Hak Cipta © 2010, Google Inc. Semua hak dilindungi undang-undang.
kompatibilitas@android.com
Daftar isi
2. Sumber daya
3. Perangkat lunak
3.2. Kompatibilitas API Lunak
3.3. Kompatibilitas API Asli
3.4. Kompatibilitas Web
3.5. Kompatibilitas Perilaku API
3.6. Ruang Nama API
3.7. Kompatibilitas Mesin Virtual
3.8. Kompatibilitas Antarmuka Pengguna
5. Kompatibilitas Pengemasan Aplikasi
6. Kompatibilitas Multimedia
7. Kompatibilitas Alat Pengembang
8. Kompatibilitas Perangkat Keras
8.1.3. Metrik Tampilan
8.1.4. Dukungan Layar yang Dinyatakan
8.3. Navigasi Non-sentuh
8.4. Orientasi layar
8.5. Masukan layar sentuh
8.6. USB
8.7. Tombol navigasi
8.8. Jaringan Data Nirkabel
8.9. Kamera
8.10. Akselerometer
8.11. Kompas
8.12. GPS
8.13. Telepon
8.14. Memori dan Penyimpanan
8.15. Penyimpanan Bersama Aplikasi
8.16. Bluetooth
10. Kompatibilitas Model Keamanan
11. Suite Uji Kompatibilitas
12. Perangkat Lunak yang Dapat Diperbarui
13. Hubungi Kami
Lampiran A - Prosedur Uji Bluetooth
1. Perkenalan
Dokumen ini menyebutkan persyaratan yang harus dipenuhi agar ponsel kompatibel dengan Android 2.2.
Penggunaan "must", "must not", "required", "shall", "shall not", "should", "hould not", "recommended", "may" dan "opsional" sesuai standar IETF didefinisikan dalam RFC2119 [ Sumber Daya, 1 ].
Seperti yang digunakan dalam dokumen ini, "pelaksana perangkat" atau "pelaksana" adalah orang atau organisasi yang mengembangkan solusi perangkat keras/perangkat lunak yang menjalankan Android 2.2. Sebuah "implementasi perangkat" atau "implementasi" adalah solusi perangkat keras/perangkat lunak yang dikembangkan.
Agar dianggap kompatibel dengan Android 2.2, implementasi perangkat:
- HARUS memenuhi persyaratan yang disajikan dalam Definisi Kompatibilitas ini, termasuk semua dokumen yang digabungkan melalui referensi.
- HARUS lulus versi terbaru dari Android Compatibility Test Suite (CTS) yang tersedia pada saat perangkat lunak implementasi perangkat selesai. (CTS tersedia sebagai bagian dari Proyek Sumber Terbuka Android [ Sumber Daya, 2 ].) CTS menguji banyak, tetapi tidak semua, komponen yang diuraikan dalam dokumen ini.
Jika definisi atau CTS ini diam, ambigu, atau tidak lengkap, merupakan tanggung jawab pelaksana perangkat untuk memastikan kompatibilitas dengan implementasi yang ada. Untuk alasan ini, Proyek Sumber Terbuka Android [ Resources, 3 ] adalah referensi dan implementasi pilihan Android. Pelaksana perangkat sangat dianjurkan untuk mendasarkan penerapannya pada kode sumber "hulu" yang tersedia dari Proyek Sumber Terbuka Android. Sementara beberapa komponen secara hipotetis dapat diganti dengan implementasi alternatif, praktik ini sangat tidak dianjurkan, karena lulus tes CTS akan menjadi jauh lebih sulit. Implementer bertanggung jawab untuk memastikan kompatibilitas perilaku penuh dengan implementasi Android standar, termasuk dan di luar Compatibility Test Suite. Terakhir, perhatikan bahwa penggantian dan modifikasi komponen tertentu secara eksplisit dilarang oleh dokumen ini.
2. Sumber daya
- Tingkat Persyaratan IETF RFC2119: http://www.ietf.org/rfc/rfc2119.txt
- Ikhtisar Program Kompatibilitas Android: http://source.android.com/compatibility/index.html
- Proyek Sumber Terbuka Android: http://source.android.com/
- Definisi dan dokumentasi API: http://developer.android.com/reference/packages.html
- Referensi Izin Android: http://developer.android.com/reference/android/Manifest.permission.html
- referensi android.os.Build: http://developer.android.com/reference/android/os/Build.html
- String versi yang diizinkan Android 2.2: http://source.android.com/compatibility/2.2/versions.html
- kelas android.webkit.WebView: http://developer.android.com/reference/android/webkit/WebView.html
- HTML5: http://www.whatwg.org/specs/web-apps/current-work/multipage/
- Spesifikasi Mesin Virtual Dalvik: tersedia dalam kode sumber Android, di dalvik/docs
- AppWidget: http://developer.android.com/guide/practices/ui_guidelines/widget_design.html
- Pemberitahuan: http://developer.android.com/guide/topics/ui/notifiers/notifications.html
- Sumber Daya Aplikasi: http://code.google.com/android/reference/available-resources.html
- Panduan gaya ikon Bilah Status: http://developer.android.com/guide/practices/ui_guideline /icon_design.html#statusbarstructure
- Manajer Pencarian: http://developer.android.com/reference/android/app/SearchManager.html
- Bersulang: http://developer.android.com/reference/android/widget/Toast.html
- Wallpaper Animasi: https://android-developers.googleblog.com/2010/02/live-wallpapers.html
- Aplikasi untuk Android: http://code.google.com/p/apps-for-android
- Dokumentasi alat referensi (untuk adb, aapt, ddms): http://developer.android.com/guide/developing/tools/index.html
- Deskripsi file apk Android: http://developer.android.com/guide/topics/fundamentals.html
- File manifes: http://developer.android.com/guide/topics/manifest/manifest-intro.html
- Alat pengujian monyet: https://developer.android.com/studio/test/other-testing-tools/monkey
- Daftar Fitur Perangkat Keras Android: http://developer.android.com/reference/android/content/pm/PackageManager.html
- Mendukung Banyak Layar: http://developer.android.com/guide/practices/screens_support.html
- android.content.res.Konfigurasi: http://developer.android.com/reference/android/content/res/Configuration.html
- android.util.DisplayMetrics: http://developer.android.com/reference/android/util/DisplayMetrics.html
- android.hardware.Kamera: http://developer.android.com/reference/android/hardware/Camera.html
- Ruang koordinat sensor: http://developer.android.com/reference/android/hardware/SensorEvent.html
- Referensi Keamanan dan Izin Android: http://developer.android.com/guide/topics/security/security.html
- API Bluetooth: http://developer.android.com/reference/android/bluetooth/package-summary.html
Banyak dari sumber daya ini berasal langsung atau tidak langsung dari SDK Android 2.2, dan akan secara fungsional identik dengan informasi dalam dokumentasi SDK tersebut. Jika Definisi Kompatibilitas ini atau Compatibility Test Suite tidak setuju dengan dokumentasi SDK, dokumentasi SDK dianggap otoritatif. Detail teknis apa pun yang diberikan dalam referensi yang disertakan di atas dianggap sebagai bagian dari Definisi Kompatibilitas ini.
3. Perangkat lunak
Platform Android menyertakan sekumpulan API terkelola, sekumpulan API asli, dan kumpulan yang disebut API "lunak" seperti sistem Intent dan API aplikasi web. Bagian ini merinci API keras dan lunak yang integral dengan kompatibilitas, serta perilaku antarmuka pengguna dan teknis tertentu lainnya yang relevan. Implementasi perangkat HARUS mematuhi semua persyaratan di bagian ini.
3.1. Kompatibilitas API Terkelola
Lingkungan eksekusi terkelola (berbasis Dalvik) adalah kendaraan utama untuk aplikasi Android. Antarmuka pemrograman aplikasi Android (API) adalah sekumpulan antarmuka platform Android yang diekspos ke aplikasi yang berjalan di lingkungan VM terkelola. Implementasi perangkat HARUS menyediakan implementasi lengkap, termasuk semua perilaku terdokumentasi, dari setiap API terdokumentasi yang diekspos oleh SDK Android 2.2 [ Sumber Daya, 4 ].
Implementasi perangkat TIDAK BOLEH menghilangkan API terkelola apa pun, mengubah antarmuka atau tanda tangan API, menyimpang dari perilaku yang terdokumentasi, atau menyertakan no-ops, kecuali jika secara khusus diizinkan oleh Definisi Kompatibilitas ini.
3.2. Kompatibilitas API Lunak
Selain API terkelola dari Bagian 3.1, Android juga menyertakan API "lunak" khusus runtime yang signifikan, dalam bentuk hal-hal seperti Maksud, izin, dan aspek serupa dari aplikasi Android yang tidak dapat diterapkan pada waktu kompilasi aplikasi. Bagian ini memerinci API "lunak" dan perilaku sistem yang diperlukan untuk kompatibilitas dengan Android 2.2. Implementasi perangkat HARUS memenuhi semua persyaratan yang disajikan di bagian ini.
3.2.1. Izin
Pelaksana perangkat HARUS mendukung dan menerapkan semua konstanta izin seperti yang didokumentasikan oleh halaman referensi Izin [ Sumber Daya, 5 ]. Perhatikan bahwa Bagian 10 mencantumkan persyaratan tambahan yang terkait dengan model keamanan Android.
3.2.2. Membangun Parameter
Android API menyertakan sejumlah konstanta pada kelas android.os.Build
[ Resources, 6 ] yang dimaksudkan untuk mendeskripsikan perangkat saat ini. Untuk memberikan nilai yang konsisten dan bermakna di seluruh implementasi perangkat, tabel di bawah menyertakan batasan tambahan pada format nilai ini yang HARUS disesuaikan dengan implementasi perangkat.
Parameter | Komentar |
android.os.Build.VERSION.RELEASE | Versi sistem Android yang saat ini dijalankan, dalam format yang dapat dibaca manusia. Bidang ini HARUS memiliki salah satu nilai string yang ditentukan dalam [ Sumber Daya, 7 ]. |
android.os.Build.VERSION.SDK | Versi sistem Android yang saat ini dijalankan, dalam format yang dapat diakses oleh kode aplikasi pihak ketiga. Untuk Android 2.2, bidang ini HARUS memiliki nilai bilangan bulat 8. |
android.os.Build.VERSION.INCREMENTAL | Nilai yang dipilih oleh pelaksana perangkat yang menetapkan build spesifik dari sistem Android yang saat ini sedang dijalankan, dalam format yang dapat dibaca manusia. Nilai ini TIDAK HARUS digunakan kembali untuk build berbeda yang tersedia bagi pengguna akhir. Penggunaan umum kolom ini adalah untuk menunjukkan nomor build atau pengidentifikasi perubahan kontrol sumber mana yang digunakan untuk membuat build. Tidak ada persyaratan pada format spesifik bidang ini, kecuali bahwa bidang ini TIDAK HARUS null atau string kosong (""). |
android.os.Build.BOARD | Nilai yang dipilih oleh pelaksana perangkat yang mengidentifikasi perangkat keras internal spesifik yang digunakan oleh perangkat, dalam format yang dapat dibaca manusia. Kemungkinan penggunaan bidang ini adalah untuk menunjukkan revisi spesifik dari papan yang memberi daya pada perangkat. Tidak ada persyaratan pada format spesifik bidang ini, kecuali bahwa bidang ini TIDAK HARUS null atau string kosong (""). |
android.os.Build.BRAND | Nilai yang dipilih oleh pelaksana perangkat yang mengidentifikasi nama perusahaan, organisasi, individu, dll. yang memproduksi perangkat, dalam format yang dapat dibaca manusia. Kemungkinan penggunaan kolom ini adalah untuk menunjukkan OEM dan/atau operator yang menjual perangkat tersebut. Tidak ada persyaratan pada format spesifik bidang ini, kecuali bahwa bidang ini TIDAK HARUS null atau string kosong (""). |
android.os.Build.DEVICE | Nilai yang dipilih oleh pelaksana perangkat yang mengidentifikasi konfigurasi atau revisi spesifik dari badan perangkat (terkadang disebut "desain industri") perangkat. Tidak ada persyaratan pada format spesifik bidang ini, kecuali bahwa bidang ini TIDAK HARUS null atau string kosong (""). |
android.os.Build.FINGERPRINT | Sebuah string yang secara unik mengidentifikasi bangunan ini. Ini HARUS dapat dibaca oleh manusia secara wajar. Ini HARUS mengikuti template ini:$(BRAND)/$(PRODUCT)/$(DEVICE)/$(BOARD):$(VERSION.RELEASE)/$(ID)/$(VERSION.INCREMENTAL):$(TYPE)/$(TAGS) Sebagai contoh: acme/mydevice/generic/generic:2.2/ERC77/3359:userdebug/test-keys Sidik jari TIDAK HARUS menyertakan karakter spasi. Jika kolom lain yang disertakan dalam template di atas memiliki karakter spasi, kolom tersebut HARUS diganti di sidik jari build dengan karakter lain, seperti karakter garis bawah ("_"). |
android.os.Build.HOST | Sebuah string yang secara unik mengidentifikasi host tempat build dibuat, dalam format yang dapat dibaca manusia. Tidak ada persyaratan pada format spesifik bidang ini, kecuali bahwa bidang ini TIDAK HARUS null atau string kosong (""). |
android.os.Build.ID | Pengidentifikasi yang dipilih oleh pelaksana perangkat untuk merujuk ke rilis tertentu, dalam format yang dapat dibaca manusia. Kolom ini bisa sama dengan android.os.Build.VERSION.INCREMENTAL, tetapi HARUS berupa nilai yang cukup bermakna bagi pengguna akhir untuk membedakan antara build perangkat lunak. Tidak ada persyaratan pada format spesifik bidang ini, kecuali bahwa bidang ini TIDAK HARUS null atau string kosong (""). |
android.os.Build.MODEL | Nilai yang dipilih oleh pelaksana perangkat yang berisi nama perangkat yang diketahui oleh pengguna akhir. Ini HARUS menggunakan nama yang sama dengan perangkat yang dipasarkan dan dijual kepada pengguna akhir. Tidak ada persyaratan pada format spesifik bidang ini, kecuali bahwa bidang ini TIDAK HARUS null atau string kosong (""). |
android.os.Build.PRODUCT | Nilai yang dipilih oleh pelaksana perangkat yang berisi nama pengembangan atau nama kode perangkat. HARUS dapat dibaca oleh manusia, tetapi tidak dimaksudkan untuk dilihat oleh pengguna akhir. Tidak ada persyaratan pada format spesifik bidang ini, kecuali bahwa bidang ini TIDAK HARUS null atau string kosong (""). |
android.os.Build.TAGS | Daftar tag yang dipisahkan koma yang dipilih oleh pelaksana perangkat yang membedakan build lebih lanjut. Misalnya, "tidak ditandatangani, debug". Kolom ini TIDAK HARUS nol atau string kosong (""), tetapi satu tag (seperti "rilis") tidak masalah. |
android.os.Build.TIME | Nilai yang mewakili stempel waktu saat build terjadi. |
android.os.Build.TYPE | Nilai yang dipilih oleh pelaksana perangkat yang menentukan konfigurasi runtime build. Kolom ini HARUS memiliki salah satu nilai yang sesuai dengan tiga konfigurasi waktu proses Android umum: "user", "userdebug", atau "eng". |
android.os.Build.USER | Nama atau ID pengguna dari pengguna (atau pengguna otomatis) yang menghasilkan build. Tidak ada persyaratan pada format spesifik bidang ini, kecuali bahwa bidang ini TIDAK HARUS null atau string kosong (""). |
3.2.3. Kompatibilitas Niat
Android menggunakan Intents untuk mencapai integrasi loosely-coupled antar aplikasi. Bagian ini menjelaskan persyaratan terkait pola Intent yang HARUS dipenuhi oleh implementasi perangkat. Dengan "terhormat", ini berarti bahwa pelaksana perangkat HARUS menyediakan Aktivitas atau Layanan Android yang menentukan filter Intent yang cocok dan mengikat serta mengimplementasikan perilaku yang benar untuk setiap pola Intent yang ditentukan.
3.2.3.1. Maksud Aplikasi Inti
Proyek hulu Android mendefinisikan sejumlah aplikasi inti, seperti dialer telepon, kalender, buku kontak, pemutar musik, dan sebagainya. Pelaksana perangkat MUNGKIN mengganti aplikasi ini dengan versi alternatif.
Namun, versi alternatif semacam itu HARUS mengikuti pola Intent yang sama yang disediakan oleh proyek upstream. Misalnya, jika perangkat berisi pemutar musik alternatif, perangkat tersebut harus tetap menghormati pola Intent yang dikeluarkan oleh aplikasi pihak ketiga untuk memilih lagu.
Aplikasi berikut dianggap sebagai aplikasi sistem inti Android:
- Jam Meja
- Peramban
- Kalender
- Kalkulator
- Kamera
- Kontak
- Surel
- Galeri
- GlobalSearch
- Peluncur
- LivePicker (yaitu, aplikasi pemilih Wallpaper Live; DAPAT dihilangkan jika perangkat tidak mendukung Wallpaper Live, per Bagian 3.8.5.)
- Perpesanan (AKA "Mms")
- Musik
- Telepon
- Pengaturan
- Perekam suara
Aplikasi sistem Android inti mencakup berbagai Aktivitas, atau komponen Layanan yang dianggap "publik". Artinya, atribut "android:exported" mungkin tidak ada, atau mungkin memiliki nilai "true".
Untuk setiap Aktivitas atau Layanan yang ditentukan di salah satu aplikasi sistem Android inti yang tidak ditandai sebagai non-publik melalui atribut android:exported dengan nilai "false", implementasi perangkat HARUS menyertakan komponen dengan jenis yang sama yang mengimplementasikan filter Intent yang sama pattern sebagai inti aplikasi sistem Android.
Dengan kata lain, implementasi perangkat MUNGKIN menggantikan aplikasi sistem inti Android; namun, jika demikian, implementasi perangkat HARUS mendukung semua pola Intent yang ditentukan oleh setiap aplikasi sistem Android inti yang diganti.
3.2.3.2. Maksud Menimpa
Karena Android adalah platform yang dapat diperluas, pelaksana perangkat HARUS mengizinkan setiap pola Intent yang dirujuk di Bagian 3.2.3.1 diganti oleh aplikasi pihak ketiga. Proyek sumber terbuka Android upstream mengizinkan ini secara default; pelaksana perangkat TIDAK BOLEH menyematkan hak istimewa khusus untuk penggunaan pola Intent ini oleh aplikasi sistem, atau mencegah aplikasi pihak ketiga mengikat ke dan mengambil alih kendali pola ini. Larangan ini secara khusus mencakup tetapi tidak terbatas pada penonaktifan antarmuka pengguna "Pemilih" yang memungkinkan pengguna untuk memilih di antara beberapa aplikasi yang semuanya menangani pola Intent yang sama.
3.2.3.3. Ruang Nama Intensi
Implementer perangkat TIDAK BOLEH menyertakan komponen Android apa pun yang menerima pola Intent atau Broadcast Intent baru apa pun menggunakan ACTION, CATEGORY, atau string kunci lainnya di namespace android.*. Implementer perangkat TIDAK BOLEH menyertakan komponen Android apa pun yang menerima pola Intent atau Broadcast Intent baru apa pun menggunakan TINDAKAN, KATEGORI, atau string kunci lainnya dalam ruang paket milik organisasi lain. Implementer perangkat TIDAK BOLEH mengubah atau memperluas pola Intent apa pun yang digunakan oleh aplikasi inti yang tercantum di Bagian 3.2.3.1.
Larangan ini serupa dengan yang ditentukan untuk kelas bahasa Java di Bagian 3.6.
3.2.3.4. Maksud Siaran
Aplikasi pihak ketiga mengandalkan platform untuk menyiarkan Maksud tertentu untuk memberi tahu mereka tentang perubahan di lingkungan perangkat keras atau perangkat lunak. Perangkat yang kompatibel dengan Android HARUS menyiarkan Intent siaran publik sebagai respons terhadap peristiwa sistem yang sesuai. Maksud Siaran dijelaskan dalam dokumentasi SDK.
3.3. Kompatibilitas API Asli
Kode terkelola yang berjalan di Dalvik dapat memanggil kode asli yang disediakan dalam file aplikasi .apk sebagai file ELF .so yang dikompilasi untuk arsitektur perangkat keras perangkat yang sesuai. Implementasi perangkat HARUS menyertakan dukungan untuk menjalankan kode di lingkungan terkelola untuk memanggil kode native, menggunakan semantik Java Native Interface (JNI) standar. API berikut HARUS tersedia untuk kode native:
- libc (perpustakaan C)
- libm (perpustakaan matematika)
- Antarmuka JNI
- libz (kompresi Zlib)
- liblog (pencatatan Android)
- Dukungan minimal untuk C++
- Dukungan untuk OpenGL, seperti yang dijelaskan di bawah ini
Implementasi perangkat HARUS mendukung OpenGL ES 1.0. Perangkat yang tidak memiliki akselerasi perangkat keras HARUS mengimplementasikan OpenGL ES 1.0 menggunakan perender perangkat lunak. Implementasi perangkat HARUS mengimplementasikan OpenGL ES 1.1 sebanyak yang didukung perangkat keras perangkat. Implementasi perangkat HARUS memberikan implementasi untuk OpenGL ES 2.0, jika perangkat keras mampu memberikan kinerja yang wajar pada API tersebut.
Pustaka ini HARUS kompatibel dengan sumber (yaitu kompatibel dengan header) dan kompatibel dengan biner (untuk arsitektur prosesor tertentu) dengan versi yang disediakan di Bionic oleh proyek Sumber Terbuka Android. Karena implementasi Bionic tidak sepenuhnya kompatibel dengan implementasi lain seperti pustaka GNU C, pelaksana perangkat HARUS menggunakan implementasi Android. Jika pelaksana perangkat menggunakan implementasi yang berbeda dari pustaka ini, mereka HARUS memastikan kompatibilitas header, biner, dan perilaku.
Implementasi perangkat HARUS secara akurat melaporkan Application Binary Interface (ABI) asli yang didukung oleh perangkat, melalui android.os.Build.CPU_ABI
API. ABI HARUS menjadi salah satu entri yang didokumentasikan dalam Android NDK versi terbaru, dalam file docs/CPU-ARCH-ABIS.txt
. Perhatikan bahwa rilis tambahan Android NDK dapat memperkenalkan dukungan untuk ABI tambahan.
Kompatibilitas kode asli menantang. Untuk alasan ini, harus diulangi bahwa pelaksana perangkat SANGAT dianjurkan untuk menggunakan implementasi upstream dari pustaka yang tercantum di atas untuk membantu memastikan kompatibilitas.
3.4. Kompatibilitas Web
Banyak developer dan aplikasi mengandalkan perilaku kelas android.webkit.WebView
[ Resources, 8 ] untuk antarmuka penggunanya, sehingga implementasi WebView harus kompatibel di seluruh implementasi Android. Demikian pula, pengalaman web lengkap sangat penting bagi pengalaman pengguna Android. Implementasi perangkat HARUS menyertakan versi android.webkit.WebView
yang konsisten dengan software Android upstream, dan HARUS menyertakan browser modern berkemampuan HTML5, seperti dijelaskan di bawah.
3.4.1. Kompatibilitas Tampilan Web
Implementasi Android Open Source menggunakan mesin rendering WebKit untuk mengimplementasikan android.webkit.WebView
. Karena tidak layak untuk mengembangkan rangkaian pengujian komprehensif untuk sistem perenderan web, pelaksana perangkat HARUS menggunakan versi upstream tertentu dari WebKit dalam implementasi WebView. Secara khusus:
- Implementasi perangkat
android.webkit.WebView
implementasi HARUS didasarkan pada build WebKit 533.1 dari hierarki Sumber Terbuka Android hulu untuk Android 2.2. Build ini menyertakan sekumpulan fungsionalitas dan perbaikan keamanan khusus untuk WebView. Pelaksana perangkat MUNGKIN menyertakan penyesuaian pada implementasi WebKit; namun, penyesuaian semacam itu TIDAK HARUS mengubah perilaku WebView, termasuk perilaku perenderan. - String agen pengguna yang dilaporkan oleh WebView HARUS dalam format ini:
Mozilla/5.0 (Linux; U; Android $(VERSION); $(LOCALE); $(MODEL) Build/$(BUILD)) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1
- Nilai string $(VERSION) HARUS sama dengan nilai untuk
android.os.Build.VERSION.RELEASE
- Nilai string $(LOCALE) HARUS mengikuti konvensi ISO untuk kode negara dan bahasa, dan HARUS merujuk ke lokal perangkat yang dikonfigurasi saat ini
- Nilai string $(MODEL) HARUS sama dengan nilai
android.os.Build.MODEL
- Nilai string $(BUILD) HARUS sama dengan nilai
android.os.Build.ID
- Nilai string $(VERSION) HARUS sama dengan nilai untuk
Konfigurasi WebView HARUS menyertakan dukungan untuk basis data HTML5, cache aplikasi, dan API geolokasi [ Sumber Daya, 9 ]. WebView HARUS menyertakan dukungan untuk tag <video>
HTML5. API HTML5, seperti semua API JavaScript, HARUS dinonaktifkan secara default di WebView, kecuali pengembang secara eksplisit mengaktifkannya melalui API Android biasa.
3.4.2. Kompatibilitas Peramban
Implementasi perangkat HARUS menyertakan aplikasi Browser mandiri untuk penjelajahan web pengguna umum. Peramban mandiri MUNGKIN didasarkan pada teknologi peramban selain WebKit. Namun, meskipun aplikasi Browser alternatif dikirimkan, komponen android.webkit.WebView
yang disediakan untuk aplikasi pihak ketiga HARUS didasarkan pada WebKit, seperti yang dijelaskan di Bagian 3.4.1.
Implementasi MUNGKIN mengirimkan string agen pengguna khusus di aplikasi Browser mandiri.
Aplikasi Browser mandiri (apakah berdasarkan aplikasi Browser WebKit upstream atau pengganti pihak ketiga) HARUS menyertakan dukungan untuk HTML5 [ Sumber Daya, 9 ] sebanyak mungkin. Minimal, implementasi perangkat HARUS mendukung geolokasi HTML5, cache aplikasi, dan API basis data serta tag <video> di aplikasi Browser yang berdiri sendiri.
3.5. Kompatibilitas Perilaku API
Perilaku dari masing-masing jenis API (terkelola, lunak, asli, dan web) harus konsisten dengan implementasi pilihan proyek sumber terbuka Android hulu [ Resources, 3 ]. Beberapa bidang kompatibilitas tertentu adalah:
- Perangkat TIDAK BOLEH mengubah perilaku atau makna Intent standar
- Perangkat TIDAK BOLEH mengubah siklus hidup atau semantik siklus hidup dari jenis komponen sistem tertentu (seperti Layanan, Aktivitas, Penyedia Konten, dll.)
- Perangkat TIDAK HARUS mengubah semantik izin tertentu
Daftar di atas tidak lengkap, dan tanggung jawab ada pada pelaksana perangkat untuk memastikan kompatibilitas perilaku. Karena alasan ini, pelaksana perangkat HARUS menggunakan kode sumber yang tersedia melalui Android Open Source Project jika memungkinkan, daripada menerapkan ulang bagian sistem yang signifikan.
Compatibility Test Suite (CTS) menguji sebagian besar platform untuk kompatibilitas perilaku, tetapi tidak semuanya. Pelaksana bertanggung jawab untuk memastikan kompatibilitas perilaku dengan Proyek Sumber Terbuka Android.
3.6. Ruang Nama API
Android mengikuti konvensi ruang nama paket dan kelas yang ditentukan oleh bahasa pemrograman Java. Untuk memastikan kompatibilitas dengan aplikasi pihak ketiga, pelaksana perangkat TIDAK BOLEH melakukan modifikasi apa pun yang dilarang (lihat di bawah) pada ruang nama paket ini:
- Jawa.*
- javax.*
- matahari.*
- android.*
- com.android.*
Modifikasi yang dilarang meliputi:
- Implementasi perangkat TIDAK BOLEH memodifikasi API yang diekspos secara publik pada platform Android dengan mengubah metode atau tanda tangan kelas apa pun, atau dengan menghapus kelas atau bidang kelas.
- Pelaksana perangkat DAPAT memodifikasi implementasi yang mendasari API, tetapi modifikasi tersebut TIDAK HARUS memengaruhi perilaku yang dinyatakan dan tanda tangan bahasa Java dari API yang terbuka untuk umum.
- Pelaksana perangkat TIDAK BOLEH menambahkan elemen apa pun yang terbuka secara publik (seperti kelas atau antarmuka, atau bidang atau metode ke kelas atau antarmuka yang ada) ke API di atas.
"Elemen yang diekspos secara publik" adalah konstruksi apa pun yang tidak dihiasi dengan penanda "@hide" di kode sumber Android upstream. Dengan kata lain, pelaksana perangkat TIDAK BOLEH memaparkan API baru atau mengubah API yang ada di ruang nama yang disebutkan di atas. Pelaksana perangkat DAPAT membuat modifikasi khusus internal, tetapi modifikasi tersebut TIDAK HARUS diiklankan atau diekspos ke pengembang.
Pelaksana perangkat DAPAT menambahkan API khusus, tetapi API semacam itu TIDAK HARUS berada di namespace yang dimiliki oleh atau merujuk ke organisasi lain. Misalnya, pelaksana perangkat TIDAK BOLEH menambahkan API ke com.google.* atau namespace serupa; hanya Google yang dapat melakukannya. Demikian pula, Google TIDAK HARUS menambahkan API ke ruang nama perusahaan lain.
Jika pelaksana perangkat mengusulkan untuk meningkatkan salah satu ruang nama paket di atas (seperti dengan menambahkan fungsionalitas baru yang berguna ke API yang ada, atau menambahkan API baru), pelaksana HARUS mengunjungi source.android.com dan memulai proses untuk memberikan kontribusi perubahan dan kode, menurut informasi di situs itu.
Perhatikan bahwa batasan di atas sesuai dengan konvensi standar untuk penamaan API dalam bahasa pemrograman Java; bagian ini hanya bertujuan untuk memperkuat konvensi tersebut dan membuatnya mengikat melalui penyertaan dalam definisi kompatibilitas ini.
3.7. Kompatibilitas Mesin Virtual
Implementasi perangkat HARUS mendukung spesifikasi bytecode Dalvik Executable (DEX) dan semantik Dalvik Virtual Machine [ Sumber Daya, 10 ].
Implementasi perangkat dengan layar yang diklasifikasikan sebagai kepadatan sedang atau rendah HARUS mengonfigurasi Dalvik untuk mengalokasikan setidaknya 16 MB memori ke setiap aplikasi. Implementasi perangkat dengan layar yang diklasifikasikan sebagai kepadatan tinggi HARUS mengonfigurasi Dalvik untuk mengalokasikan setidaknya 24 MB memori ke setiap aplikasi. Perhatikan bahwa implementasi perangkat MUNGKIN mengalokasikan lebih banyak memori daripada angka-angka ini.
3.8. Kompatibilitas Antarmuka Pengguna
Platform Android menyertakan beberapa API pengembang yang memungkinkan pengembang menghubungkan ke antarmuka pengguna sistem. Implementasi perangkat HARUS menggabungkan API UI standar ini ke dalam antarmuka pengguna khusus yang mereka kembangkan, seperti yang dijelaskan di bawah.
3.8.1. Widget
Android mendefinisikan tipe komponen dan API yang sesuai serta siklus hidup yang memungkinkan aplikasi mengekspos "AppWidget" ke pengguna akhir [ Resources, 11 ]. Rilis referensi Sumber Terbuka Android menyertakan aplikasi Peluncur yang menyertakan elemen antarmuka pengguna yang memungkinkan pengguna menambahkan, melihat, dan menghapus AppWidgets dari layar utama.
Pelaksana perangkat MUNGKIN mengganti alternatif dengan Peluncur referensi (yaitu layar beranda). Peluncur Alternatif HARUS menyertakan dukungan bawaan untuk AppWidgets, dan memaparkan elemen antarmuka pengguna untuk menambah, mengonfigurasi, melihat, dan menghapus AppWidgets langsung di dalam Peluncur. Peluncur Alternatif MUNGKIN menghilangkan elemen antarmuka pengguna ini; namun, jika dihilangkan, pelaksana perangkat HARUS menyediakan aplikasi terpisah yang dapat diakses dari Peluncur yang memungkinkan pengguna menambahkan, mengonfigurasi, melihat, dan menghapus AppWidgets.
3.8.2. Notifikasi
Android menyertakan API yang memungkinkan pengembang memberi tahu pengguna tentang peristiwa penting [ Sumber, 12 ]. Pelaksana perangkat HARUS memberikan dukungan untuk setiap kelas notifikasi yang ditentukan; khususnya: suara, getaran, cahaya, dan bilah status.
Selain itu, implementasi HARUS merender dengan benar semua sumber daya (ikon, file suara, dll.) yang disediakan untuk API [ Sumber Daya, 13 ], atau panduan gaya ikon Bilah Status [ Sumber Daya, 14 ]. Implementer perangkat MUNGKIN memberikan pengalaman pengguna alternatif untuk notifikasi daripada yang disediakan oleh referensi implementasi Sumber Terbuka Android; namun, sistem notifikasi alternatif tersebut HARUS mendukung sumber daya notifikasi yang ada, seperti di atas.
3.8.3. Mencari
Android menyertakan API [ Sumber Daya, 15 ] yang memungkinkan pengembang memasukkan penelusuran ke dalam aplikasi mereka, dan memaparkan data aplikasi mereka ke dalam penelusuran sistem global. Secara umum, fungsionalitas ini terdiri dari satu antarmuka pengguna di seluruh sistem yang memungkinkan pengguna memasukkan kueri, menampilkan saran saat pengguna mengetik, dan menampilkan hasil. API Android memungkinkan pengembang untuk menggunakan kembali antarmuka ini untuk menyediakan pencarian dalam aplikasi mereka sendiri, dan memungkinkan pengembang untuk memberikan hasil ke antarmuka pengguna pencarian global yang umum.
Implementasi perangkat HARUS menyertakan antarmuka pengguna penelusuran tunggal, bersama, di seluruh sistem yang mampu memberikan saran waktu nyata sebagai respons terhadap input pengguna. Implementasi perangkat HARUS mengimplementasikan API yang memungkinkan pengembang menggunakan kembali antarmuka pengguna ini untuk menyediakan pencarian dalam aplikasi mereka sendiri. Implementasi perangkat HARUS mengimplementasikan API yang memungkinkan aplikasi pihak ketiga menambahkan saran ke kotak telusur saat dijalankan dalam mode penelusuran global. Jika tidak ada aplikasi pihak ketiga yang diinstal yang menggunakan fungsi ini, perilaku default HARUS menampilkan hasil dan saran mesin pencari web.
Implementasi perangkat MUNGKIN mengirimkan antarmuka pengguna penelusuran alternatif, tetapi HARUS menyertakan tombol penelusuran khusus keras atau lunak, yang dapat digunakan kapan saja dalam aplikasi apa pun untuk memanggil kerangka kerja penelusuran, dengan perilaku yang disediakan dalam dokumentasi API.
3.8.4. Bersulang
Aplikasi dapat menggunakan API "Toast" (didefinisikan dalam [ Resources, 16 ]) untuk menampilkan string non-modal pendek kepada pengguna akhir, yang menghilang setelah beberapa saat. Implementasi perangkat HARUS menampilkan Toast dari aplikasi ke pengguna akhir dengan cara visibilitas tinggi.
3.8.5. Wallpaper Hidup
Android mendefinisikan tipe komponen dan API terkait serta daur hidup yang memungkinkan aplikasi untuk memaparkan satu atau lebih "Wallpaper Animasi" ke pengguna akhir [ Sumber Daya, 17 ]. Wallpaper Animasi adalah animasi, pola, atau gambar serupa dengan kemampuan input terbatas yang ditampilkan sebagai wallpaper, di belakang aplikasi lain.
Perangkat keras dianggap mampu menjalankan wallpaper hidup dengan andal jika dapat menjalankan semua wallpaper hidup, tanpa batasan fungsionalitas, pada frekuensi gambar yang wajar tanpa pengaruh buruk pada aplikasi lain. Jika keterbatasan pada perangkat keras menyebabkan wallpaper dan/atau aplikasi mogok, malfungsi, mengonsumsi daya CPU atau baterai yang berlebihan, atau berjalan pada frekuensi gambar rendah yang tidak dapat diterima, perangkat keras dianggap tidak mampu menjalankan wallpaper hidup. Sebagai contoh, beberapa wallpaper hidup mungkin menggunakan konteks Open GL 1.0 atau 2.0 untuk merender kontennya. Wallpaper hidup tidak akan berjalan dengan andal pada perangkat keras yang tidak mendukung banyak konteks OpenGL karena penggunaan wallpaper hidup dari konteks OpenGL mungkin bertentangan dengan aplikasi lain yang juga menggunakan konteks OpenGL.
Implementasi perangkat yang mampu menjalankan wallpaper hidup dengan andal seperti yang dijelaskan di atas HARUS menerapkan wallpaper hidup. Implementasi perangkat ditentukan untuk tidak menjalankan wallpaper hidup dengan andal seperti yang dijelaskan di atas TIDAK HARUS menerapkan wallpaper hidup.
4. Kompatibilitas Perangkat Lunak Referensi
Device implementers MUST test implementation compatibility using the following open-source applications:
- Calculator (included in SDK)
- Lunar Lander (included in SDK)
- The "Apps for Android" applications [ Resources, 18 ].
- Replica Island (available in Android Market; only required for device implementations that support with OpenGL ES 2.0)
Each app above MUST launch and behave correctly on the implementation, for the implementation to be considered compatible.
Additionally, device implementations MUST test each menu item (including all sub-menus) of each of these smoke-test applications:
- ApiDemos (included in SDK)
- ManualSmokeTests (included in CTS)
Each test case in the applications above MUST run correctly on the device implementation.
5. Application Packaging Compatibility
Device implementations MUST install and run Android ".apk" files as generated by the "aapt" tool included in the official Android SDK [ Resources, 19 ].
Devices implementations MUST NOT extend either the .apk [ Resources, 20 ], Android Manifest [ Resources, 21 ], or Dalvik bytecode [ Resources, 10 ] formats in such a way that would prevent those files from installing and running correctly on other compatible devices. Device implementers SHOULD use the reference upstream implementation of Dalvik, and the reference implementation's package management system.
6. Multimedia Compatibility
Device implementations MUST fully implement all multimedia APIs. Device implementations MUST include support for all multimedia codecs described below, and SHOULD meet the sound processing guidelines described below.
6.1. Media Codecs
Device implementations MUST support the following multimedia codecs. All of these codecs are provided as software implementations in the preferred Android implementation from the Android Open Source Project.
Please note that neither Google nor the Open Handset Alliance make any representation that these codecs are unencumbered by third-party patents. Those intending to use this source code in hardware or software products are advised that implementations of this code, including in open source software or shareware, may require patent licenses from the relevant patent holders.
Audio | ||||
Name | Encoder | Decoder | Details | File/Container Format |
AAC LC/LTP | X | Mono/Stereo content in any combination of standard bit rates up to 160 kbps and sampling rates between 8 to 48kHz | 3GPP (.3gp) and MPEG-4 (.mp4, .m4a). No support for raw AAC (.aac) | |
HE-AACv1 (AAC+) | X | |||
HE-AACv2 (enhanced AAC+) | X | |||
AMR-NB | X | X | 4.75 to 12.2 kbps sampled @ 8kHz | 3GPP (.3gp) |
AMR-WB | X | 9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz | 3GPP (.3gp) | |
MP3 | X | Mono/Stereo 8-320Kbps constant (CBR) or variable bit-rate (VBR) | MP3 (.mp3) | |
MIDI | X | MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/RTX, OTA, and iMelody | Type 0 and 1 (.mid, .xmf, .mxmf). Also RTTTL/RTX (.rtttl, .rtx), OTA (.ota), and iMelody (.imy) | |
Ogg Vorbis | X | Ogg (.ogg) | ||
PCM | X | 8- and 16-bit linear PCM (rates up to limit of hardware) | WAVE (.wav) | |
Image | ||||
JPEG | X | X | base+progressive | |
GIF | X | |||
PNG | X | X | ||
BMP | X | |||
Video | ||||
H.263 | X | X | 3GPP (.3gp) files | |
H.264 | X | 3GPP (.3gp) and MPEG-4 (.mp4) files | ||
MPEG4 Simple Profile | X | 3GPP (.3gp) file |
Note that the table above does not list specific bitrate requirements for most video codecs. The reason for this is that in practice, current device hardware does not necessarily support bitrates that map exactly to the required bitrates specified by the relevant standards. Instead, device implementations SHOULD support the highest bitrate practical on the hardware, up to the limits defined by the specifications.
6.2. Audio Recording
When an application has used the android.media.AudioRecord
API to start recording an audio stream, device implementations SHOULD sample and record audio with each of these behaviors:
- Noise reduction processing, if present, SHOULD be disabled.
- Automatic gain control, if present, SHOULD be disabled.
- The device SHOULD exhibit approximately flat amplitude versus frequency characteristics; specifically, ±3 dB, from 100 Hz to 4000 Hz
- Audio input sensitivity SHOULD be set such that a 90 dB sound power level (SPL) source at 1000 Hz yields RMS of 5000 for 16-bit samples.
- PCM amplitude levels SHOULD linearly track input SPL changes over at least a 30 dB range from -18 dB to +12 dB re 90 dB SPL at the microphone.
- Total harmonic distortion SHOULD be less than 1% from 100 Hz to 4000 Hz at 90 dB SPL input level.
Note: while the requirements outlined above are stated as "SHOULD" for Android 2.2, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these requirements are optional in Android 2.2 but will be required by a future version. Existing and new devices that run Android 2.2 Android are very strongly encouraged to meet these requirements in Android 2.2 , or they will not be able to attain Android compatibility when upgraded to the future version.
6.3. Audio Latency
Audio latency is broadly defined as the interval between when an application requests an audio playback or record operation, and when the device implementation actually begins the operation. Many classes of applications rely on short latencies, to achieve real-time effects such sound effects or VOIP communication. Device implementations SHOULD meet all audio latency requirements outlined in this section.
For the purposes of this section:
- "cold output latency" is defined to be the interval between when an application requests audio playback and when sound begins playing, when the audio system has been idle and powered down prior to the request
- "warm output latency" is defined to be the interval between when an application requests audio playback and when sound begins playing, when the audio system has been recently used but is currently idle (that is, silent)
- "continuous output latency" is defined to be the interval between when an application issues a sample to be played and when the speaker physically plays the corresponding sound, while the device is currently playing back audio
- "cold input latency" is defined to be the interval between when an application requests audio recording and when the first sample is delivered to the application via its callback, when the audio system and microphone has been idle and powered down prior to the request
- "continuous input latency" is defined to be when an ambient sound occurs and when the sample corresponding to that sound is delivered to a recording application via its callback, while the device is in recording mode
Using the above definitions, device implementations SHOULD exhibit each of these properties:
- cold output latency of 100 milliseconds or less
- warm output latency of 10 milliseconds or less
- continuous output latency of 45 milliseconds or less
- cold input latency of 100 milliseconds or less
- continuous input latency of 50 milliseconds or less
Note: while the requirements outlined above are stated as "SHOULD" for Android 2.2, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these requirements are optional in Android 2.2 but will be required by a future version. Existing and new devices that run Android 2.2 Android are very strongly encouraged to meet these requirements in Android 2.2 , or they will not be able to attain Android compatibility when upgraded to the future version.
7. Developer Tool Compatibility
Device implementations MUST support the Android Developer Tools provided in the Android SDK. Specifically, Android-compatible devices MUST be compatible with:
- Android Debug Bridge (known as adb) [ Resources, 19 ]
Device implementations MUST support alladb
functions as documented in the Android SDK. The device-sideadb
daemon SHOULD be inactive by default, but there MUST be a user-accessible mechanism to turn on the Android Debug Bridge. - Dalvik Debug Monitor Service (known as ddms) [ Resources, 19 ]
Device implementations MUST support allddms
features as documented in the Android SDK. Asddms
usesadb
, support forddms
SHOULD be inactive by default, but MUST be supported whenever the user has activated the Android Debug Bridge, as above. - Monkey [ Resources, 22 ]
Device implementations MUST include the Monkey framework, and make it available for applications to use.
8. Hardware Compatibility
Android is intended to support device implementers creating innovative form factors and configurations. At the same time Android developers expect certain hardware, sensors and APIs across all Android device. This section lists the hardware features that all Android 2.2 compatible devices must support.
If a device includes a particular hardware component that has a corresponding API for third-party developers, the device implementation MUST implement that API as defined in the Android SDK documentation. If an API in the SDK interacts with a hardware component that is stated to be optional and the device implementation does not possess that component:
- class definitions for the component's APIs MUST be present
- the API's behaviors MUST be implemented as no-ops in some reasonable fashion
- API methods MUST return null values where permitted by the SDK documentation
- API methods MUST return no-op implementations of classes where null values are not permitted by the SDK documentation
A typical example of a scenario where these requirements apply is the telephony API: even on non-phone devices, these APIs must be implemented as reasonable no-ops.
Device implementations MUST accurately report accurate hardware configuration information via the getSystemAvailableFeatures()
and hasSystemFeature(String)
methods on the android.content.pm.PackageManager
class. [ Resources, 23 ]
8.1. Display
Android 2.2 includes facilities that perform certain automatic scaling and transformation operations under some circumstances, to ensure that third-party applications run reasonably well on a variety of hardware configurations [ Resources, 24 ]. Devices MUST properly implement these behaviors, as detailed in this section.
For Android 2.2, these are the most common display configurations:
Screen Type | Width (Pixels) | Height (Pixels) | Diagonal Length Range (inches) | Screen Size Group | Screen Density Group |
QVGA | 240 | 320 | 2.6 - 3.0 | Small | Low |
WQVGA | 240 | 400 | 3.2 - 3.5 | Normal | Low |
FWQVGA | 240 | 432 | 3.5 - 3.8 | Normal | Low |
HVGA | 320 | 480 | 3.0 - 3.5 | Normal | Medium |
WVGA | 480 | 800 | 3.3 - 4.0 | Normal | High |
FWVGA | 480 | 854 | 3.5 - 4.0 | Normal | High |
WVGA | 480 | 800 | 4.8 - 5.5 | Large | Medium |
FWVGA | 480 | 854 | 5.0 - 5.8 | Large | Medium |
Device implementations corresponding to one of the standard configurations above MUST be configured to report the indicated screen size to applications via the android.content.res.Configuration
[ Resources, 24 ] class.
Some .apk packages have manifests that do not identify them as supporting a specific density range. When running such applications, the following constraints apply:
- Device implementations MUST interpret resources in a .apk that lack a density qualifier as defaulting to "medium" (known as "mdpi" in the SDK documentation.)
- When operating on a "low" density screen, device implementations MUST scale down medium/mdpi assets by a factor of 0.75.
- When operating on a "high" density screen, device implementations MUST scale up medium/mdpi assets by a factor of 1.5.
- Device implementations MUST NOT scale assets within a density range, and MUST scale assets by exactly these factors between density ranges.
8.1.2. Non-Standard Display Configurations
Display configurations that do not match one of the standard configurations listed in Section 8.1.1 require additional consideration and work to be compatible. Device implementers MUST contact Android Compatibility Team as described in Section 13 to obtain classifications for screen-size bucket, density, and scaling factor. When provided with this information, device implementations MUST implement them as specified.
Note that some display configurations (such as very large or very small screens, and some aspect ratios) are fundamentally incompatible with Android 2.2; therefore device implementers are encouraged to contact Android Compatibility Team as early as possible in the development process.
8.1.3. Display Metrics
Device implementations MUST report correct valuesfor all display metrics defined in android.util.DisplayMetrics
[ Resources, 26 ].
8.1.4. Declared Screen Support
Applications may indicate which screen sizes they support via the <supports-screens>
attribute in the AndroidManifest.xml file. Device implementations MUST correctly honor applications' stated support for small, medium, and large screens, as described in the Android SDK documentation.
8.2. Keyboard
Device implementations:
- MUST include support for the Input Management Framework (which allows third party developers to create Input Management Engines -- ie soft keyboard) as detailed at developer.android.com
- MUST provide at least one soft keyboard implementation (regardless of whether a hard keyboard is present)
- MAY include additional soft keyboard implementations
- MAY include a hardware keyboard
- MUST NOT include a hardware keyboard that does not match one of the formats specified in
android.content.res.Configuration.keyboard
[ Resources, 25 ] (that is, QWERTY, or 12-key)
8.3. Non-touch Navigation
Device implementations:
- MAY omit a non-touch navigation options (that is, may omit a trackball, d-pad, or wheel)
- MUST report the correct value for
android.content.res.Configuration.navigation
[ Resources, 25 ]
8.4. Screen Orientation
Compatible devices MUST support dynamic orientation by applications to either portrait or landscape screen orientation. That is, the device must respect the application's request for a specific screen orientation. Device implementations MAY select either portrait or landscape orientation as the default.
Devices MUST report the correct value for the device's current orientation, whenever queried via the android.content.res.Configuration.orientation, android.view.Display.getOrientation(), or other APIs.
8.5. Touchscreen input
Device implementations:
- MUST have a touchscreen
- MAY have either capacative or resistive touchscreen
- MUST report the value of
android.content.res.Configuration
[ Resources, 25 ] reflecting corresponding to the type of the specific touchscreen on the device - SHOULD support fully independently tracked pointers, if the touchscreen supports multiple pointers
8.6. USB
Device implementations:
- MUST implement a USB client, connectable to a USB host with a standard USB-A port
- MUST implement the Android Debug Bridge over USB (as described in Section 7)
- MUST implement the USB mass storage specification, to allow a host connected to the device to access the contents of the /sdcard volume
- SHOULD use the micro USB form factor on the device side
- MAY include a non-standard port on the device side, but if so MUST ship with a cable capable of connecting the custom pinout to standard USB-A port
- SHOULD implement support for the USB Mass Storage specification (so that either removable or fixed storage on the device can be accessed from a host PC)
8.7. Navigation keys
The Home, Menu and Back functions are essential to the Android navigation paradigm. Device implementations MUST make these functions available to the user at all times, regardless of application state. These functions SHOULD be implemented via dedicated buttons. They MAY be implemented using software, gestures, touch panel, etc., but if so they MUST be always accessible and not obscure or interfere with the available application display area.
Device implementers SHOULD also provide a dedicated search key. Device implementers MAY also provide send and end keys for phone calls.
8.8. Wireless Data Networking
Device implementations MUST include support for wireless high-speed data networking. Specifically, device implementations MUST include support for at least one wireless data standard capable of 200Kbit/sec or greater. Examples of technologies that satisfy this requirement include EDGE, HSPA, EV-DO, 802.11g, etc.
If a device implementation includes a particular modality for which the Android SDK includes an API (that is, WiFi, GSM, or CDMA), the implementation MUST support the API.
Devices MAY implement more than one form of wireless data connectivity. Devices MAY implement wired data connectivity (such as Ethernet), but MUST nonetheless include at least one form of wireless connectivity, as above.
8.9. Camera
Device implementations MUST include a rear-facing camera. The included rear-facing camera:
- MUST have a resolution of at least 2 megapixels
- SHOULD have either hardware auto-focus, or software auto-focus implemented in the camera driver (transparent to application software)
- MAY have fixed-focus or EDOF (extended depth of field) hardware
- MAY include a flash. If the Camera includes a flash, the flash lamp MUST NOT be lit while an android.hardware.Camera.PreviewCallback instance has been registered on a Camera preview surface, unless the application has explicitly enabled the flash by enabling the
FLASH_MODE_AUTO
orFLASH_MODE_ON
attributes of aCamera.Parameters
object. Note that this constraint does not apply to the device's built-in system camera application, but only to third-party applications usingCamera.PreviewCallback
.
Device implementations MUST implement the following behaviors for the camera-related APIs:
- If an application has never called android.hardware.Camera.Parameters.setPreviewFormat(int), then the device MUST use android.hardware.PixelFormat.YCbCr_420_SP for preview data provided to application callbacks.
- If an application registers an android.hardware.Camera.PreviewCallback instance and the system calls the onPreviewFrame() method when the preview format is YCbCr_420_SP, the data in the byte[] passed into onPreviewFrame() must further be in the NV21 encoding format. (This is the format used natively by the 7k hardware family.) That is, NV21 MUST be the default.
Device implementations MUST implement the full Camera API included in the Android 2.2 SDK documentation [ Resources, 27 ]), regardless of whether the device includes hardware autofocus or other capabilities. For instance, cameras that lack autofocus MUST still call any registered android.hardware.Camera.AutoFocusCallback
instances (even though this has no relevance to a non-autofocus camera.)
Device implementations MUST recognize and honor each parameter name defined as a constant on the android.hardware.Camera.Parameters
class, if the underlying hardware supports the feature. If the device hardware does not support a feature, the API must behave as documented. Conversely, Device implementations MUST NOT honor or recognize string constants passed to the android.hardware.Camera.setParameters()
method other than those documented as constants on the android.hardware.Camera.Parameters
. That is, device implementations MUST support all standard Camera parameters if the hardware allows, and MUST NOT support custom Camera parameter types.
Device implementations MAY include a front-facing camera. However, if a device implementation includes a front-facing camera, the camera API as implemented on the device MUST NOT use the front-facing camera by default. That is, the camera API in Android 2.2 is for rear-facing cameras only, and device implementations MUST NOT reuse or overload the API to act on a front-facing camera, if one is present. Note that any custom APIs added by device implementers to support front-facing cameras MUST abide by sections 3.5 and 3.6; for instance, if a custom android.hardware.Camera
or Camera.Parameters
subclass is provided to support front-facing cameras, it MUST NOT be located in an existing namespace, as described by sections 3.5 and 3.6. Note that the inclusion of a front-facing camera does not meet the requirement that devices include a rear-facing camera.
8.10. Accelerometer
Device implementations MUST include a 3-axis accelerometer and MUST be able to deliver events at 50 Hz or greater. The coordinate system used by the accelerometer MUST comply with the Android sensor coordinate system as detailed in the Android APIs (see [ Resources, 28 ]).
8.11. Compass
Device implementations MUST include a 3-axis compass and MUST be able to deliver events 10 Hz or greater. The coordinate system used by the compass MUST comply with the Android sensor coordinate system as defined in the Android API (see [ Resources, 28 ]).
8.12. GPS
Device implementations MUST include a GPS receiver, and SHOULD include some form of "assisted GPS" technique to minimize GPS lock-on time.
8.13. Telephony
Android 2.2 MAY be used on devices that do not include telephony hardware. That is, Android 2.2 is compatible with devices that are not phones. However, if a device implementation does include GSM or CDMA telephony, it MUST implement the full support for the API for that technology. Device implementations that do not include telephony hardware MUST implement the full APIs as no-ops.
See also Section 8.8, Wireless Data Networking.
8.14. Memory and Storage
Device implementations MUST have at least 92MB of memory available to the kernel and userspace. The 92MB MUST be in addition to any memory dedicated to hardware components such as radio, memory, and so on that is not under the kernel's control.
Device implementations MUST have at least 150MB of non-volatile storage available for user data. That is, the /data
partition MUST be at least 150MB.
Beyond the requirements above, device implementations SHOULD have at least 128MB of memory available to kernel and userspace, in addition to any memory dedicated to hardware components that is not under the kernel's control. Device implementations SHOULD have at least 1GB of non-volatile storage available for user data. Note that these higher requirements are planned to become hard minimums in a future version of Android. Device implementations are strongly encouraged to meet these requirements now, or else they may not be eligible for compatibility for a future version of Android.
8.15. Application Shared Storage
Device implementations MUST offer shared storage for applications. The shared storage provided MUST be at least 2GB in size.
Device implementations MUST be configured with shared storage mounted by default, "out of the box". If the shared storage is not mounted on the Linux path /sdcard
, then the device MUST include a Linux symbolic link from /sdcard
to the actual mount point.
Device implementations MUST enforce as documented the android.permission.WRITE_EXTERNAL_STORAGE
permission on this shared storage. Shared storage MUST otherwise be writable by any application that obtains that permission.
Device implementations MAY have hardware for user-accessible removable storage, such as a Secure Digital card. Alternatively, device implementations MAY allocate internal (non-removable) storage as shared storage for apps.
Regardless of the form of shared storage used, the shared storage MUST implement USB mass storage, as described in Section 8.6. As shipped out of the box, the shared storage MUST be mounted with the FAT filesystem.
It is illustrative to consider two common examples. If a device implementation includes an SD card slot to satisfy the shared storage requirement, a FAT-formatted SD card 2GB in size or larger MUST be included with the device as sold to users, and MUST be mounted by default. Alternatively, if a device implementation uses internal fixed storage to satisfy this requirement, that storage MUST be 2GB in size or larger, formatted as FAT, and mounted on /sdcard
(or /sdcard
MUST be a symbolic link to the physical location if it is mounted elsewhere.)
Device implementations that include multiple shared storage paths (such as both an SD card slot and shared internal storage) SHOULD modify the core applications such as the media scanner and ContentProvider to transparently support files placed in both locations.
8.16. Bluetooth
Device implementations MUST include a Bluetooth transceiver. Device implementations MUST enable the RFCOMM-based Bluetooth API as described in the SDK documentation [ Resources, 30 ]. Device implementations SHOULD implement relevant Bluetooth profiles, such as A2DP, AVRCP, OBEX, etc. as appropriate for the device.
The Compatibility Test Suite includes cases that cover basic operation of the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications protocol between devices, it cannot be fully tested by unit tests running on a single device. Consequently, device implementations MUST also pass the human-driven Bluetooth test procedure described in Appendix A.
9. Performance Compatibility
One of the goals of the Android Compatibility Program is to enable consistent application experience to consumers. Compatible implementations must ensure not only that applications simply run correctly on the device, but that they do so with reasonable performance and overall good user experience. Device implementations MUST meet the key performance metrics of an Android 2.2 compatible device defined in the table below:
Metric | Performance Threshold | Comments |
Application Launch Time | The following applications should launch within the specified time.
| The launch time is measured as the total time to complete loading the default activity for the application, including the time it takes to start the Linux process, load the Android package into the Dalvik VM, and call onCreate. |
Simultaneous Applications | When multiple applications have been launched, re-launching an already-running application after it has been launched must take less than the original launch time. |
10. Security Model Compatibility
Device implementations MUST implement a security model consistent with the Android platform security model as defined in Security and Permissions reference document in the APIs [ Resources, 29 ] in the Android developer documentation. Device implementations MUST support installation of self-signed applications without requiring any additional permissions/certificates from any third parties/authorities. Specifically, compatible devices MUST support the security mechanisms described in the follow sub-sections.
10.1. Permissions
Device implementations MUST support the Android permissions model as defined in the Android developer documentation [ Resources, 29 ]. Specifically, implementations MUST enforce each permission defined as described in the SDK documentation; no permissions may be omitted, altered, or ignored. Implementations MAY add additional permissions, provided the new permission ID strings are not in the android.* namespace.
10.2. UID and Process Isolation
Device implementations MUST support the Android application sandbox model, in which each application runs as a unique Unix-style UID and in a separate process. Device implementations MUST support running multiple applications as the same Linux user ID, provided that the applications are properly signed and constructed, as defined in the Security and Permissions reference [ Resources, 29 ].
10.3. Filesystem Permissions
Device implementations MUST support the Android file access permissions model as defined in as defined in the Security and Permissions reference [ Resources, 29 ].
10.4. Alternate Execution Environments
Device implementations MAY include runtime environments that execute applications using some other software or technology than the Dalvik virtual machine or native code. However, such alternate execution environments MUST NOT compromise the Android security model or the security of installed Android applications, as described in this section.
Alternate runtimes MUST themselves be Android applications, and abide by the standard Android security model, as described elsewhere in Section 10.
Alternate runtimes MUST NOT be granted access to resources protected by permissions not requested in the runtime's AndroidManifest.xml file via the <uses-permission>
mechanism.
Alternate runtimes MUST NOT permit applications to make use of features protected by Android permissions restricted to system applications.
Alternate runtimes MUST abide by the Android sandbox model. Specifically:
- Alternate runtimes SHOULD install apps via the PackageManager into separate Android sandboxes (that is, Linux user IDs, etc.)
- Alternate runtimes MAY provide a single Android sandbox shared by all applications using the alternate runtime.
- Alternate runtimes and installed applications using an alternate runtime MUST NOT reuse the sandbox of any other app installed on the device, except through the standard Android mechanisms of shared user ID and signing certificate
- Alternate runtimes MUST NOT launch with, grant, or be granted access to the sandboxes corresponding to other Android applications.
Alternate runtimes MUST NOT be launched with, be granted, or grant to other applications any privileges of the superuser (root), or of any other user ID.
The .apk files of alternate runtimes MAY be included in the system image of a device implementation, but MUST be signed with a key distinct from the key used to sign other applications included with the device implementation.
When installing applications, alternate runtimes MUST obtain user consent for the Android permissions used by the application. That is, if an application needs to make use of a device resource for which there is a corresponding Android permission (such as Camera, GPS, etc.), the alternate runtime MUST inform the user that the application will be able to access that resource. If the runtime environment does not record application capabilities in this manner, the runtime environment MUST list all permissions held by the runtime itself when installing any application using that runtime.
11. Compatibility Test Suite
Device implementations MUST pass the Android Compatibility Test Suite (CTS) [ Resources, 2 ] available from the Android Open Source Project, using the final shipping software on the device. Additionally, device implementers SHOULD use the reference implementation in the Android Open Source tree as much as possible, and MUST ensure compatibility in cases of ambiguity in CTS and for any reimplementations of parts of the reference source code.
The CTS is designed to be run on an actual device. Like any software, the CTS may itself contain bugs. The CTS will be versioned independently of this Compatibility Definition, and multiple revisions of the CTS may be released for Android 2.2. Device implementations MUST pass the latest CTS version available at the time the device software is completed.
12. Updatable Software
Device implementations MUST include a mechanism to replace the entirety of the system software. The mechanism need not perform "live" upgrades -- that is, a device restart MAY be required.
Any method can be used, provided that it can replace the entirety of the software preinstalled on the device. For instance, any of the following approaches will satisfy this requirement:
- Over-the-air (OTA) downloads with offline update via reboot
- "Tethered" updates over USB from a host PC
- "Offline" updates via a reboot and update from a file on removable storage
The update mechanism used MUST support updates without wiping user data. Note that the upstream Android software includes an update mechanism that satisfies this requirement.
If an error is found in a device implementation after it has been released but within its reasonable product lifetime that is determined in consultation with the Android Compatibility Team to affect the compatibility of thid-party applications, the device implementer MUST correct the error via a software update available that can be applied per the mechanism just described.
13. Contact Us
You can contact the document authors at compatibility@android.com for clarifications and to bring up any issues that you think the document does not cover.
Appendix A - Bluetooth Test Procedure
The Compatibility Test Suite includes cases that cover basic operation of the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications protocol between devices, it cannot be fully tested by unit tests running on a single device. Consequently, device implementations MUST also pass the human-driven Bluetooth test procedure described below.
The test procedure is based on the BluetoothChat sample app included in the Android open-source project tree. The procedure requires two devices:
- a candidate device implementation running the software build to be tested
- a separate device implementation already known to be compatible, and of a model from the device implementation being tested -- that is, a "known good" device implementation
The test procedure below refers to these devices as the "candidate" and "known good" devices, respectively.
Setup and Installation
- Build BluetoothChat.apk via 'make samples' from an Android source code tree.
- Install BluetoothChat.apk on the known-good device.
- Install BluetoothChat.apk on the candidate device.
Test Bluetooth Control by Apps
- Launch BluetoothChat on the candidate device, while Bluetooth is disabled.
- Verify that the candidate device either turns on Bluetooth, or prompts the user with a dialog to turn on Bluetooth.
Test Pairing and Communication
- Launch the Bluetooth Chat app on both devices.
- Make the known-good device discoverable from within BluetoothChat (using the Menu).
- On the candidate device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the known-good device.
- Send 10 or more messages from each device, and verify that the other device receives them correctly.
- Close the BluetoothChat app on both devices by pressing Home .
- Unpair each device from the other, using the device Settings app.
Test Pairing and Communication in the Reverse Direction
- Launch the Bluetooth Chat app on both devices.
- Make the candidate device discoverable from within BluetoothChat (using the Menu).
- On the known-good device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the candidate device.
- Send 10 or messages from each device, and verify that the other device receives them correctly.
- Close the Bluetooth Chat app on both devices by pressing Back repeatedly to get to the Launcher.
Test Re-Launches
- Re-launch the Bluetooth Chat app on both devices.
- Send 10 or messages from each device, and verify that the other device receives them correctly.
Note: the above tests have some cases which end a test section by using Home, and some using Back. These tests are not redundant and are not optional: the objective is to verify that the Bluetooth API and stack works correctly both when Activities are explicitly terminated (via the user pressing Back, which calls finish()), and implicitly sent to background (via the user pressing Home.) Each test sequence MUST be performed as described.
, Copyright © 2010, Google Inc. All rights reserved.
compatibility@android.com
Table of Contents
2. Resources
3. Software
3.2. Soft API Compatibility
3.3. Native API Compatibility
3.4. Web Compatibility
3.5. API Behavioral Compatibility
3.6. API Namespaces
3.7. Virtual Machine Compatibility
3.8. User Interface Compatibility
5. Application Packaging Compatibility
6. Multimedia Compatibility
7. Developer Tool Compatibility
8. Hardware Compatibility
8.2. Keyboard
8.3. Non-touch Navigation
8.4. Screen Orientation
8.5. Touchscreen input
8.6. USB
8.7. Navigation keys
8.8. Wireless Data Networking
8.9. Camera
8.10. Accelerometer
8.11. Compass
8.12. GPS
8.13. Telephony
8.14. Memory and Storage
8.15. Application Shared Storage
8.16. Bluetooth
10. Security Model Compatibility
10.2. UID and Process Isolation
10.3. Filesystem Permissions
10.4. Alternate Execution Environments
12. Updatable Software
13. Contact Us
Appendix A - Bluetooth Test Procedure
1. Introduction
This document enumerates the requirements that must be met in order for mobile phones to be compatible with Android 2.2.
The use of "must", "must not", "required", "shall", "shall not", "should", "should not", "recommended", "may" and "optional" is per the IETF standard defined in RFC2119 [ Resources, 1 ].
As used in this document, a "device implementer" or "implementer" is a person or organization developing a hardware/software solution running Android 2.2. A "device implementation" or "implementation" is the hardware/software solution so developed.
To be considered compatible with Android 2.2, device implementations:
- MUST meet the requirements presented in this Compatibility Definition, including any documents incorporated via reference.
- MUST pass the most recent version of the Android Compatibility Test Suite (CTS) available at the time of the device implementation's software is completed. (The CTS is available as part of the Android Open Source Project [ Resources, 2 ].) The CTS tests many, but not all, of the components outlined in this document.
Where this definition or the CTS is silent, ambiguous, or incomplete, it is the responsibility of the device implementer to ensure compatibility with existing implementations. For this reason, the Android Open Source Project [ Resources, 3 ] is both the reference and preferred implementation of Android. Device implementers are strongly encouraged to base their implementations on the "upstream" source code available from the Android Open Source Project. While some components can hypothetically be replaced with alternate implementations this practice is strongly discouraged, as passing the CTS tests will become substantially more difficult. It is the implementer's responsibility to ensure full behavioral compatibility with the standard Android implementation, including and beyond the Compatibility Test Suite. Finally, note that certain component substitutions and modifications are explicitly forbidden by this document.
2. Resources
- IETF RFC2119 Requirement Levels: http://www.ietf.org/rfc/rfc2119.txt
- Android Compatibility Program Overview: http://source.android.com/compatibility/index.html
- Android Open Source Project: http://source.android.com/
- API definitions and documentation: http://developer.android.com/reference/packages.html
- Android Permissions reference: http://developer.android.com/reference/android/Manifest.permission.html
- android.os.Build reference: http://developer.android.com/reference/android/os/Build.html
- Android 2.2 allowed version strings: http://source.android.com/compatibility/2.2/versions.html
- android.webkit.WebView class: http://developer.android.com/reference/android/webkit/WebView.html
- HTML5: http://www.whatwg.org/specs/web-apps/current-work/multipage/
- Dalvik Virtual Machine specification: available in the Android source code, at dalvik/docs
- AppWidgets: http://developer.android.com/guide/practices/ui_guidelines/widget_design.html
- Notifications: http://developer.android.com/guide/topics/ui/notifiers/notifications.html
- Application Resources: http://code.google.com/android/reference/available-resources.html
- Status Bar icon style guide: http://developer.android.com/guide/practices/ui_guideline /icon_design.html#statusbarstructure
- Search Manager: http://developer.android.com/reference/android/app/SearchManager.html
- Toasts: http://developer.android.com/reference/android/widget/Toast.html
- Live Wallpapers: https://android-developers.googleblog.com/2010/02/live-wallpapers.html
- Apps for Android: http://code.google.com/p/apps-for-android
- Reference tool documentation (for adb, aapt, ddms): http://developer.android.com/guide/developing/tools/index.html
- Android apk file description: http://developer.android.com/guide/topics/fundamentals.html
- Manifest files: http://developer.android.com/guide/topics/manifest/manifest-intro.html
- Monkey testing tool: https://developer.android.com/studio/test/other-testing-tools/monkey
- Android Hardware Features List: http://developer.android.com/reference/android/content/pm/PackageManager.html
- Supporting Multiple Screens: http://developer.android.com/guide/practices/screens_support.html
- android.content.res.Configuration: http://developer.android.com/reference/android/content/res/Configuration.html
- android.util.DisplayMetrics: http://developer.android.com/reference/android/util/DisplayMetrics.html
- android.hardware.Camera: http://developer.android.com/reference/android/hardware/Camera.html
- Sensor coordinate space: http://developer.android.com/reference/android/hardware/SensorEvent.html
- Android Security and Permissions reference: http://developer.android.com/guide/topics/security/security.html
- Bluetooth API: http://developer.android.com/reference/android/bluetooth/package-summary.html
Many of these resources are derived directly or indirectly from the Android 2.2 SDK, and will be functionally identical to the information in that SDK's documentation. In any cases where this Compatibility Definition or the Compatibility Test Suite disagrees with the SDK documentation, the SDK documentation is considered authoritative. Any technical details provided in the references included above are considered by inclusion to be part of this Compatibility Definition.
3. Software
The Android platform includes a set of managed APIs, a set of native APIs, and a body of so-called "soft" APIs such as the Intent system and web-application APIs. This section details the hard and soft APIs that are integral to compatibility, as well as certain other relevant technical and user interface behaviors. Device implementations MUST comply with all the requirements in this section.
3.1. Managed API Compatibility
The managed (Dalvik-based) execution environment is the primary vehicle for Android applications. The Android application programming interface (API) is the set of Android platform interfaces exposed to applications running in the managed VM environment. Device implementations MUST provide complete implementations, including all documented behaviors, of any documented API exposed by the Android 2.2 SDK [ Resources, 4 ].
Device implementations MUST NOT omit any managed APIs, alter API interfaces or signatures, deviate from the documented behavior, or include no-ops, except where specifically allowed by this Compatibility Definition.
3.2. Soft API Compatibility
In addition to the managed APIs from Section 3.1, Android also includes a significant runtime-only "soft" API, in the form of such things such as Intents, permissions, and similar aspects of Android applications that cannot be enforced at application compile time. This section details the "soft" APIs and system behaviors required for compatibility with Android 2.2. Device implementations MUST meet all the requirements presented in this section.
3.2.1. Permissions
Device implementers MUST support and enforce all permission constants as documented by the Permission reference page [ Resources, 5 ]. Note that Section 10 lists additional requirements related to the Android security model.
3.2.2. Build Parameters
The Android APIs include a number of constants on the android.os.Build
class [ Resources, 6 ] that are intended to describe the current device. To provide consistent, meaningful values across device implementations, the table below includes additional restrictions on the formats of these values to which device implementations MUST conform.
Parameter | Comments |
android.os.Build.VERSION.RELEASE | The version of the currently-executing Android system, in human-readable format. This field MUST have one of the string values defined in [ Resources, 7 ]. |
android.os.Build.VERSION.SDK | The version of the currently-executing Android system, in a format accessible to third-party application code. For Android 2.2, this field MUST have the integer value 8. |
android.os.Build.VERSION.INCREMENTAL | A value chosen by the device implementer designating the specific build of the currently-executing Android system, in human-readable format. This value MUST NOT be re-used for different builds made available to end users. A typical use of this field is to indicate which build number or source-control change identifier was used to generate the build. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string (""). |
android.os.Build.BOARD | A value chosen by the device implementer identifying the specific internal hardware used by the device, in human-readable format. A possible use of this field is to indicate the specific revision of the board powering the device. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string (""). |
android.os.Build.BRAND | A value chosen by the device implementer identifying the name of the company, organization, individual, etc. who produced the device, in human-readable format. A possible use of this field is to indicate the OEM and/or carrier who sold the device. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string (""). |
android.os.Build.DEVICE | A value chosen by the device implementer identifying the specific configuration or revision of the body (sometimes called "industrial design") of the device. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string (""). |
android.os.Build.FINGERPRINT | A string that uniquely identifies this build. It SHOULD be reasonably human-readable. It MUST follow this template:$(BRAND)/$(PRODUCT)/$(DEVICE)/$(BOARD):$(VERSION.RELEASE)/$(ID)/$(VERSION.INCREMENTAL):$(TYPE)/$(TAGS) For example: acme/mydevice/generic/generic:2.2/ERC77/3359:userdebug/test-keys The fingerprint MUST NOT include whitespace characters. If other fields included in the template above have whitespace characters, they MUST be replaced in the build fingerprint with another character, such as the underscore ("_") character. |
android.os.Build.HOST | A string that uniquely identifies the host the build was built on, in human readable format. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string (""). |
android.os.Build.ID | An identifier chosen by the device implementer to refer to a specific release, in human readable format. This field can be the same as android.os.Build.VERSION.INCREMENTAL, but SHOULD be a value sufficiently meaningful for end users to distinguish between software builds. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string (""). |
android.os.Build.MODEL | A value chosen by the device implementer containing the name of the device as known to the end user. This SHOULD be the same name under which the device is marketed and sold to end users. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string (""). |
android.os.Build.PRODUCT | A value chosen by the device implementer containing the development name or code name of the device. MUST be human-readable, but is not necessarily intended for view by end users. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string (""). |
android.os.Build.TAGS | A comma-separated list of tags chosen by the device implementer that further distinguish the build. For example, "unsigned,debug". This field MUST NOT be null or the empty string (""), but a single tag (such as "release") is fine. |
android.os.Build.TIME | A value representing the timestamp of when the build occurred. |
android.os.Build.TYPE | A value chosen by the device implementer specifying the runtime configuration of the build. This field SHOULD have one of the values corresponding to the three typical Android runtime configurations: "user", "userdebug", or "eng". |
android.os.Build.USER | A name or user ID of the user (or automated user) that generated the build. There are no requirements on the specific format of this field, except that it MUST NOT be null or the empty string (""). |
3.2.3. Intent Compatibility
Android uses Intents to achieve loosely-coupled integration between applications. This section describes requirements related to the Intent patterns that MUST be honored by device implementations. By "honored", it is meant that the device implementer MUST provide an Android Activity or Service that specifies a matching Intent filter and binds to and implements correct behavior for each specified Intent pattern.
3.2.3.1. Core Application Intents
The Android upstream project defines a number of core applications, such as a phone dialer, calendar, contacts book, music player, and so on. Device implementers MAY replace these applications with alternative versions.
However, any such alternative versions MUST honor the same Intent patterns provided by the upstream project. For example, if a device contains an alternative music player, it must still honor the Intent pattern issued by third-party applications to pick a song.
The following applications are considered core Android system applications:
- Desk Clock
- Browser
- Calendar
- Calculator
- Camera
- Contacts
- Gallery
- GlobalSearch
- Launcher
- LivePicker (that is, the Live Wallpaper picker application; MAY be omitted if the device does not support Live Wallpapers, per Section 3.8.5.)
- Messaging (AKA "Mms")
- Music
- Phone
- Settings
- SoundRecorder
The core Android system applications include various Activity, or Service components that are considered "public". That is, the attribute "android:exported" may be absent, or may have the value "true".
For every Activity or Service defined in one of the core Android system apps that is not marked as non-public via an android:exported attribute with the value "false", device implementations MUST include a component of the same type implementing the same Intent filter patterns as the core Android system app.
In other words, a device implementation MAY replace core Android system apps; however, if it does, the device implementation MUST support all Intent patterns defined by each core Android system app being replaced.
3.2.3.2. Intent Overrides
As Android is an extensible platform, device implementers MUST allow each Intent pattern referenced in Section 3.2.3.1 to be overridden by third-party applications. The upstream Android open source project allows this by default; device implementers MUST NOT attach special privileges to system applications' use of these Intent patterns, or prevent third-party applications from binding to and assuming control of these patterns. This prohibition specifically includes but is not limited to disabling the "Chooser" user interface which allows the user to select between multiple applications which all handle the same Intent pattern.
3.2.3.3. Intent Namespaces
Device implementers MUST NOT include any Android component that honors any new Intent or Broadcast Intent patterns using an ACTION, CATEGORY, or other key string in the android.* namespace. Device implementers MUST NOT include any Android components that honor any new Intent or Broadcast Intent patterns using an ACTION, CATEGORY, or other key string in a package space belonging to another organization. Device implementers MUST NOT alter or extend any of the Intent patterns used by the core apps listed in Section 3.2.3.1.
This prohibition is analogous to that specified for Java language classes in Section 3.6.
3.2.3.4. Broadcast Intents
Third-party applications rely on the platform to broadcast certain Intents to notify them of changes in the hardware or software environment. Android-compatible devices MUST broadcast the public broadcast Intents in response to appropriate system events. Broadcast Intents are described in the SDK documentation.
3.3. Native API Compatibility
Managed code running in Dalvik can call into native code provided in the application .apk file as an ELF .so file compiled for the appropriate device hardware architecture. Device implementations MUST include support for code running in the managed environment to call into native code, using the standard Java Native Interface (JNI) semantics. The following APIs MUST be available to native code:
- libc (C library)
- libm (math library)
- JNI interface
- libz (Zlib compression)
- liblog (Android logging)
- Minimal support for C++
- Support for OpenGL, as described below
Device implementations MUST support OpenGL ES 1.0. Devices that lack hardware acceleration MUST implement OpenGL ES 1.0 using a software renderer. Device implementations SHOULD implement as much of OpenGL ES 1.1 as the device hardware supports. Device implementations SHOULD provide an implementation for OpenGL ES 2.0, if the hardware is capable of reasonable performance on those APIs.
These libraries MUST be source-compatible (ie header compatible) and binary-compatible (for a given processor architecture) with the versions provided in Bionic by the Android Open Source project. Since the Bionic implementations are not fully compatible with other implementations such as the GNU C library, device implementers SHOULD use the Android implementation. If device implementers use a different implementation of these libraries, they MUST ensure header, binary, and behavioral compatibility.
Device implementations MUST accurately report the native Application Binary Interface (ABI) supported by the device, via the android.os.Build.CPU_ABI
API. The ABI MUST be one of the entries documented in the latest version of the Android NDK, in the file docs/CPU-ARCH-ABIS.txt
. Note that additional releases of the Android NDK may introduce support for additional ABIs.
Native code compatibility is challenging. For this reason, it should be repeated that device implementers are VERY strongly encouraged to use the upstream implementations of the libraries listed above to help ensure compatibility.
3.4. Web Compatibility
Many developers and applications rely on the behavior of the android.webkit.WebView
class [ Resources, 8 ] for their user interfaces, so the WebView implementation must be compatible across Android implementations. Similarly, a full web experience is central to the Android user experience. Device implementations MUST include a version of android.webkit.WebView
consistent with the upstream Android software, and MUST include a modern HTML5-capable browser, as described below.
3.4.1. WebView Compatibility
The Android Open Source implementation uses the WebKit rendering engine to implement the android.webkit.WebView
. Because it is not feasible to develop a comprehensive test suite for a web rendering system, device implementers MUST use the specific upstream build of WebKit in the WebView implementation. Specifically:
- Device implementations'
android.webkit.WebView
implementations MUST be based on the 533.1 WebKit build from the upstream Android Open Source tree for Android 2.2. This build includes a specific set of functionality and security fixes for the WebView. Device implementers MAY include customizations to the WebKit implementation; however, any such customizations MUST NOT alter the behavior of the WebView, including rendering behavior. - The user agent string reported by the WebView MUST be in this format:
Mozilla/5.0 (Linux; U; Android $(VERSION); $(LOCALE); $(MODEL) Build/$(BUILD)) AppleWebKit/533.1 (KHTML, like Gecko) Version/4.0 Mobile Safari/533.1
- The value of the $(VERSION) string MUST be the same as the value for
android.os.Build.VERSION.RELEASE
- The value of the $(LOCALE) string SHOULD follow the ISO conventions for country code and language, and SHOULD refer to the current configured locale of the device
- The value of the $(MODEL) string MUST be the same as the value for
android.os.Build.MODEL
- The value of the $(BUILD) string MUST be the same as the value for
android.os.Build.ID
- The value of the $(VERSION) string MUST be the same as the value for
The WebView configuration MUST include support for the HTML5 database, application cache, and geolocation APIs [ Resources, 9 ]. The WebView MUST include support for the HTML5 <video>
tag. HTML5 APIs, like all JavaScript APIs, MUST be disabled by default in a WebView, unless the developer explicitly enables them via the usual Android APIs.
3.4.2. Browser Compatibility
Device implementations MUST include a standalone Browser application for general user web browsing. The standalone Browser MAY be based on an browser technology other than WebKit. However, even if an alternate Browser application is shipped, the android.webkit.WebView
component provided to third-party applications MUST be based on WebKit, as described in Section 3.4.1.
Implementations MAY ship a custom user agent string in the standalone Browser application.
The standalone Browser application (whether based on the upstream WebKit Browser application or a third-party replacement) SHOULD include support for as much of HTML5 [ Resources, 9 ] as possible. Minimally, device implementations MUST support HTML5 geolocation, application cache, and database APIs and the <video> tag in standalone the Browser application.
3.5. API Behavioral Compatibility
The behaviors of each of the API types (managed, soft, native, and web) must be consistent with the preferred implementation of the upstream Android open-source project [ Resources, 3 ]. Some specific areas of compatibility are:
- Devices MUST NOT change the behavior or meaning of a standard Intent
- Devices MUST NOT alter the lifecycle or lifecycle semantics of a particular type of system component (such as Service, Activity, ContentProvider, etc.)
- Devices MUST NOT change the semantics of a particular permission
The above list is not comprehensive, and the onus is on device implementers to ensure behavioral compatibility. For this reason, device implementers SHOULD use the source code available via the Android Open Source Project where possible, rather than re-implement significant parts of the system.
The Compatibility Test Suite (CTS) tests significant portions of the platform for behavioral compatibility, but not all. It is the responsibility of the implementer to ensure behavioral compatibility with the Android Open Source Project.
3.6. API Namespaces
Android follows the package and class namespace conventions defined by the Java programming language. To ensure compatibility with third-party applications, device implementers MUST NOT make any prohibited modifications (see below) to these package namespaces:
- java.*
- javax.*
- sun.*
- android.*
- com.android.*
Prohibited modifications include:
- Device implementations MUST NOT modify the publicly exposed APIs on the Android platform by changing any method or class signatures, or by removing classes or class fields.
- Device implementers MAY modify the underlying implementation of the APIs, but such modifications MUST NOT impact the stated behavior and Java-language signature of any publicly exposed APIs.
- Device implementers MUST NOT add any publicly exposed elements (such as classes or interfaces, or fields or methods to existing classes or interfaces) to the APIs above.
A "publicly exposed element" is any construct which is not decorated with the "@hide" marker in the upstream Android source code. In other words, device implementers MUST NOT expose new APIs or alter existing APIs in the namespaces noted above. Device implementers MAY make internal-only modifications, but those modifications MUST NOT be advertised or otherwise exposed to developers.
Device implementers MAY add custom APIs, but any such APIs MUST NOT be in a namespace owned by or referring to another organization. For instance, device implementers MUST NOT add APIs to the com.google.* or similar namespace; only Google may do so. Similarly, Google MUST NOT add APIs to other companies' namespaces.
If a device implementer proposes to improve one of the package namespaces above (such as by adding useful new functionality to an existing API, or adding a new API), the implementer SHOULD visit source.android.com and begin the process for contributing changes and code, according to the information on that site.
Note that the restrictions above correspond to standard conventions for naming APIs in the Java programming language; this section simply aims to reinforce those conventions and make them binding through inclusion in this compatibility definition.
3.7. Virtual Machine Compatibility
Device implementations MUST support the full Dalvik Executable (DEX) bytecode specification and Dalvik Virtual Machine semantics [ Resources, 10 ].
Device implementations with screens classified as medium- or low-density MUST configure Dalvik to allocate at least 16MB of memory to each application. Device implementations with screens classified as high-density MUST configure Dalvik to allocate at least 24MB of memory to each application. Note that device implementations MAY allocate more memory than these figures.
3.8. User Interface Compatibility
The Android platform includes some developer APIs that allow developers to hook into the system user interface. Device implementations MUST incorporate these standard UI APIs into custom user interfaces they develop, as explained below.
3.8.1. Widgets
Android defines a component type and corresponding API and lifecycle that allows applications to expose an "AppWidget" to the end user [ Resources, 11 ]. The Android Open Source reference release includes a Launcher application that includes user interface elements allowing the user to add, view, and remove AppWidgets from the home screen.
Device implementers MAY substitute an alternative to the reference Launcher (ie home screen). Alternative Launchers SHOULD include built-in support for AppWidgets, and expose user interface elements to add, configure, view, and remove AppWidgets directly within the Launcher. Alternative Launchers MAY omit these user interface elements; however, if they are omitted, the device implementer MUST provide a separate application accessible from the Launcher that allows users to add, configure, view, and remove AppWidgets.
3.8.2. Notifications
Android includes APIs that allow developers to notify users of notable events [ Resources, 12 ]. Device implementers MUST provide support for each class of notification so defined; specifically: sounds, vibration, light and status bar.
Additionally, the implementation MUST correctly render all resources (icons, sound files, etc.) provided for in the APIs [ Resources, 13 ], or in the Status Bar icon style guide [ Resources, 14 ]. Device implementers MAY provide an alternative user experience for notifications than that provided by the reference Android Open Source implementation; however, such alternative notification systems MUST support existing notification resources, as above.
3.8.3. Search
Android includes APIs [ Resources, 15 ] that allow developers to incorporate search into their applications, and expose their application's data into the global system search. Generally speaking, this functionality consists of a single, system-wide user interface that allows users to enter queries, displays suggestions as users type, and displays results. The Android APIs allow developers to reuse this interface to provide search within their own apps, and allow developers to supply results to the common global search user interface.
Device implementations MUST include a single, shared, system-wide search user interface capable of real-time suggestions in response to user input. Device implementations MUST implement the APIs that allow developers to reuse this user interface to provide search within their own applications. Device implementations MUST implement the APIs that allow third-party applications to add suggestions to the search box when it is run in global search mode. If no third-party applications are installed that make use of this functionality, the default behavior SHOULD be to display web search engine results and suggestions.
Device implementations MAY ship alternate search user interfaces, but SHOULD include a hard or soft dedicated search button, that can be used at any time within any app to invoke the search framework, with the behavior provided for in the API documentation.
3.8.4. Toasts
Applications can use the "Toast" API (defined in [ Resources, 16 ]) to display short non-modal strings to the end user, that disappear after a brief period of time. Device implementations MUST display Toasts from applications to end users in some high-visibility manner.
3.8.5. Live Wallpapers
Android defines a component type and corresponding API and lifecycle that allows applications to expose one or more "Live Wallpapers" to the end user [ Resources, 17 ]. Live Wallpapers are animations, patterns, or similar images with limited input capabilities that display as a wallpaper, behind other applications.
Hardware is considered capable of reliably running live wallpapers if it can run all live wallpapers, with no limitations on functionality, at a reasonable framerate with no adverse affects on other applications. If limitations in the hardware cause wallpapers and/or applications to crash, malfunction, consume excessive CPU or battery power, or run at unacceptably low frame rates, the hardware is considered incapable of running live wallpaper. As an example, some live wallpapers may use an Open GL 1.0 or 2.0 context to render their content. Live wallpaper will not run reliably on hardware that does not support multiple OpenGL contexts because the live wallpaper use of an OpenGL context may conflict with other applications that also use an OpenGL context.
Device implementations capable of running live wallpapers reliably as described above SHOULD implement live wallpapers. Device implementations determined to not run live wallpapers reliably as described above MUST NOT implement live wallpapers.
4. Reference Software Compatibility
Device implementers MUST test implementation compatibility using the following open-source applications:
- Calculator (included in SDK)
- Lunar Lander (included in SDK)
- The "Apps for Android" applications [ Resources, 18 ].
- Replica Island (available in Android Market; only required for device implementations that support with OpenGL ES 2.0)
Each app above MUST launch and behave correctly on the implementation, for the implementation to be considered compatible.
Additionally, device implementations MUST test each menu item (including all sub-menus) of each of these smoke-test applications:
- ApiDemos (included in SDK)
- ManualSmokeTests (included in CTS)
Each test case in the applications above MUST run correctly on the device implementation.
5. Application Packaging Compatibility
Device implementations MUST install and run Android ".apk" files as generated by the "aapt" tool included in the official Android SDK [ Resources, 19 ].
Devices implementations MUST NOT extend either the .apk [ Resources, 20 ], Android Manifest [ Resources, 21 ], or Dalvik bytecode [ Resources, 10 ] formats in such a way that would prevent those files from installing and running correctly on other compatible devices. Device implementers SHOULD use the reference upstream implementation of Dalvik, and the reference implementation's package management system.
6. Multimedia Compatibility
Device implementations MUST fully implement all multimedia APIs. Device implementations MUST include support for all multimedia codecs described below, and SHOULD meet the sound processing guidelines described below.
6.1. Media Codecs
Device implementations MUST support the following multimedia codecs. All of these codecs are provided as software implementations in the preferred Android implementation from the Android Open Source Project.
Please note that neither Google nor the Open Handset Alliance make any representation that these codecs are unencumbered by third-party patents. Those intending to use this source code in hardware or software products are advised that implementations of this code, including in open source software or shareware, may require patent licenses from the relevant patent holders.
Audio | ||||
Name | Encoder | Decoder | Details | File/Container Format |
AAC LC/LTP | X | Mono/Stereo content in any combination of standard bit rates up to 160 kbps and sampling rates between 8 to 48kHz | 3GPP (.3gp) and MPEG-4 (.mp4, .m4a). No support for raw AAC (.aac) | |
HE-AACv1 (AAC+) | X | |||
HE-AACv2 (enhanced AAC+) | X | |||
AMR-NB | X | X | 4.75 to 12.2 kbps sampled @ 8kHz | 3GPP (.3gp) |
AMR-WB | X | 9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz | 3GPP (.3gp) | |
MP3 | X | Mono/Stereo 8-320Kbps constant (CBR) or variable bit-rate (VBR) | MP3 (.mp3) | |
MIDI | X | MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/RTX, OTA, and iMelody | Type 0 and 1 (.mid, .xmf, .mxmf). Also RTTTL/RTX (.rtttl, .rtx), OTA (.ota), and iMelody (.imy) | |
Ogg Vorbis | X | Ogg (.ogg) | ||
PCM | X | 8- and 16-bit linear PCM (rates up to limit of hardware) | WAVE (.wav) | |
Image | ||||
JPEG | X | X | base+progressive | |
GIF | X | |||
PNG | X | X | ||
BMP | X | |||
Video | ||||
H.263 | X | X | 3GPP (.3gp) files | |
H.264 | X | 3GPP (.3gp) and MPEG-4 (.mp4) files | ||
MPEG4 Simple Profile | X | 3GPP (.3gp) file |
Note that the table above does not list specific bitrate requirements for most video codecs. The reason for this is that in practice, current device hardware does not necessarily support bitrates that map exactly to the required bitrates specified by the relevant standards. Instead, device implementations SHOULD support the highest bitrate practical on the hardware, up to the limits defined by the specifications.
6.2. Audio Recording
When an application has used the android.media.AudioRecord
API to start recording an audio stream, device implementations SHOULD sample and record audio with each of these behaviors:
- Noise reduction processing, if present, SHOULD be disabled.
- Automatic gain control, if present, SHOULD be disabled.
- The device SHOULD exhibit approximately flat amplitude versus frequency characteristics; specifically, ±3 dB, from 100 Hz to 4000 Hz
- Audio input sensitivity SHOULD be set such that a 90 dB sound power level (SPL) source at 1000 Hz yields RMS of 5000 for 16-bit samples.
- PCM amplitude levels SHOULD linearly track input SPL changes over at least a 30 dB range from -18 dB to +12 dB re 90 dB SPL at the microphone.
- Total harmonic distortion SHOULD be less than 1% from 100 Hz to 4000 Hz at 90 dB SPL input level.
Note: while the requirements outlined above are stated as "SHOULD" for Android 2.2, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these requirements are optional in Android 2.2 but will be required by a future version. Existing and new devices that run Android 2.2 Android are very strongly encouraged to meet these requirements in Android 2.2 , or they will not be able to attain Android compatibility when upgraded to the future version.
6.3. Audio Latency
Audio latency is broadly defined as the interval between when an application requests an audio playback or record operation, and when the device implementation actually begins the operation. Many classes of applications rely on short latencies, to achieve real-time effects such sound effects or VOIP communication. Device implementations SHOULD meet all audio latency requirements outlined in this section.
For the purposes of this section:
- "cold output latency" is defined to be the interval between when an application requests audio playback and when sound begins playing, when the audio system has been idle and powered down prior to the request
- "warm output latency" is defined to be the interval between when an application requests audio playback and when sound begins playing, when the audio system has been recently used but is currently idle (that is, silent)
- "continuous output latency" is defined to be the interval between when an application issues a sample to be played and when the speaker physically plays the corresponding sound, while the device is currently playing back audio
- "cold input latency" is defined to be the interval between when an application requests audio recording and when the first sample is delivered to the application via its callback, when the audio system and microphone has been idle and powered down prior to the request
- "continuous input latency" is defined to be when an ambient sound occurs and when the sample corresponding to that sound is delivered to a recording application via its callback, while the device is in recording mode
Using the above definitions, device implementations SHOULD exhibit each of these properties:
- cold output latency of 100 milliseconds or less
- warm output latency of 10 milliseconds or less
- continuous output latency of 45 milliseconds or less
- cold input latency of 100 milliseconds or less
- continuous input latency of 50 milliseconds or less
Note: while the requirements outlined above are stated as "SHOULD" for Android 2.2, the Compatibility Definition for a future version is planned to change these to "MUST". That is, these requirements are optional in Android 2.2 but will be required by a future version. Existing and new devices that run Android 2.2 Android are very strongly encouraged to meet these requirements in Android 2.2 , or they will not be able to attain Android compatibility when upgraded to the future version.
7. Developer Tool Compatibility
Device implementations MUST support the Android Developer Tools provided in the Android SDK. Specifically, Android-compatible devices MUST be compatible with:
- Android Debug Bridge (known as adb) [ Resources, 19 ]
Device implementations MUST support alladb
functions as documented in the Android SDK. The device-sideadb
daemon SHOULD be inactive by default, but there MUST be a user-accessible mechanism to turn on the Android Debug Bridge. - Dalvik Debug Monitor Service (known as ddms) [ Resources, 19 ]
Device implementations MUST support allddms
features as documented in the Android SDK. Asddms
usesadb
, support forddms
SHOULD be inactive by default, but MUST be supported whenever the user has activated the Android Debug Bridge, as above. - Monkey [ Resources, 22 ]
Device implementations MUST include the Monkey framework, and make it available for applications to use.
8. Hardware Compatibility
Android is intended to support device implementers creating innovative form factors and configurations. At the same time Android developers expect certain hardware, sensors and APIs across all Android device. This section lists the hardware features that all Android 2.2 compatible devices must support.
If a device includes a particular hardware component that has a corresponding API for third-party developers, the device implementation MUST implement that API as defined in the Android SDK documentation. If an API in the SDK interacts with a hardware component that is stated to be optional and the device implementation does not possess that component:
- class definitions for the component's APIs MUST be present
- the API's behaviors MUST be implemented as no-ops in some reasonable fashion
- API methods MUST return null values where permitted by the SDK documentation
- API methods MUST return no-op implementations of classes where null values are not permitted by the SDK documentation
A typical example of a scenario where these requirements apply is the telephony API: even on non-phone devices, these APIs must be implemented as reasonable no-ops.
Device implementations MUST accurately report accurate hardware configuration information via the getSystemAvailableFeatures()
and hasSystemFeature(String)
methods on the android.content.pm.PackageManager
class. [ Resources, 23 ]
8.1. Display
Android 2.2 includes facilities that perform certain automatic scaling and transformation operations under some circumstances, to ensure that third-party applications run reasonably well on a variety of hardware configurations [ Resources, 24 ]. Devices MUST properly implement these behaviors, as detailed in this section.
For Android 2.2, these are the most common display configurations:
Screen Type | Width (Pixels) | Height (Pixels) | Diagonal Length Range (inches) | Screen Size Group | Screen Density Group |
QVGA | 240 | 320 | 2.6 - 3.0 | Small | Low |
WQVGA | 240 | 400 | 3.2 - 3.5 | Normal | Low |
FWQVGA | 240 | 432 | 3.5 - 3.8 | Normal | Low |
HVGA | 320 | 480 | 3.0 - 3.5 | Normal | Medium |
WVGA | 480 | 800 | 3.3 - 4.0 | Normal | High |
FWVGA | 480 | 854 | 3.5 - 4.0 | Normal | High |
WVGA | 480 | 800 | 4.8 - 5.5 | Large | Medium |
FWVGA | 480 | 854 | 5.0 - 5.8 | Large | Medium |
Device implementations corresponding to one of the standard configurations above MUST be configured to report the indicated screen size to applications via the android.content.res.Configuration
[ Resources, 24 ] class.
Some .apk packages have manifests that do not identify them as supporting a specific density range. When running such applications, the following constraints apply:
- Device implementations MUST interpret resources in a .apk that lack a density qualifier as defaulting to "medium" (known as "mdpi" in the SDK documentation.)
- When operating on a "low" density screen, device implementations MUST scale down medium/mdpi assets by a factor of 0.75.
- When operating on a "high" density screen, device implementations MUST scale up medium/mdpi assets by a factor of 1.5.
- Device implementations MUST NOT scale assets within a density range, and MUST scale assets by exactly these factors between density ranges.
8.1.2. Non-Standard Display Configurations
Display configurations that do not match one of the standard configurations listed in Section 8.1.1 require additional consideration and work to be compatible. Device implementers MUST contact Android Compatibility Team as described in Section 13 to obtain classifications for screen-size bucket, density, and scaling factor. When provided with this information, device implementations MUST implement them as specified.
Note that some display configurations (such as very large or very small screens, and some aspect ratios) are fundamentally incompatible with Android 2.2; therefore device implementers are encouraged to contact Android Compatibility Team as early as possible in the development process.
8.1.3. Display Metrics
Device implementations MUST report correct valuesfor all display metrics defined in android.util.DisplayMetrics
[ Resources, 26 ].
8.1.4. Declared Screen Support
Applications may indicate which screen sizes they support via the <supports-screens>
attribute in the AndroidManifest.xml file. Device implementations MUST correctly honor applications' stated support for small, medium, and large screens, as described in the Android SDK documentation.
8.2. Keyboard
Device implementations:
- MUST include support for the Input Management Framework (which allows third party developers to create Input Management Engines -- ie soft keyboard) as detailed at developer.android.com
- MUST provide at least one soft keyboard implementation (regardless of whether a hard keyboard is present)
- MAY include additional soft keyboard implementations
- MAY include a hardware keyboard
- MUST NOT include a hardware keyboard that does not match one of the formats specified in
android.content.res.Configuration.keyboard
[ Resources, 25 ] (that is, QWERTY, or 12-key)
8.3. Non-touch Navigation
Device implementations:
- MAY omit a non-touch navigation options (that is, may omit a trackball, d-pad, or wheel)
- MUST report the correct value for
android.content.res.Configuration.navigation
[ Resources, 25 ]
8.4. Screen Orientation
Compatible devices MUST support dynamic orientation by applications to either portrait or landscape screen orientation. That is, the device must respect the application's request for a specific screen orientation. Device implementations MAY select either portrait or landscape orientation as the default.
Devices MUST report the correct value for the device's current orientation, whenever queried via the android.content.res.Configuration.orientation, android.view.Display.getOrientation(), or other APIs.
8.5. Touchscreen input
Device implementations:
- MUST have a touchscreen
- MAY have either capacative or resistive touchscreen
- MUST report the value of
android.content.res.Configuration
[ Resources, 25 ] reflecting corresponding to the type of the specific touchscreen on the device - SHOULD support fully independently tracked pointers, if the touchscreen supports multiple pointers
8.6. USB
Device implementations:
- MUST implement a USB client, connectable to a USB host with a standard USB-A port
- MUST implement the Android Debug Bridge over USB (as described in Section 7)
- MUST implement the USB mass storage specification, to allow a host connected to the device to access the contents of the /sdcard volume
- SHOULD use the micro USB form factor on the device side
- MAY include a non-standard port on the device side, but if so MUST ship with a cable capable of connecting the custom pinout to standard USB-A port
- SHOULD implement support for the USB Mass Storage specification (so that either removable or fixed storage on the device can be accessed from a host PC)
8.7. Navigation keys
The Home, Menu and Back functions are essential to the Android navigation paradigm. Device implementations MUST make these functions available to the user at all times, regardless of application state. These functions SHOULD be implemented via dedicated buttons. They MAY be implemented using software, gestures, touch panel, etc., but if so they MUST be always accessible and not obscure or interfere with the available application display area.
Device implementers SHOULD also provide a dedicated search key. Device implementers MAY also provide send and end keys for phone calls.
8.8. Wireless Data Networking
Device implementations MUST include support for wireless high-speed data networking. Specifically, device implementations MUST include support for at least one wireless data standard capable of 200Kbit/sec or greater. Examples of technologies that satisfy this requirement include EDGE, HSPA, EV-DO, 802.11g, etc.
If a device implementation includes a particular modality for which the Android SDK includes an API (that is, WiFi, GSM, or CDMA), the implementation MUST support the API.
Devices MAY implement more than one form of wireless data connectivity. Devices MAY implement wired data connectivity (such as Ethernet), but MUST nonetheless include at least one form of wireless connectivity, as above.
8.9. Camera
Device implementations MUST include a rear-facing camera. The included rear-facing camera:
- MUST have a resolution of at least 2 megapixels
- SHOULD have either hardware auto-focus, or software auto-focus implemented in the camera driver (transparent to application software)
- MAY have fixed-focus or EDOF (extended depth of field) hardware
- MAY include a flash. If the Camera includes a flash, the flash lamp MUST NOT be lit while an android.hardware.Camera.PreviewCallback instance has been registered on a Camera preview surface, unless the application has explicitly enabled the flash by enabling the
FLASH_MODE_AUTO
orFLASH_MODE_ON
attributes of aCamera.Parameters
object. Note that this constraint does not apply to the device's built-in system camera application, but only to third-party applications usingCamera.PreviewCallback
.
Device implementations MUST implement the following behaviors for the camera-related APIs:
- If an application has never called android.hardware.Camera.Parameters.setPreviewFormat(int), then the device MUST use android.hardware.PixelFormat.YCbCr_420_SP for preview data provided to application callbacks.
- If an application registers an android.hardware.Camera.PreviewCallback instance and the system calls the onPreviewFrame() method when the preview format is YCbCr_420_SP, the data in the byte[] passed into onPreviewFrame() must further be in the NV21 encoding format. (This is the format used natively by the 7k hardware family.) That is, NV21 MUST be the default.
Device implementations MUST implement the full Camera API included in the Android 2.2 SDK documentation [ Resources, 27 ]), regardless of whether the device includes hardware autofocus or other capabilities. For instance, cameras that lack autofocus MUST still call any registered android.hardware.Camera.AutoFocusCallback
instances (even though this has no relevance to a non-autofocus camera.)
Device implementations MUST recognize and honor each parameter name defined as a constant on the android.hardware.Camera.Parameters
class, if the underlying hardware supports the feature. If the device hardware does not support a feature, the API must behave as documented. Conversely, Device implementations MUST NOT honor or recognize string constants passed to the android.hardware.Camera.setParameters()
method other than those documented as constants on the android.hardware.Camera.Parameters
. That is, device implementations MUST support all standard Camera parameters if the hardware allows, and MUST NOT support custom Camera parameter types.
Device implementations MAY include a front-facing camera. However, if a device implementation includes a front-facing camera, the camera API as implemented on the device MUST NOT use the front-facing camera by default. That is, the camera API in Android 2.2 is for rear-facing cameras only, and device implementations MUST NOT reuse or overload the API to act on a front-facing camera, if one is present. Note that any custom APIs added by device implementers to support front-facing cameras MUST abide by sections 3.5 and 3.6; for instance, if a custom android.hardware.Camera
or Camera.Parameters
subclass is provided to support front-facing cameras, it MUST NOT be located in an existing namespace, as described by sections 3.5 and 3.6. Note that the inclusion of a front-facing camera does not meet the requirement that devices include a rear-facing camera.
8.10. Accelerometer
Device implementations MUST include a 3-axis accelerometer and MUST be able to deliver events at 50 Hz or greater. The coordinate system used by the accelerometer MUST comply with the Android sensor coordinate system as detailed in the Android APIs (see [ Resources, 28 ]).
8.11. Compass
Device implementations MUST include a 3-axis compass and MUST be able to deliver events 10 Hz or greater. The coordinate system used by the compass MUST comply with the Android sensor coordinate system as defined in the Android API (see [ Resources, 28 ]).
8.12. GPS
Device implementations MUST include a GPS receiver, and SHOULD include some form of "assisted GPS" technique to minimize GPS lock-on time.
8.13. Telephony
Android 2.2 MAY be used on devices that do not include telephony hardware. That is, Android 2.2 is compatible with devices that are not phones. However, if a device implementation does include GSM or CDMA telephony, it MUST implement the full support for the API for that technology. Device implementations that do not include telephony hardware MUST implement the full APIs as no-ops.
See also Section 8.8, Wireless Data Networking.
8.14. Memory and Storage
Device implementations MUST have at least 92MB of memory available to the kernel and userspace. The 92MB MUST be in addition to any memory dedicated to hardware components such as radio, memory, and so on that is not under the kernel's control.
Device implementations MUST have at least 150MB of non-volatile storage available for user data. That is, the /data
partition MUST be at least 150MB.
Beyond the requirements above, device implementations SHOULD have at least 128MB of memory available to kernel and userspace, in addition to any memory dedicated to hardware components that is not under the kernel's control. Device implementations SHOULD have at least 1GB of non-volatile storage available for user data. Note that these higher requirements are planned to become hard minimums in a future version of Android. Device implementations are strongly encouraged to meet these requirements now, or else they may not be eligible for compatibility for a future version of Android.
8.15. Application Shared Storage
Device implementations MUST offer shared storage for applications. The shared storage provided MUST be at least 2GB in size.
Device implementations MUST be configured with shared storage mounted by default, "out of the box". If the shared storage is not mounted on the Linux path /sdcard
, then the device MUST include a Linux symbolic link from /sdcard
to the actual mount point.
Device implementations MUST enforce as documented the android.permission.WRITE_EXTERNAL_STORAGE
permission on this shared storage. Shared storage MUST otherwise be writable by any application that obtains that permission.
Device implementations MAY have hardware for user-accessible removable storage, such as a Secure Digital card. Alternatively, device implementations MAY allocate internal (non-removable) storage as shared storage for apps.
Regardless of the form of shared storage used, the shared storage MUST implement USB mass storage, as described in Section 8.6. As shipped out of the box, the shared storage MUST be mounted with the FAT filesystem.
It is illustrative to consider two common examples. If a device implementation includes an SD card slot to satisfy the shared storage requirement, a FAT-formatted SD card 2GB in size or larger MUST be included with the device as sold to users, and MUST be mounted by default. Alternatively, if a device implementation uses internal fixed storage to satisfy this requirement, that storage MUST be 2GB in size or larger, formatted as FAT, and mounted on /sdcard
(or /sdcard
MUST be a symbolic link to the physical location if it is mounted elsewhere.)
Device implementations that include multiple shared storage paths (such as both an SD card slot and shared internal storage) SHOULD modify the core applications such as the media scanner and ContentProvider to transparently support files placed in both locations.
8.16. Bluetooth
Device implementations MUST include a Bluetooth transceiver. Device implementations MUST enable the RFCOMM-based Bluetooth API as described in the SDK documentation [ Resources, 30 ]. Device implementations SHOULD implement relevant Bluetooth profiles, such as A2DP, AVRCP, OBEX, etc. as appropriate for the device.
The Compatibility Test Suite includes cases that cover basic operation of the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications protocol between devices, it cannot be fully tested by unit tests running on a single device. Consequently, device implementations MUST also pass the human-driven Bluetooth test procedure described in Appendix A.
9. Performance Compatibility
One of the goals of the Android Compatibility Program is to enable consistent application experience to consumers. Compatible implementations must ensure not only that applications simply run correctly on the device, but that they do so with reasonable performance and overall good user experience. Device implementations MUST meet the key performance metrics of an Android 2.2 compatible device defined in the table below:
Metric | Performance Threshold | Comments |
Application Launch Time | The following applications should launch within the specified time.
| The launch time is measured as the total time to complete loading the default activity for the application, including the time it takes to start the Linux process, load the Android package into the Dalvik VM, and call onCreate. |
Simultaneous Applications | When multiple applications have been launched, re-launching an already-running application after it has been launched must take less than the original launch time. |
10. Security Model Compatibility
Device implementations MUST implement a security model consistent with the Android platform security model as defined in Security and Permissions reference document in the APIs [ Resources, 29 ] in the Android developer documentation. Device implementations MUST support installation of self-signed applications without requiring any additional permissions/certificates from any third parties/authorities. Specifically, compatible devices MUST support the security mechanisms described in the follow sub-sections.
10.1. Permissions
Device implementations MUST support the Android permissions model as defined in the Android developer documentation [ Resources, 29 ]. Specifically, implementations MUST enforce each permission defined as described in the SDK documentation; no permissions may be omitted, altered, or ignored. Implementations MAY add additional permissions, provided the new permission ID strings are not in the android.* namespace.
10.2. UID and Process Isolation
Device implementations MUST support the Android application sandbox model, in which each application runs as a unique Unix-style UID and in a separate process. Device implementations MUST support running multiple applications as the same Linux user ID, provided that the applications are properly signed and constructed, as defined in the Security and Permissions reference [ Resources, 29 ].
10.3. Filesystem Permissions
Device implementations MUST support the Android file access permissions model as defined in as defined in the Security and Permissions reference [ Resources, 29 ].
10.4. Alternate Execution Environments
Device implementations MAY include runtime environments that execute applications using some other software or technology than the Dalvik virtual machine or native code. However, such alternate execution environments MUST NOT compromise the Android security model or the security of installed Android applications, as described in this section.
Alternate runtimes MUST themselves be Android applications, and abide by the standard Android security model, as described elsewhere in Section 10.
Alternate runtimes MUST NOT be granted access to resources protected by permissions not requested in the runtime's AndroidManifest.xml file via the <uses-permission>
mechanism.
Alternate runtimes MUST NOT permit applications to make use of features protected by Android permissions restricted to system applications.
Alternate runtimes MUST abide by the Android sandbox model. Specifically:
- Alternate runtimes SHOULD install apps via the PackageManager into separate Android sandboxes (that is, Linux user IDs, etc.)
- Alternate runtimes MAY provide a single Android sandbox shared by all applications using the alternate runtime.
- Alternate runtimes and installed applications using an alternate runtime MUST NOT reuse the sandbox of any other app installed on the device, except through the standard Android mechanisms of shared user ID and signing certificate
- Alternate runtimes MUST NOT launch with, grant, or be granted access to the sandboxes corresponding to other Android applications.
Alternate runtimes MUST NOT be launched with, be granted, or grant to other applications any privileges of the superuser (root), or of any other user ID.
The .apk files of alternate runtimes MAY be included in the system image of a device implementation, but MUST be signed with a key distinct from the key used to sign other applications included with the device implementation.
When installing applications, alternate runtimes MUST obtain user consent for the Android permissions used by the application. That is, if an application needs to make use of a device resource for which there is a corresponding Android permission (such as Camera, GPS, etc.), the alternate runtime MUST inform the user that the application will be able to access that resource. If the runtime environment does not record application capabilities in this manner, the runtime environment MUST list all permissions held by the runtime itself when installing any application using that runtime.
11. Compatibility Test Suite
Device implementations MUST pass the Android Compatibility Test Suite (CTS) [ Resources, 2 ] available from the Android Open Source Project, using the final shipping software on the device. Additionally, device implementers SHOULD use the reference implementation in the Android Open Source tree as much as possible, and MUST ensure compatibility in cases of ambiguity in CTS and for any reimplementations of parts of the reference source code.
The CTS is designed to be run on an actual device. Like any software, the CTS may itself contain bugs. The CTS will be versioned independently of this Compatibility Definition, and multiple revisions of the CTS may be released for Android 2.2. Device implementations MUST pass the latest CTS version available at the time the device software is completed.
12. Updatable Software
Device implementations MUST include a mechanism to replace the entirety of the system software. The mechanism need not perform "live" upgrades -- that is, a device restart MAY be required.
Any method can be used, provided that it can replace the entirety of the software preinstalled on the device. For instance, any of the following approaches will satisfy this requirement:
- Over-the-air (OTA) downloads with offline update via reboot
- "Tethered" updates over USB from a host PC
- "Offline" updates via a reboot and update from a file on removable storage
The update mechanism used MUST support updates without wiping user data. Note that the upstream Android software includes an update mechanism that satisfies this requirement.
If an error is found in a device implementation after it has been released but within its reasonable product lifetime that is determined in consultation with the Android Compatibility Team to affect the compatibility of thid-party applications, the device implementer MUST correct the error via a software update available that can be applied per the mechanism just described.
13. Contact Us
You can contact the document authors at compatibility@android.com for clarifications and to bring up any issues that you think the document does not cover.
Appendix A - Bluetooth Test Procedure
The Compatibility Test Suite includes cases that cover basic operation of the Android RFCOMM Bluetooth API. However, since Bluetooth is a communications protocol between devices, it cannot be fully tested by unit tests running on a single device. Consequently, device implementations MUST also pass the human-driven Bluetooth test procedure described below.
The test procedure is based on the BluetoothChat sample app included in the Android open-source project tree. The procedure requires two devices:
- a candidate device implementation running the software build to be tested
- a separate device implementation already known to be compatible, and of a model from the device implementation being tested -- that is, a "known good" device implementation
The test procedure below refers to these devices as the "candidate" and "known good" devices, respectively.
Setup and Installation
- Build BluetoothChat.apk via 'make samples' from an Android source code tree.
- Install BluetoothChat.apk on the known-good device.
- Install BluetoothChat.apk on the candidate device.
Test Bluetooth Control by Apps
- Launch BluetoothChat on the candidate device, while Bluetooth is disabled.
- Verify that the candidate device either turns on Bluetooth, or prompts the user with a dialog to turn on Bluetooth.
Test Pairing and Communication
- Launch the Bluetooth Chat app on both devices.
- Make the known-good device discoverable from within BluetoothChat (using the Menu).
- On the candidate device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the known-good device.
- Send 10 or more messages from each device, and verify that the other device receives them correctly.
- Close the BluetoothChat app on both devices by pressing Home .
- Unpair each device from the other, using the device Settings app.
Test Pairing and Communication in the Reverse Direction
- Launch the Bluetooth Chat app on both devices.
- Make the candidate device discoverable from within BluetoothChat (using the Menu).
- On the known-good device, scan for Bluetooth devices from within BluetoothChat (using the Menu) and pair with the candidate device.
- Send 10 or messages from each device, and verify that the other device receives them correctly.
- Close the Bluetooth Chat app on both devices by pressing Back repeatedly to get to the Launcher.
Test Re-Launches
- Re-launch the Bluetooth Chat app on both devices.
- Send 10 or messages from each device, and verify that the other device receives them correctly.
Note: the above tests have some cases which end a test section by using Home, and some using Back. These tests are not redundant and are not optional: the objective is to verify that the Bluetooth API and stack works correctly both when Activities are explicitly terminated (via the user pressing Back, which calls finish()), and implicitly sent to background (via the user pressing Home.) Each test sequence MUST be performed as described.