Android applications. The Android application programming interface (API) is the set of Android platform interfaces exposed to applications running in the managed VM environment. Device implementations MUST provide complete implementations, including all documented behaviors, of any documented API exposed by the Android 2.3 SDK [ Resources, 4 ].

    Device implementations MUST NOT omit any managed APIs, alter API interfaces or signatures, deviate from the documented behavior, or include no-ops, except where specifically allowed by this Compatibility Definition.

    This Compatibility Definition permits some types of hardware for which Android includes APIs to be omitted by device implementations. In such cases, the APIs MUST still be present and behave in a reasonable way. See Section 7 for specific requirements for this scenario.

    3.2. Soft API Compatibility

    In addition to the managed APIs from Section 3.1, Android also includes a significant runtime-only "soft" API, in the form of such things such as Intents, permissions, and similar aspects of Android applications that cannot be enforced at application compile time. This section details the "soft" APIs and system behaviors required for compatibility with Android 2.3. Device implementations MUST meet all the requirements presented in this section.

    3.2.1. Permissions

    Device implementers MUST support and enforce all permission constants as documented by the Permission reference page [ Resources, 5 ]. Note that Section 10 lists additional requirements related to the Android security model.

    3.2.2. Build Parameters

    The Android APIs include a number of constants on the android.os.Build class [ Resources, 6 ] that are intended to describe the current device. To provide consistent, meaningful values across device implementations, the table below includes additional restrictions on the formats of these values to which device implementations MUST conform.

    Parameter Comments
    android.os.Build.VERSION.RELEASE The version of the currently-executing Android system, in human-readable format. This field MUST have one of the string values defined in [ Resources, 7 ].
    android.os.Build.VERSION.SDK The version of the currently-executing Android system, in a format accessible to third-party application code. For Android 2.3, this field MUST have the integer value 9.
    android.os.Build.VERSION.INCREMENTAL A value chosen by the device implementer designating the specific build of the currently-executing Android system, in human-readable format. This value MUST NOT be re-used for different builds made available to end users. A typical use of this field is to indicate which build number or source-control change identifier was used to generate the build. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string ("").
    android.os.Build.BOARD A value chosen by the device implementer identifying the specific internal hardware used by the device, in human-readable format. A possible use of this field is to indicate the specific revision of the board powering the device. The value of this field MUST be encodable as 7-bit ASCII and match the regular expression "^[a-zA-Z0-9.,_-]+$" .
    android.os.Build.BRAND A value chosen by the device implementer identifying the name of the company, organization, individual, etc. who produced the device, in human-readable format. A possible use of this field is to indicate the OEM and/or carrier who sold the device. The value of this field MUST be encodable as 7-bit ASCII and match the regular expression "^[a-zA-Z0-9.,_-]+$" .
    android.os.Build.DEVICE A value chosen by the device implementer identifying the specific configuration or revision of the body (sometimes called "industrial design") of the device. The value of this field MUST be encodable as 7-bit ASCII and match the regular expression "^[a-zA-Z0-9.,_-]+$" .
    android.os.Build.FINGERPRINT A string that uniquely identifies this build. It SHOULD be reasonably human-readable. It MUST follow this template:
    $(BRAND)/$(PRODUCT)/$(DEVICE):$(VERSION.RELEASE)/$(ID)/$(VERSION.INCREMENTAL):$(TYPE)/$(TAGS)
    For example:
    acme/mydevice/generic/generic:2.3/ERC77/3359:userdebug/test-keys
    The fingerprint MUST NOT include whitespace characters. If other fields included in the template above have whitespace characters, they MUST be replaced in the build fingerprint with another character, such as the underscore ("_") character. The value of this field MUST be encodable as 7-bit ASCII.
    android.os.Build.HOST A string that uniquely identifies the host the build was built on, in human readable format. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string ("").
    android.os.Build.ID An identifier chosen by the device implementer to refer to a specific release, in human readable format. This field can be the same as android.os.Build.VERSION.INCREMENTAL, but SHOULD be a value sufficiently meaningful for end users to distinguish between software builds. The value of this field MUST be encodable as 7-bit ASCII and match the regular expression "^[a-zA-Z0-9.,_-]+$" .
    android.os.Build.MODEL A value chosen by the device implementer containing the name of the device as known to the end user. This SHOULD be the same name under which the device is marketed and sold to end users. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string ("").
    android.os.Build.PRODUCT A value chosen by the device implementer containing the development name or code name of the device. MUST be human-readable, but is not necessarily intended for view by end users. The value of this field MUST be encodable as 7-bit ASCII and match the regular expression "^[a-zA-Z0-9.,_-]+$" .
    android.os.Build.TAGS A comma-separated list of tags chosen by the device implementer that further distinguish the build. For example, "unsigned,debug". The value of this field MUST be encodable as 7-bit ASCII and match the regular expression "^[a-zA-Z0-9.,_-]+$" .
    android.os.Build.TIME A value representing the timestamp of when the build occurred.
    android.os.Build.TYPE A value chosen by the device implementer specifying the runtime configuration of the build. This field SHOULD have one of the values corresponding to the three typical Android runtime configurations: "user", "userdebug", or "eng". The value of this field MUST be encodable as 7-bit ASCII and match the regular expression "^[a-zA-Z0-9.,_-]+$" .
    android.os.Build.USER A name or user ID of the user (or automated user) that generated the build. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string ("").

    3.2.3. Intent Compatibility

    Android uses Intents to achieve loosely-coupled integration between applications. This section describes requirements related to the Intent patterns that MUST be honored by device implementations. By "honored", it is meant that the device implementer MUST provide an Android Activity or Service that specifies a matching Intent filter and binds to and implements correct behavior for each specified Intent pattern.

    3.2.3.1. Core Application Intents

    The Android upstream project defines a number of core applications, such as a phone dialer, calendar, contacts book, music player, and so on. Device implementers MAY replace these applications with alternative versions.

    However, any such alternative versions MUST honor the same Intent patterns provided by the upstream project. For example, if a device contains an alternative music player, it must still honor the Intent pattern issued by third-party applications to pick a song.

    The following applications are considered core Android system applications:

    • Desk Clock
    • Browser
    • Calendar
    • Calculator
    • Contacts
    • Email
    • Gallery
    • GlobalSearch
    • Launcher
    • Music
    • Settings

    The core Android system applications include various Activity, or Service components that are considered "public". That is, the attribute "android:exported" may be absent, or may have the value "true".

    For every Activity or Service defined in one of the core Android system apps that is not marked as non-public via an android:exported attribute with the value "false", device implementations MUST include a component of the same type implementing the same Intent filter patterns as the core Android system app.

    In other words, a device implementation MAY replace core Android system apps; however, if it does, the device implementation MUST support all Intent patterns defined by each core Android system app being replaced.

    3.2.3.2. Intent Overrides

    As Android is an extensible platform, device implementers MUST allow each Intent pattern referenced in Section 3.2.3.1 to be overridden by third-party applications. The upstream Android open source project allows this by default; device implementers MUST NOT attach special privileges to system applications' use of these Intent patterns, or prevent third-party applications from binding to and assuming control of these patterns. This prohibition specifically includes but is not limited to disabling the "Chooser" user interface which allows the user to select between multiple applications which all handle the same Intent pattern.

    3.2.3.3. Intent Namespaces

    Device implementers MUST NOT include any Android component that honors any new Intent or Broadcast Intent patterns using an ACTION, CATEGORY, or other key string in the android.* namespace. Device implementers MUST NOT include any Android components that honor any new Intent or Broadcast Intent patterns using an ACTION, CATEGORY, or other key string in a package space belonging to another organization. Device implementers MUST NOT alter or extend any of the Intent patterns used by the core apps listed in Section 3.2.3.1.

    This prohibition is analogous to that specified for Java language classes in Section 3.6.

    3.2.3.4. Broadcast Intents

    Third-party applications rely on the platform to broadcast certain Intents to notify them of changes in the hardware or software environment. Android-compatible devices MUST broadcast the public broadcast Intents in response to appropriate system events. Broadcast Intents are described in the SDK documentation.

    3.3. Native API Compatibility

    Managed code running in Dalvik can call into native code provided in the application .apk file as an ELF .so file compiled for the appropriate device hardware architecture. As native code is highly dependent on the underlying processor technology, Android defines a number of Application Binary Interfaces (ABIs) in the Android NDK, in the file docs/CPU-ARCH-ABIS.txt . If a device implementation is compatible with one or more defined ABIs, it SHOULD implement compatibility with the Android NDK, as below.

    If a device implementation includes support for an Android ABI, it:

    • MUST include support for code running in the managed environment to call into native code, using the standard Java Native Interface (JNI) semantics.
    • MUST be source-compatible (ie header compatible) and binary-compatible (for the ABI) with each required library in the list below
    • MUST accurately report the native Application Binary Interface (ABI) supported by the device, via the android.os.Build.CPU_ABI API
    • MUST report only those ABIs documented in the latest version of the Android NDK, in the file docs/CPU-ARCH-ABIS.txt
    • SHOULD be built using the source code and header files available in the upstream Android open-source project

    The following native code APIs MUST be available to apps that include native code:

    • libc (C library)
    • libm (math library)
    • Minimal support for C++
    • JNI interface
    • liblog (Android logging)
    • libz (Zlib compression)
    • libdl (dynamic linker)
    • libGLESv1_CM.so (OpenGL ES 1.0)
    • libGLESv2.so (OpenGL ES 2.0)
    • libEGL.so (native OpenGL surface management)
    • libjnigraphics.so
    • libOpenSLES.so (Open Sound Library audio support)
    • libandroid.so (native Android activity support)
    • Support for OpenGL, as described below

    Note that future releases of the Android NDK may introduce support for additional ABIs. If a device implementation is not compatible with an existing predefined ABI, it MUST NOT report support for any ABI at all.

    Native code compatibility is challenging. For this reason, it should be repeated that device implementers are VERY strongly encouraged to use the upstream implementations of the libraries listed above to help ensure compatibility.

    3.4. Web Compatibility

    Many developers and applications rely on the behavior of the android.webkit.WebView class [ Resources, 8 ] for their user interfaces, so the WebView implementation must be compatible across Android implementations. Similarly, a complete, modern web broswer is central to the Android user experience. Device implementations MUST include a version of android.webkit.WebView consistent with the upstream Android software, and MUST include a modern HTML5-capable browser, as described below.

    3.4.1. WebView Compatibility

    The Android Open Source implementation uses the WebKit rendering engine to implement the android.webkit.WebView . Because it is not feasible to develop a comprehensive test suite for a web rendering system, device implementers MUST use the specific upstream build of WebKit in the WebView implementation. Specifically:

    • Device implementations' android.webkit.WebView implementations MUST be based on the 533.1 WebKit build from the upstream Android Open Source tree for Android 2.3. This build includes a specific set of functionality and security fixes for the WebView. Device implementers MAY include customizations to the WebKit implementation; however, any such customizations MUST NOT alter the behavior of the WebView, including rendering behavior.
    • The user agent string reported by the WebView MUST be in this format:
      Mozilla/5.0 (Linux; U; Android $(VERSION); $(LOCALE); $(MODEL) Build/$(BUILD)) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1
      • The value of the $(VERSION) string MUST be the same as the value for android.os.Build.VERSION.RELEASE
      • The value of the $(LOCALE) string SHOULD follow the ISO conventions for country code and language, and SHOULD refer to the current configured locale of the device
      • The value of the $(MODEL) string MUST be the same as the value for android.os.Build.MODEL
      • The value of the $(BUILD) string MUST be the same as the value for android.os.Build.ID

    The WebView component SHOULD include support for as much of HTML5 [ Resources, 9 ] as possible. Minimally, device implementations MUST support each of these APIs associated with HTML5 in the WebView:

    Additionally, device implementations MUST support the HTML5/W3C webstorage API [ Resources, 13 ], and SHOULD support the HTML5/W3C IndexedDB API [ Resources, 14 ]. Note that as the web development standards bodies are transitioning to favor IndexedDB over webstorage, IndexedDB is expected to become a required component in a future version of Android.

    HTML5 APIs, like all JavaScript APIs, MUST be disabled by default in a WebView, unless the developer explicitly enables them via the usual Android APIs.

    3.4.2. Browser Compatibility

    Device implementations MUST include a standalone Browser application for general user web browsing. The standalone Browser MAY be based on a browser technology other than WebKit. However, even if an alternate Browser application is used, the android.webkit.WebView component provided to third-party applications MUST be based on WebKit, as described in Section 3.4.1.

    Implementations MAY ship a custom user agent string in the standalone Browser application.

    The standalone Browser application (whether based on the upstream WebKit Browser application or a third-party replacement) SHOULD include support for as much of HTML5 [ Resources, 9 ] as possible. Minimally, device implementations MUST support each of these APIs associated with HTML5:

    Additionally, device implementations MUST support the HTML5/W3C webstorage API [ Resources, 13 ], and SHOULD support the HTML5/W3C IndexedDB API [ Resources, 14 ]. Note that as the web development standards bodies are transitioning to favor IndexedDB over webstorage, IndexedDB is expected to become a required component in a future version of Android.

    3.5. API Behavioral Compatibility

    The behaviors of each of the API types (managed, soft, native, and web) must be consistent with the preferred implementation of the upstream Android open-source project [ Resources, 3 ]. Some specific areas of compatibility are:

    • Devices MUST NOT change the behavior or semantics of a standard Intent
    • Devices MUST NOT alter the lifecycle or lifecycle semantics of a particular type of system component (such as Service, Activity, ContentProvider, etc.)
    • Devices MUST NOT change the semantics of a standard permission

    The above list is not comprehensive. The Compatibility Test Suite (CTS) tests significant portions of the platform for behavioral compatibility, but not all. It is the responsibility of the implementer to ensure behavioral compatibility with the Android Open Source Project. For this reason, device implementers SHOULD use the source code available via the Android Open Source Project where possible, rather than re-implement significant parts of the system.

    3.6. API Namespaces

    Android follows the package and class namespace conventions defined by the Java programming language. To ensure compatibility with third-party applications, device implementers MUST NOT make any prohibited modifications (see below) to these package namespaces:

    • java.*
    • javax.*
    • sun.*
    • android.*
    • com.android.*

    Prohibited modifications include:

    • Device implementations MUST NOT modify the publicly exposed APIs on the Android platform by changing any method or class signatures, or by removing classes or class fields.
    • Device implementers MAY modify the underlying implementation of the APIs, but such modifications MUST NOT impact the stated behavior and Java-language signature of any publicly exposed APIs.
    • Device implementers MUST NOT add any publicly exposed elements (such as classes or interfaces, or fields or methods to existing classes or interfaces) to the APIs above.

    A "publicly exposed element" is any construct which is not decorated with the "@hide" marker as used in the upstream Android source code. In other words, device implementers MUST NOT expose new APIs or alter existing APIs in the namespaces noted above. Device implementers MAY make internal-only modifications, but those modifications MUST NOT be advertised or otherwise exposed to developers.

    Device implementers MAY add custom APIs, but any such APIs MUST NOT be in a namespace owned by or referring to another organization. For instance, device implementers MUST NOT add APIs to the com.google.* or similar namespace; only Google may do so. Similarly, Google MUST NOT add APIs to other companies' namespaces. Additionally, if a device implementation includes custom APIs outside the standard Android namespace, those APIs MUST be packaged in an Android shared library so that only apps that explicitly use them (via the <uses-library> mechanism) are affected by the increased memory usage of such APIs.

    If a device implementer proposes to improve one of the package namespaces above (such as by adding useful new functionality to an existing API, or adding a new API), the implementer SHOULD visit source.android.com and begin the process for contributing changes and code, according to the information on that site.

    Note that the restrictions above correspond to standard conventions for naming APIs in the Java programming language; this section simply aims to reinforce those conventions and make them binding through inclusion in this compatibility definition.

    3.7. Virtual Machine Compatibility

    Device implementations MUST support the full Dalvik Executable (DEX) bytecode specification and Dalvik Virtual Machine semantics [ Resources, 15 ].

    Device implementations with screens classified as medium- or low-density MUST configure Dalvik to allocate at least 16MB of memory to each application. Device implementations with screens classified as high-density or extra-high-density MUST configure Dalvik to allocate at least 24MB of memory to each application. Note that device implementations MAY allocate more memory than these figures.

    3.8. User Interface Compatibility

    The Android platform includes some developer APIs that allow developers to hook into the system user interface. Device implementations MUST incorporate these standard UI APIs into custom user interfaces they develop, as explained below.

    3.8.1. Widgets

    Android defines a component type and corresponding API and lifecycle that allows applications to expose an "AppWidget" to the end user [ Resources, 16 ]. The Android Open Source reference release includes a Launcher application that includes user interface elements allowing the user to add, view, and remove AppWidgets from the home screen.

    Device implementers MAY substitute an alternative to the reference Launcher (ie home screen). Alternative Launchers SHOULD include built-in support for AppWidgets, and expose user interface elements to add, configure, view, and remove AppWidgets directly within the Launcher. Alternative Launchers MAY omit these user interface elements; however, if they are omitted, the device implementer MUST provide a separate application accessible from the Launcher that allows users to add, configure, view, and remove AppWidgets.

    3.8.2. Notifications

    Android includes APIs that allow developers to notify users of notable events [ Resources, 17 ]. Device implementers MUST provide support for each class of notification so defined; specifically: sounds, vibration, light and status bar.

    Additionally, the implementation MUST correctly render all resources (icons, sound files, etc.) provided for in the APIs [ Resources, 18 ], or in the Status Bar icon style guide [ Resources, 19 ]. Device implementers MAY provide an alternative user experience for notifications than that provided by the reference Android Open Source implementation; however, such alternative notification systems MUST support existing notification resources, as above.

    Android includes APIs [ Resources, 20 ] that allow developers to incorporate search into their applications, and expose their application's data into the global system search. Generally speaking, this functionality consists of a single, system-wide user interface that allows users to enter queries, displays suggestions as users type, and displays results. The Android APIs allow developers to reuse this interface to provide search within their own apps, and allow developers to supply results to the common global search user interface.

    Device implementations MUST include a single, shared, system-wide search user interface capable of real-time suggestions in response to user input. Device implementations MUST implement the APIs that allow developers to reuse this user interface to provide search within their own applications. Device implementations MUST implement the APIs that allow third-party applications to add suggestions to the search box when it is run in global search mode. If no third-party applications are installed that make use of this functionality, the default behavior SHOULD be to display web search engine results and suggestions.

    Device implementations MAY ship alternate search user interfaces, but SHOULD include a hard or soft dedicated search button, that can be used at any time within any app to invoke the search framework, with the behavior provided for in the API documentation.

    3.8.4. Toasts

    Applications can use the "Toast" API (defined in [ Resources, 21 ]) to display short non-modal strings to the end user, that disappear after a brief period of time. Device implementations MUST display Toasts from applications to end users in some high-visibility manner.

    3.8.5. Live Wallpapers

    Android defines a component type and corresponding API and lifecycle that allows applications to expose one or more "Live Wallpapers" to the end user [ Resources, 22 ]. Live Wallpapers are animations, patterns, or similar images with limited input capabilities that display as a wallpaper, behind other applications.

    Hardware is considered capable of reliably running live wallpapers if it can run all live wallpapers, with no limitations on functionality, at a reasonable framerate with no adverse affects on other applications. If limitations in the hardware cause wallpapers and/or applications to crash, malfunction, consume excessive CPU or battery power, or run at unacceptably low frame rates, the hardware is considered incapable of running live wallpaper. As an example, some live wallpapers may use an Open GL 1.0 or 2.0 context to render their content. Live wallpaper will not run reliably on hardware that does not support multiple OpenGL contexts because the live wallpaper use of an OpenGL context may conflict with other applications that also use an OpenGL context.

    Device implementations capable of running live wallpapers reliably as described above SHOULD implement live wallpapers. Device implementations determined to not run live wallpapers reliably as described above MUST NOT implement live wallpapers.

    4. Application Packaging Compatibility

    Device implementations MUST install and run Android ".apk" files as generated by the "aapt" tool included in the official Android SDK [ Resources, 23 ].

    Devices implementations MUST NOT extend either the .apk [ Resources, 24 ], Android Manifest [ Resources, 25 ], or Dalvik bytecode [ Resources, 15 ] formats in such a way that would prevent those files from installing and running correctly on other compatible devices. Device implementers SHOULD use the reference upstream implementation of Dalvik, and the reference implementation's package management system.

    5. Multimedia Compatibility

    Device implementations MUST fully implement all multimedia APIs. Device implementations MUST include support for all multimedia codecs described below, and SHOULD meet the sound processing guidelines described below. Device implementations MUST include at least one form of audio output, such as speakers, headphone jack, external speaker connection, etc.

    5.1. Media Codecs

    Device implementations MUST support the multimedia codecs as detailed in the following sections. All of these codecs are provided as software implementations in the preferred Android implementation from the Android Open-Source Project.

    Please note that neither Google nor the Open Handset Alliance make any representation that these codecs are unencumbered by third-party patents. Those intending to use this source code in hardware or software products are advised that implementations of this code, including in open source software or shareware, may require patent licenses from the relevant patent holders.

    The tables below do not list specific bitrate requirements for most video codecs. The reason for this is that in practice, current device hardware does not necessarily support bitrates that map exactly to the required bitrates specified by the relevant standards. Instead, device implementations SHOULD support the highest bitrate practical on the hardware, up to the limits defined by the specifications.

    5.1.1. Media Decoders

    Device implementations MUST include an implementation of a decoder for each codec and format described in the table below. Note that decoders for each of these media types are provided by the upstream Android Open-Source Project.

    Audio
    Name Details File/Container Format
    AAC LC/LTP Mono/Stereo content in any combination of standard bit rates up to 160 kbps and sampling rates between 8 to 48kHz 3GPP (.3gp) and MPEG-4 (.mp4, .m4a). No support for raw AAC (.aac)
    HE-AACv1 (AAC+)
    HE-AACv2 (enhanced AAC+)
    AMR-NB 4.75 to 12.2 kbps sampled @ 8kHz 3GPP (.3gp)
    AMR-WB 9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz 3GPP (.3gp)
    MP3 Mono/Stereo 8-320Kbps constant (CBR) or variable bit-rate (VBR) MP3 (.mp3)
    MIDI MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/RTX, OTA, and iMelody Type 0 and 1 (.mid, .xmf, .mxmf). Also RTTTL/RTX (.rtttl, .rtx), OTA (.ota), and iMelody (.imy)
    Ogg Vorbis Ogg (.ogg)
    PCM 8- and 16-bit linear PCM (rates up to limit of hardware) WAVE (.wav)
    Image
    JPEG base+progressive
    GIF
    PNG
    BMP
    Video
    H.263 3GPP (.3gp) files
    H.264 3GPP (.3gp) and MPEG-4 (.mp4) files
    MPEG4 Simple Profile 3GPP (.3gp) file

    5.1.2. Media Encoders

    Device implementations SHOULD include encoders for as many of the media formats listed in Section 5.1.1. as possible. However, some encoders do not make sense for devices that lack certain optional hardware; for instance, an encoder for the H.263 video does not make sense, if the device lacks any cameras. Device implementations MUST therefore implement media encoders according to the conditions described in the table below.

    See Section 7 for details on the conditions under which hardware may be omitted by device implementations.

    Audio
    Name Details File/Container Format Conditions
    AMR-NB 4.75 to 12.2 kbps sampled @ 8kHz 3GPP (.3gp) Device implementations that include microphone hardware and define android.hardware.microphone MUST include encoders for these audio formats.
    AMR-WB 9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz 3GPP (.3gp)
    AAC LC/LTP Mono/Stereo content in any combination of standard bit rates up to 160 kbps and sampling rates between 8 to 48kHz 3GPP (.3gp) and MPEG-4 (.mp4, .m4a).
    Image JPEG base+progressive All device implementations MUST include encoders for these image formats, as Android 2.3 includes APIs that applications can use to programmatically generate files of these types.
    PNG
    Video H.263 3GPP (.3gp) files Device implementations that include camera hardware and define either android.hardware.camera or android.hardware.camera.front MUST include encoders for these video formats.

    In addition to the encoders listed above, device implementations SHOULD include an H.264 encoder. Note that the Compatibility Definition for a future version is planned to change this requirement to "MUST". That is, H.264 encoding is optional in Android 2.3 but will be required by a future version. Existing and new devices that run Android 2.3 are very strongly encouraged to meet this requirement in Android 2.3 , or they will not be able to attain Android compatibility when upgraded to the future version.

    5.2. Audio Recording

    When an application has used the android.media.AudioRecord API to start recording an audio stream, device implementations SHOULD sample and record audio with each of these behaviors:

    • Noise reduction processing, if present, SHOULD be disabled.
    • Automatic gain control, if present, SHOULD be disabled.
    • The device SHOULD exhibit approximately flat amplitude versus frequency characteristics; specifically, ±3 dB, from 100 Hz to 4000 Hz
    • Audio input sensitivity SHOULD be set such that a 90 dB sound power level (SPL) source at 1000 Hz yields RMS of 5000 for 16-bit samples.
    • PCM amplitude levels SHOULD linearly track input SPL changes over at least a 30 dB range from -18 dB to +12 dB re 90 dB SPL at the microphone.
    • Total harmonic distortion SHOULD be less than 1% from 100 Hz to 4000 Hz at 90 dB SPL input level.

    Note: while the requirements outlined above are stated as "SHOULD" for Android 2.3, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these requirements are optional in Android 2.3 but will be required by a future version. Existing and new devices that run Android 2.3 are very strongly encouraged to meet these requirements in Android 2.3 , or they will not be able to attain Android compatibility when upgraded to the future version.

    5.3. Audio Latency

    Audio latency is broadly defined as the interval between when an application requests an audio playback or record operation, and when the device implementation actually begins the operation. Many classes of applications rely on short latencies, to achieve real-time effects such sound effects or VOIP communication. Device implementations that include microphone hardware and declare android.hardware.microphone SHOULD meet all audio latency requirements outlined in this section. See Section 7 for details on the conditions under which microphone hardware may be omitted by device implementations.

    For the purposes of this section:

    • "cold output latency" is defined to be the interval between when an application requests audio playback and when sound begins playing, when the audio system has been idle and powered down prior to the request
    • "warm output latency" is defined to be the interval between when an application requests audio playback and when sound begins playing, when the audio system has been recently used but is currently idle (that is, silent)
    • "continuous output latency" is defined to be the interval between when an application issues a sample to be played and when the speaker physically plays the corresponding sound, while the device is currently playing back audio
    • "cold input latency" is defined to be the interval between when an application requests audio recording and when the first sample is delivered to the application via its callback, when the audio system and microphone has been idle and powered down prior to the request
    • "continuous input latency" is defined to be when an ambient sound occurs and when the sample corresponding to that sound is delivered to a recording application via its callback, while the device is in recording mode

    Using the above definitions, device implementations SHOULD exhibit each of these properties:

    • cold output latency of 100 milliseconds or less
    • warm output latency of 10 milliseconds or less
    • continuous output latency of 45 milliseconds or less
    • cold input latency of 100 milliseconds or less
    • continuous input latency of 50 milliseconds or less

    Note: while the requirements outlined above are stated as "SHOULD" for Android 2.3, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these requirements are optional in Android 2.3 but will be required by a future version. Existing and new devices that run Android 2.3 are very strongly encouraged to meet these requirements in Android 2.3 , or they will not be able to attain Android compatibility when upgraded to the future version.

    If a device implementation meets the requirements of this section, it MAY report support for low-latency audio, by reporting the feature "android.hardware.audio.low-latency" via the android.content.pm.PackageManager class. [ Resources, 27 ] Conversely, if the device implementation does not meet these requirements it MUST NOT report support for low-latency audio.

    6. Developer Tool Compatibility

    Device implementations MUST support the Android Developer Tools provided in the Android SDK. Specifically, Android-compatible devices MUST be compatible with:

    • Android Debug Bridge (known as adb) [ Resources, 23 ]
      Device implementations MUST support all adb functions as documented in the Android SDK. The device-side adb daemon SHOULD be inactive by default, but there MUST be a user-accessible mechanism to turn on the Android Debug Bridge.
    • Dalvik Debug Monitor Service (known as ddms) [ Resources, 23 ]
      Device implementations MUST support all ddms features as documented in the Android SDK. As ddms uses adb , support for ddms SHOULD be inactive by default, but MUST be supported whenever the user has activated the Android Debug Bridge, as above.
    • Monkey [ Resources, 26 ]
      Device implementations MUST include the Monkey framework, and make it available for applications to use.

    Most Linux-based systems and Apple Macintosh systems recognize Android devices using the standard Android SDK tools, without additional support; however Microsoft Windows systems typically require a driver for new Android devices. (For instance, new vendor IDs and sometimes new device IDs require custom USB drivers for Windows systems.) If a device implementation is unrecognized by the adb tool as provided in the standard Android SDK, device implementers MUST provide Windows drivers allowing developers to connect to the device using the adb protocol. These drivers MUST be provided for Windows XP, Windows Vista, and Windows 7, in both 32-bit and 64-bit versions.

    7. Hardware Compatibility

    Android is intended to enable device implementers to create innovative form factors and configurations. At the same time Android developers write innovative applications that rely on the various hardware and features available through the Android APIs. The requirements in this section strike a balance between innovations available to device implementers, and the needs of developers to ensure their apps are only available to devices where they will run properly.

    If a device includes a particular hardware component that has a corresponding API for third-party developers, the device implementation MUST implement that API as described in the Android SDK documentation. If an API in the SDK interacts with a hardware component that is stated to be optional and the device implementation does not possess that component:

    • complete class definitions (as documented by the SDK) for the component's APIs MUST still be present
    • the API's behaviors MUST be implemented as no-ops in some reasonable fashion
    • API methods MUST return null values where permitted by the SDK documentation
    • API methods MUST return no-op implementations of classes where null values are not permitted by the SDK documentation
    • API methods MUST NOT throw exceptions not documented by the SDK documentation

    A typical example of a scenario where these requirements apply is the telephony API: even on non-phone devices, these APIs must be implemented as reasonable no-ops.

    Device implementations MUST accurately report accurate hardware configuration information via the getSystemAvailableFeatures() and hasSystemFeature(String) methods on the android.content.pm.PackageManager class. [ Resources, 27 ]

    7.1. Display and Graphics

    Android 2.3 includes facilities that automatically adjust application assets and UI layouts appropriately for the device, to ensure that third-party applications run well on a variety of hardware configurations [ Resources, 28 ]. Devices MUST properly implement these APIs and behaviors, as detailed in this section.

    7.1.1. Screen Configurations

    Device implementations MAY use screens of any pixel dimensions, provided that they meet the following requirements:

    • screens MUST be at least 2.5 inches in physical diagonal size
    • density MUST be at least 100 dpi
    • the aspect ratio MUST be between 1.333 (4:3) and 1.779 (16:9)
    • the display technology used consists of square pixels

    Device implementations with a screen meeting the requirements above are considered compatible, and no additional action is necessary. The Android framework implementation automatically computes display characteristics such as screen size bucket and density bucket. In the majority of cases, the framework decisions are the correct ones. If the default framework computations are used, no additional action is necessary. Device implementers wishing to change the defaults, or use a screen that does not meet the requirements above MUST contact the Android Compatibility Team for guidance, as provided for in Section 12.

    The units used by the requirements above are defined as follows:

    • "Physical diagonal size" is the distance in inches between two opposing corners of the illuminated portion of the display.
    • "dpi" (meaning "dots per inch") is the number of pixels encompassed by a linear horizontal or vertical span of 1". Where dpi values are listed, both horizontal and vertical dpi must fall within the range.
    • "Aspect ratio" is the ratio of the longer dimension of the screen to the shorter dimension. For example, a display of 480x854 pixels would be 854 / 480 = 1.779, or roughly "16:9".

    Device implementations MUST use only displays with a single static configuration. That is, device implementations MUST NOT enable multiple screen configurations. For instance, since a typical television supports multiple resolutions such as 1080p, 720p, and so on, this configuration is not compatible with Android 2.3. (However, support for such configurations is under investigation and planned for a future version of Android.)

    7.1.2. Display Metrics

    Device implementations MUST report correct values for all display metrics defined in android.util.DisplayMetrics [ Resources, 29 ].

    7.1.3. Declared Screen Support

    Applications optionally indicate which screen sizes they support via the <supports-screens> attribute in the AndroidManifest.xml file. Device implementations MUST correctly honor applications' stated support for small, medium, and large screens, as described in the Android SDK documentation.

    7.1.4. Screen Orientation

    Compatible devices MUST support dynamic orientation by applications to either portrait or landscape screen orientation. That is, the device must respect the application's request for a specific screen orientation. Device implementations MAY select either portrait or landscape orientation as the default. Devices that cannot be physically rotated MAY meet this requirement by "letterboxing" applications that request portrait mode, using only a portion of the available display.

    Devices MUST report the correct value for the device's current orientation, whenever queried via the android.content.res.Configuration.orientation, android.view.Display.getOrientation(), or other APIs.

    7.1.5. 3D Graphics Acceleration

    Device implementations MUST support OpenGL ES 1.0, as required by the Android 2.3 APIs. For devices that lack 3D acceleration hardware, a software implementation of OpenGL ES 1.0 is provided by the upstream Android Open-Source Project. Device implementations SHOULD support OpenGL ES 2.0.

    Implementations MAY omit Open GL ES 2.0 support; however if support is omitted, device implementations MUST NOT report as supporting OpenGL ES 2.0. Specifically, if a device implementations lacks OpenGL ES 2.0 support:

    • the managed APIs (such as via the GLES10.getString() method) MUST NOT report support for OpenGL ES 2.0
    • the native C/C++ OpenGL APIs (that is, those available to apps via libGLES_v1CM.so, libGLES_v2.so, or libEGL.so) MUST NOT report support for OpenGL ES 2.0.

    Conversely, if a device implementation does support OpenGL ES 2.0, it MUST accurately report that support via the routes just listed.

    Note that Android 2.3 includes support for applications to optionally specify that they require specific OpenGL texture compression formats. These formats are typically vendor-specific. Device implementations are not required by Android 2.3 to implement any specific texture compression format. However, they SHOULD accurately report any texture compression formats that they do support, via the getString() method in the OpenGL API.

    7.2. Input Devices

    Android 2.3 supports a number of modalities for user input. Device implementations MUST support user input devices as provided for in this section.

    7.2.1. Keyboard

    Device implementations:

    • MUST include support for the Input Management Framework (which allows third party developers to create Input Management Engines -- ie soft keyboard) as detailed at developer.android.com
    • MUST provide at least one soft keyboard implementation (regardless of whether a hard keyboard is present)
    • MAY include additional soft keyboard implementations
    • MAY include a hardware keyboard
    • MUST NOT include a hardware keyboard that does not match one of the formats specified in android.content.res.Configuration.keyboard [ Resources, 30 ] (that is, QWERTY, or 12-key)

    7.2.2. Non-touch Navigation

    Device implementations:

    • MAY omit a non-touch navigation option (that is, may omit a trackball, d-pad, or wheel)
    • MUST report the correct value for android.content.res.Configuration.navigation [ Resources, 30 ]
    • MUST provide a reasonable alternative user interface mechanism for the selection and editing of text, compatible with Input Management Engines. The upstream Android Open-Source code includes a selection mechanism suitable for use with devices that lack non-touch navigation inputs.

    7.2.3. Navigation keys

    The Home, Menu and Back functions are essential to the Android navigation paradigm. Device implementations MUST make these functions available to the user at all times, regardless of application state. These functions SHOULD be implemented via dedicated buttons. They MAY be implemented using software, gestures, touch panel, etc., but if so they MUST be always accessible and not obscure or interfere with the available application display area.

    Device implementers SHOULD also provide a dedicated search key. Device implementers MAY also provide send and end keys for phone calls.

    7.2.4. Touchscreen input

    Device implementations:

    • MUST have a touchscreen
    • MAY have either capacitive or resistive touchscreen
    • MUST report the value of android.content.res.Configuration [ Resources, 30 ] reflecting corresponding to the type of the specific touchscreen on the device
    • SHOULD support fully independently tracked pointers, if the touchscreen supports multiple pointers

    7.3. Sensors

    Android 2.3 includes APIs for accessing a variety of sensor types. Devices implementations generally MAY omit these sensors, as provided for in the following subsections. If a device includes a particular sensor type that has a corresponding API for third-party developers, the device implementation MUST implement that API as described in the Android SDK documentation. For example, device implementations:

    • MUST accurately report the presence or absence of sensors per the android.content.pm.PackageManager class. [ Resources, 27 ]
    • MUST return an accurate list of supported sensors via the SensorManager.getSensorList() and similar methods
    • MUST behave reasonably for all other sensor APIs (for example, by returning true or false as appropriate when applications attempt to register listeners, not calling sensor listeners when the corresponding sensors are not present; etc.)

    The list above is not comprehensive; the documented behavior of the Android SDK is to be considered authoritative.

    Some sensor types are synthetic, meaning they can be derived from data provided by one or more other sensors. (Examples include the orientation sensor, and the linear acceleration sensor.) Device implementations SHOULD implement these sensor types, when they include the prerequisite physical sensors.

    The Android 2.3 APIs introduce a notion of a "streaming" sensor, which is one that returns data continuously, rather than only when the data changes. Device implementations MUST continuously provide periodic data samples for any API indicated by the Android 2.3 SDK documentation to be a streaming sensor.

    7.3.1. Accelerometer

    Device implementations SHOULD include a 3-axis accelerometer. If a device implementation does include a 3-axis accelerometer, it:

    • MUST be able to deliver events at 50 Hz or greater
    • MUST comply with the Android sensor coordinate system as detailed in the Android APIs (see [ Resources, 31 ])
    • MUST be capable of measuring from freefall up to twice gravity (2g) or more on any three-dimensional vector
    • MUST have 8-bits of accuracy or more
    • MUST have a standard deviation no greater than 0.05 m/s^2

    7.3.2. Magnetometer

    Device implementations SHOULD include a 3-axis magnetometer (ie compass.) If a device does include a 3-axis magnetometer, it:

    • MUST be able to deliver events at 10 Hz or greater
    • MUST comply with the Android sensor coordinate system as detailed in the Android APIs (see [ Resources, 31 ]).
    • MUST be capable of sampling a range of field strengths adequate to cover the geomagnetic field
    • MUST have 8-bits of accuracy or more
    • MUST have a standard deviation no greater than 0.5 µT

    7.3.3. GPS

    Device implementations SHOULD include a GPS receiver. If a device implementation does include a GPS receiver, it SHOULD include some form of "assisted GPS" technique to minimize GPS lock-on time.

    7.3.4. Gyroscope

    Device implementations SHOULD include a gyroscope (ie angular change sensor.) Devices SHOULD NOT include a gyroscope sensor unless a 3-axis accelerometer is also included. If a device implementation includes a gyroscope, it:

    • MUST be capable of measuring orientation changes up to 5.5*Pi radians/second (that is, approximately 1,000 degrees per second)
    • MUST be able to deliver events at 100 Hz or greater
    • MUST have 8-bits of accuracy or more

    7.3.5. Barometer

    Device implementations MAY include a barometer (ie ambient air pressure sensor.) If a device implementation includes a barometer, it:

    • MUST be able to deliver events at 5 Hz or greater
    • MUST have adequate precision to enable estimating altitude

    7.3.7. Thermometer

    Device implementations MAY but SHOULD NOT include a thermometer (ie temperature sensor.) If a device implementation does include a thermometer, it MUST measure the temperature of the device CPU. It MUST NOT measure any other temperature. (Note that this sensor type is deprecated in the Android 2.3 APIs.)

    7.3.7. Photometer

    Device implementations MAY include a photometer (ie ambient light sensor.)

    7.3.8. Proximity Sensor

    Device implementations MAY include a proximity sensor. If a device implementation does include a proximity sensor, it MUST measure the proximity of an object in the same direction as the screen. That is, the proximity sensor MUST be oriented to detect objects close to the screen, as the primary intent of this sensor type is to detect a phone in use by the user. If a device implementation includes a proximity sensor with any other orientation, it MUST NOT be accessible through this API. If a device implementation has a proximity sensor, it MUST be have 1-bit of accuracy or more.

    7.4. Data Connectivity

    Network connectivity and access to the Internet are vital features of Android. Meanwhile, device-to-device interaction adds significant value to Android devices and applications. Device implementations MUST meet the data connectivity requirements in this section.

    7.4.1. Telephony

    "Telephony" as used by the Android 2.3 APIs and this document refers specifically to hardware related to placing voice calls and sending SMS messages via a GSM or CDMA network. While these voice calls may or may not be packet-switched, they are for the purposes of Android 2.3 considered independent of any data connectivity that may be implemented using the same network. In other words, the Android "telephony" functionality and APIs refer specifically to voice calls and SMS; for instance, device implementations that cannot place calls or send/receive SMS messages MUST NOT report the "android.hardware.telephony" feature or any sub-features, regardless of whether they use a cellular network for data connectivity.

    Android 2.3 MAY be used on devices that do not include telephony hardware. That is, Android 2.3 is compatible with devices that are not phones. However, if a device implementation does include GSM or CDMA telephony, it MUST implement full support for the API for that technology. Device implementations that do not include telephony hardware MUST implement the full APIs as no-ops.

    7.4.2. IEEE 802.11 (WiFi)

    Android 2.3 device implementations SHOULD include support for one or more forms of 802.11 (b/g/a/n, etc.) If a device implementation does include support for 802.11, it MUST implement the corresponding Android API.

    7.4.3. Bluetooth

    Device implementations SHOULD include a Bluetooth transceiver. Device implementations that do include a Bluetooth transceiver MUST enable the RFCOMM-based Bluetooth API as described in the SDK documentation [ Resources, 32 ]. Device implementations SHOULD implement relevant Bluetooth profiles, such as A2DP, AVRCP, OBEX, etc. as appropriate for the device.

    The Compatibility Test Suite includes cases that cover basic operation of the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications protocol between devices, it cannot be fully tested by unit tests running on a single device. Consequently, device implementations MUST also pass the human-driven Bluetooth test procedure described in Appendix A.

    7.4.4. Near-Field Communications

    Device implementations SHOULD include a transceiver and related hardware for Near-Field Communications (NFC). If a device implementation does include NFC hardware, then it:

    • MUST report the android.hardware.nfc feature from the android.content.pm.PackageManager.hasSystemFeature() method. [ Resources, 27 ]
    • MUST be capable of reading and writing NDEF messages via the following NFC standards:
      • MUST be capable of acting as an NFC Forum reader/writer (as defined by the NFC Forum technical specification NFCForum-TS-DigitalProtocol-1.0) via the following NFC standards:
        • NfcA (ISO14443-3A)
        • NfcB (ISO14443-3B)
        • NfcF (JIS 6319-4)
        • NfcV (ISO 15693)
        • IsoDep (ISO 14443-4)
        • NFC Forum Tag Types 1, 2, 3, 4 (defined by the NFC Forum)
      • MUST be capable of transmitting and receiving data via the following peer-to-peer standards and protocols:
        • ISO 18092
        • LLCP 1.0 (defined by the NFC Forum)
        • SDP 1.0 (defined by the NFC Forum)
        • NDEF Push Protocol [ Resources, 33 ]
      • MUST scan for all supported technologies while in NFC discovery mode.
      • SHOULD be in NFC discovery mode while the device is awake with the screen active.

      (Note that publicly available links are not available for the JIS, ISO, and NFC Forum specifications cited above.)

      Additionally, device implementations SHOULD support the following widely-deployed MIFARE technologies.

      Note that Android 2.3.3 includes APIs for these MIFARE types. If a device implementation supports MIFARE, it:

      • MUST implement the corresponding Android APIs as documented by the Android SDK
      • MUST report the feature com.nxp.mifare from the android.content.pm.PackageManager.hasSystemFeature() method. [ Resources, 27 ] Note that this is not a standard Android feature, and as such does not appear as a constant on the PackageManager class.
      • MUST NOT implement the corresponding Android APIs nor report the com.nxp.mifare feature unless it also implements general NFC support as described in this section

      If a device implementation does not include NFC hardware, it MUST NOT declare the android.hardware.nfc feature from the android.content.pm.PackageManager.hasSystemFeature() method [ Resources, 27 ], and MUST implement the Android 2.3 NFC API as a no-op.

      As the classes android.nfc.NdefMessage and android.nfc.NdefRecord represent a protocol-independent data representation format, device implementations MUST implement these APIs even if they do not include support for NFC or declare the android.hardware.nfc feature.

      7.4.5. Minimum Network Capability

      Device implementations MUST include support for one or more forms of data networking. Specifically, device implementations MUST include support for at least one data standard capable of 200Kbit/sec or greater. Examples of technologies that satisfy this requirement include EDGE, HSPA, EV-DO, 802.11g, Ethernet, etc.

      Device implementations where a physical networking standard (such as Ethernet) is the primary data connection SHOULD also include support for at least one common wireless data standard, such as 802.11 (WiFi).

      Devices MAY implement more than one form of data connectivity.

      7.5. Cameras

      Device implementations SHOULD include a rear-facing camera, and MAY include a front-facing camera. A rear-facing camera is a camera located on the side of the device opposite the display; that is, it images scenes on the far side of the device, like a traditional camera. A front-facing camera is a camera located on the same side of the device as the display; that is, a camera typically used to image the user, such as for video conferencing and similar applications.

      7.5.1. Rear-Facing Camera

      Device implementations SHOULD include a rear-facing camera. If a device implementation includes a rear-facing camera, it:

      • MUST have a resolution of at least 2 megapixels
      • SHOULD have either hardware auto-focus, or software auto-focus implemented in the camera driver (transparent to application software)
      • MAY have fixed-focus or EDOF (extended depth of field) hardware
      • MAY include a flash. If the Camera includes a flash, the flash lamp MUST NOT be lit while an android.hardware.Camera.PreviewCallback instance has been registered on a Camera preview surface, unless the application has explicitly enabled the flash by enabling the FLASH_MODE_AUTO or FLASH_MODE_ON attributes of a Camera.Parameters object. Note that this constraint does not apply to the device's built-in system camera application, but only to third-party applications using Camera.PreviewCallback .

      7.5.2. Front-Facing Camera

      Device implementations MAY include a front-facing camera. If a device implementation includes a front-facing camera, it:

      • MUST have a resolution of at least VGA (that is, 640x480 pixels)
      • MUST NOT use a front-facing camera as the default for the Camera API. That is, the camera API in Android 2.3 has specific support for front-facing cameras, and device implementations MUST NOT configure the API to to treat a front-facing camera as the default rear-facing camera, even if it is the only camera on the device.
      • MAY include features (such as auto-focus, flash, etc.) available to rear-facing cameras as described in Section 7.5.1.
      • MUST horizontally reflect (ie mirror) the stream displayed by an app in a CameraPreview, as follows:
        • If the device implementation is capable of being rotated by user (such as automatically via an accelerometer or manually via user input), the camera preview MUST be mirrored horizontally relative to the device's current orientation.
        • If the current application has explicitly requested that the Camera display be rotated via a call to the android.hardware.Camera.setDisplayOrientation() [ Resources, 40 ] method, the camera preview MUST be mirrored horizontally relative to the orientation specified by the application.
        • Otherwise, the preview MUST be mirrored along the device's default horizontal axis.
      • MUST mirror the image data returned to any "postview" camera callback handlers, in the same manner as the camera preview image stream. (If the device implementation does not support postview callbacks, this requirement obviously does not apply.)
      • MUST NOT mirror the final captured still image or video streams returned to application callbacks or committed to media storage

      7.5.3. Camera API Behavior

      Device implementations MUST implement the following behaviors for the camera-related APIs, for both front- and rear-facing cameras:

      1. If an application has never called android.hardware.Camera.Parameters.setPreviewFormat(int), then the device MUST use android.hardware.PixelFormat.YCbCr_420_SP for preview data provided to application callbacks.
      2. If an application registers an android.hardware.Camera.PreviewCallback instance and the system calls the onPreviewFrame() method when the preview format is YCbCr_420_SP, the data in the byte[] passed into onPreviewFrame() must further be in the NV21 encoding format. That is, NV21 MUST be the default.
      3. Device implementations SHOULD support the YV12 format (as denoted by the android.graphics.ImageFormat.YV12 constant) for camera previews for both front- and rear-facing cameras. Note that the Compatibility Definition for a future version is planned to change this requirement to "MUST". That is, YV12 support is optional in Android 2.3 but will be required by a future version. Existing and new devices that run Android 2.3 are very strongly encouraged to meet this requirement in Android 2.3 , or they will not be able to attain Android compatibility when upgraded to the future version.

      Device implementations MUST implement the full Camera API included in the Android 2.3 SDK documentation [ Resources, 41 ]), regardless of whether the device includes hardware autofocus or other capabilities. For instance, cameras that lack autofocus MUST still call any registered android.hardware.Camera.AutoFocusCallback instances (even though this has no relevance to a non-autofocus camera.) Note that this does apply to front-facing cameras; for instance, even though most front-facing cameras do not support autofocus, the API callbacks must still be "faked" as described.

      Device implementations MUST recognize and honor each parameter name defined as a constant on the android.hardware.Camera.Parameters class, if the underlying hardware supports the feature. If the device hardware does not support a feature, the API must behave as documented. Conversely, Device implementations MUST NOT honor or recognize string constants passed to the android.hardware.Camera.setParameters() method other than those documented as constants on the android.hardware.Camera.Parameters . That is, device implementations MUST support all standard Camera parameters if the hardware allows, and MUST NOT support custom Camera parameter types.

      7.5.4. Camera Orientation

      Both front- and rear-facing cameras, if present, MUST be oriented so that the long dimension of the camera aligns with the screen's long dimension. That is, when the device is held in the landscape orientation, a cameras MUST capture images in the landscape orientation. This applies regardless of the device's natural orientation; that is, it applies to landscape-primary devices as well as portrait-primary devices.

      7.6. Memory and Storage

      The fundamental function of Android 2.3 is to run applications. Device implementations MUST the requirements of this section, to ensure adequate storage and memory for applications to run properly.

      7.6.1. Minimum Memory and Storage

      Device implementations MUST have at least 128MB of memory available to the kernel and userspace. The 128MB MUST be in addition to any memory dedicated to hardware components such as radio, memory, and so on that is not under the kernel's control.

      Device implementations MUST have at least 150MB of non-volatile storage available for user data. That is, the /data partition MUST be at least 150MB.

      Beyond the requirements above, device implementations SHOULD have at least 1GB of non-volatile storage available for user data. Note that this higher requirement is planned to become a hard minimum in a future version of Android. Device implementations are strongly encouraged to meet these requirements now, or else they may not be eligible for compatibility for a future version of Android.

      The Android APIs include a Download Manager that applications may use to download data files. The Download Manager implementation MUST be capable of downloading individual files 55MB in size, or larger. The Download Manager implementation SHOULD be capable of downloading files 100MB in size, or larger.

      7.6.2. Application Shared Storage

      Device implementations MUST offer shared storage for applications. The shared storage provided MUST be at least 1GB in size.

      Device implementations MUST be configured with shared storage mounted by default, "out of the box". If the shared storage is not mounted on the Linux path /sdcard , then the device MUST include a Linux symbolic link from /sdcard to the actual mount point.

      Device implementations MUST enforce as documented the android.permission.WRITE_EXTERNAL_STORAGE permission on this shared storage. Shared storage MUST otherwise be writable by any application that obtains that permission.

      Device implementations MAY have hardware for user-accessible removable storage, such as a Secure Digital card. Alternatively, device implementations MAY allocate internal (non-removable) storage as shared storage for apps.

      Regardless of the form of shared storage used, device implementations MUST provide some mechanism to access the contents of shared storage from a host computer, such as USB mass storage or Media Transfer Protocol.

      It is illustrative to consider two common examples. If a device implementation includes an SD card slot to satisfy the shared storage requirement, a FAT-formatted SD card 1GB in size or larger MUST be included with the device as sold to users, and MUST be mounted by default. Alternatively, if a device implementation uses internal fixed storage to satisfy this requirement, that storage MUST be 1GB in size or larger and mounted on /sdcard (or /sdcard MUST be a symbolic link to the physical location if it is mounted elsewhere.)

      Device implementations that include multiple shared storage paths (such as both an SD card slot and shared internal storage) SHOULD modify the core applications such as the media scanner and ContentProvider to transparently support files placed in both locations.

      7.7. USB

      Device implementations:

      • MUST implement a USB client, connectable to a USB host with a standard USB-A port
      • MUST implement the Android Debug Bridge over USB (as described in Section 7)
      • MUST implement the USB mass storage specification, to allow a host connected to the device to access the contents of the /sdcard volume
      • SHOULD use the micro USB form factor on the device side
      • MAY include a non-standard port on the device side, but if so MUST ship with a cable capable of connecting the custom pinout to standard USB-A port

      8. Performance Compatibility

      Compatible implementations must ensure not only that applications simply run correctly on the device, but that they do so with reasonable performance and overall good user experience. Device implementations MUST meet the key performance metrics of an Android 2.3 compatible device defined in the table below:

      Metric Performance Threshold Comments
      Application Launch Time The following applications should launch within the specified time.
      • Browser: less than 1300ms
      • MMS/SMS: less than 700ms
      • AlarmClock: less than 650ms
      The launch time is measured as the total time to complete loading the default activity for the application, including the time it takes to start the Linux process, load the Android package into the Dalvik VM, and call onCreate.
      Simultaneous Applications When multiple applications have been launched, re-launching an already-running application after it has been launched must take less than the original launch time.

      9. Security Model Compatibility

      Device implementations MUST implement a security model consistent with the Android platform security model as defined in Security and Permissions reference document in the APIs [ Resources, 42 ] in the Android developer documentation. Device implementations MUST support installation of self-signed applications without requiring any additional permissions/certificates from any third parties/authorities. Specifically, compatible devices MUST support the security mechanisms described in the follow sub-sections.

      9.1. Permissions

      Device implementations MUST support the Android permissions model as defined in the Android developer documentation [ Resources, 42 ]. Specifically, implementations MUST enforce each permission defined as described in the SDK documentation; no permissions may be omitted, altered, or ignored. Implementations MAY add additional permissions, provided the new permission ID strings are not in the android.* namespace.

      9.2. UID and Process Isolation

      Device implementations MUST support the Android application sandbox model, in which each application runs as a unique Unix-style UID and in a separate process. Device implementations MUST support running multiple applications as the same Linux user ID, provided that the applications are properly signed and constructed, as defined in the Security and Permissions reference [ Resources, 42 ].

      9.3. Filesystem Permissions

      Device implementations MUST support the Android file access permissions model as defined in as defined in the Security and Permissions reference [ Resources, 42 ].

      9.4. Alternate Execution Environments

      Device implementations MAY include runtime environments that execute applications using some other software or technology than the Dalvik virtual machine or native code. However, such alternate execution environments MUST NOT compromise the Android security model or the security of installed Android applications, as described in this section.

      Alternate runtimes MUST themselves be Android applications, and abide by the standard Android security model, as described elsewhere in Section 9.

      Alternate runtimes MUST NOT be granted access to resources protected by permissions not requested in the runtime's AndroidManifest.xml file via the <uses-permission> mechanism.

      Alternate runtimes MUST NOT permit applications to make use of features protected by Android permissions restricted to system applications.

      Alternate runtimes MUST abide by the Android sandbox model. Specifically:

      • Alternate runtimes SHOULD install apps via the PackageManager into separate Android sandboxes (that is, Linux user IDs, etc.)
      • Alternate runtimes MAY provide a single Android sandbox shared by all applications using the alternate runtime.
      • Alternate runtimes and installed applications using an alternate runtime MUST NOT reuse the sandbox of any other app installed on the device, except through the standard Android mechanisms of shared user ID and signing certificate
      • Alternate runtimes MUST NOT launch with, grant, or be granted access to the sandboxes corresponding to other Android applications.

      Alternate runtimes MUST NOT be launched with, be granted, or grant to other applications any privileges of the superuser (root), or of any other user ID.

      The .apk files of alternate runtimes MAY be included in the system image of a device implementation, but MUST be signed with a key distinct from the key used to sign other applications included with the device implementation.

      When installing applications, alternate runtimes MUST obtain user consent for the Android permissions used by the application. That is, if an application needs to make use of a device resource for which there is a corresponding Android permission (such as Camera, GPS, etc.), the alternate runtime MUST inform the user that the application will be able to access that resource. If the runtime environment does not record application capabilities in this manner, the runtime environment MUST list all permissions held by the runtime itself when installing any application using that runtime.

      10. Software Compatibility Testing

      The Android Open-Source Project includes various testing tools to verify that device implementations are compatible. Device implementations MUST pass all tests described in this section.

      However, note that no software test package is fully comprehensive. For this reason, device implementers are very strongly encouraged to make the minimum number of changes as possible to the reference and preferred implementation of Android 2.3 available from the Android Open-Source Project. This will minimize the risk of introducing bugs that create incompatibilities requiring rework and potential device updates.

      10.1. Compatibility Test Suite

      Device implementations MUST pass the Android Compatibility Test Suite (CTS) [ Resources, 2 ] available from the Android Open Source Project, using the final shipping software on the device. Additionally, device implementers SHOULD use the reference implementation in the Android Open Source tree as much as possible, and MUST ensure compatibility in cases of ambiguity in CTS and for any reimplementations of parts of the reference source code.

      The CTS is designed to be run on an actual device. Like any software, the CTS may itself contain bugs. The CTS will be versioned independently of this Compatibility Definition, and multiple revisions of the CTS may be released for Android 2.3. Device implementations MUST pass the latest CTS version available at the time the device software is completed.

      기기 구현 소프트웨어가 완료될 때 사용 가능한 최신 버전의 Android 호환성 테스트 도구 모음(CTS)을 통과해야 합니다(MUST). (CTS는 Android 오픈 소스 프로젝트[ 참고자료, 2 ]의 일부로 사용할 수 있습니다.) CTS는 이 문서에 설명된 구성 요소 중 전부는 아니지만 많은 구성 요소를 테스트합니다.

      10.2. CTS Verifier

      Device implementations MUST correctly execute all applicable cases in the CTS Verifier. The CTS Verifier is included with the Compatibility Test Suite, and is intended to be run by a human operator to test functionality that cannot be tested by an automated system, such as correct functioning of a camera and sensors.

      The CTS Verifier has tests for many kinds of hardware, including some hardware that is optional. Device implementations MUST pass all tests for hardware which they possess; for instance, if a device possesses an accelerometer, it MUST correctly execute the Accelerometer test case in the CTS Verifier. Test cases for features noted as optional by this Compatibility Definition Document MAY be skipped or omitted.

      Every device and every build MUST correctly run the CTS Verifier, as noted above. However, since many builds are very similar, device implementers are not expected to explicitly run the CTS Verifier on builds that differ only in trivial ways. Specifically, device implementations that differ from an implementation that has passed the CTS Verfier only by the set of included locales, branding, etc. MAY omit the CTS Verifier test.

      10.3. Reference Applications

      Device implementers MUST test implementation compatibility using the following open-source applications:

      • The "Apps for Android" applications [ Resources, 43 ].
      • Replica Island (available in Android Market; only required for device implementations that support with OpenGL ES 2.0)

      Each app above MUST launch and behave correctly on the implementation, for the implementation to be considered compatible.

      11. Updatable Software

      Device implementations MUST include a mechanism to replace the entirety of the system software. The mechanism need not perform "live" upgrades -- that is, a device restart MAY be required.

      Any method can be used, provided that it can replace the entirety of the software preinstalled on the device. For instance, any of the following approaches will satisfy this requirement:

      • Over-the-air (OTA) downloads with offline update via reboot
      • "Tethered" updates over USB from a host PC
      • "Offline" updates via a reboot and update from a file on removable storage

      The update mechanism used MUST support updates without wiping user data. Note that the upstream Android software includes an update mechanism that satisfies this requirement.

      If an error is found in a device implementation after it has been released but within its reasonable product lifetime that is determined in consultation with the Android Compatibility Team to affect the compatibility of third-party applications, the device implementer MUST correct the error via a software update available that can be applied per the mechanism just described.

      12. Contact Us

      You can contact the document authors at compatibility@android.com for clarifications and to bring up any issues that you think the document does not cover.

      Appendix A - Bluetooth Test Procedure

      The Compatibility Test Suite includes cases that cover basic operation of the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications protocol between devices, it cannot be fully tested by unit tests running on a single device. Consequently, device implementations MUST also pass the human-operated Bluetooth test procedure described below.

      The test procedure is based on the BluetoothChat sample app included in the Android open-source project tree. The procedure requires two devices:

      • a candidate device implementation running the software build to be tested
      • a separate device implementation already known to be compatible, and of a model from the device implementation being tested -- that is, a "known good" device implementation

      The test procedure below refers to these devices as the "candidate" and "known good" devices, respectively.

      Setup and Installation

      1. Build BluetoothChat.apk via 'make samples' from an Android source code tree.
      2. Install BluetoothChat.apk on the known-good device.
      3. Install BluetoothChat.apk on the candidate device.

      Test Bluetooth Control by Apps

      1. Launch BluetoothChat on the candidate device, while Bluetooth is disabled.
      2. Verify that the candidate device either turns on Bluetooth, or prompts the user with a dialog to turn on Bluetooth.

      Test Pairing and Communication

      1. Launch the Bluetooth Chat app on both devices.
      2. Make the known-good device discoverable from within BluetoothChat (using the Menu).
      3. On the candidate device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the known-good device.
      4. Send 10 or more messages from each device, and verify that the other device receives them correctly.
      5. Close the BluetoothChat app on both devices by pressing Home .
      6. Unpair each device from the other, using the device Settings app.

      Test Pairing and Communication in the Reverse Direction

      1. Launch the Bluetooth Chat app on both devices.
      2. Make the candidate device discoverable from within BluetoothChat (using the Menu).
      3. On the known-good device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the candidate device.
      4. Send 10 or messages from each device, and verify that the other device receives them correctly.
      5. Close the Bluetooth Chat app on both devices by pressing Back repeatedly to get to the Launcher.

      Test Re-Launches

      1. Re-launch the Bluetooth Chat app on both devices.
      2. Send 10 or messages from each device, and verify that the other device receives them correctly.

      Note: the above tests have some cases which end a test section by using Home, and some using Back. These tests are not redundant and are not optional: the objective is to verify that the Bluetooth API and stack works correctly both when Activities are explicitly terminated (via the user pressing Back, which calls finish()), and implicitly sent to background (via the user pressing Home.) Each test sequence MUST be performed as described.