我们提供新的简单框架服务,以允许供应商进程在 HAL 实现中使用 SurfaceFlinger/EGL,而无需链接 libgui。AOSP 提供此服务的默认实现,功能完善。但是,供应商还必须实现 API,以便在其平台上提供此服务。
package android.frameworks.automotive.display@1.0; import android.hardware.graphics.bufferqueue@2.0::IGraphicBufferProducer; interface IAutomotiveDisplayProxyService { /** * Gets an IGraphicBufferProducer instance from the service. * * @param id Target's stable display identifier * * @return igbp Returns an IGraphicBufferProducer object, that can be * converted to an ANativeWindow object. */ getIGraphicBufferProducer(uint64_t id) generates (IGraphicBufferProducer igbp); /** * Sets the ANativeWindow, which is associated with the * IGraphicBufferProducer, to be visible and to take over the display. * * @param id Target display ID * * @return success Returns true on success. */ showWindow(uint64_t id) generates (bool success); /** * Sets the ANativeWindow, which is associated with the * IGraphicBufferProducer, to be invisible and to release the control * over display. * * @param id Target display ID * * @return success Returns true on success. */ hideWindow(uint64_t id) generates (bool success); /** * Returns the stable identifiers of all available displays. * * @return ids A list of stable display identifiers. */ getDisplayIdList() generates (vec<uint64_t> ids); /** * Returns the descriptor of the target display. * * @param id Stable ID of a target display. * @return cfg DisplayConfig of the active display. * @return state Current state of the active display. */ getDisplayInfo(uint64_t id) generates (HwDisplayConfig cfg, HwDisplayState state); }
如需使用此服务,请按以下步骤操作:
- 获取
IAutomotiveDisplayProxyService
。android::sp<IAutomotiveDisplayProxyService> windowProxyService = IAutomotiveDisplayProxyService::getService("default"); if (windowProxyService == nullptr) { LOG(ERROR) << "Cannot use AutomotiveDisplayProxyService. Exiting."; return 1; }
- 从服务中检索活跃显示屏的信息,以确定分辨率。
// We will use the first display in the list as the primary. pWindowProxy->getDisplayInfo(displayId, [this](auto dpyConfig, auto dpyState) { DisplayConfig *pConfig = (DisplayConfig*)dpyConfig.data(); mWidth = pConfig->resolution.getWidth(); mHeight = pConfig->resolution.getHeight(); ui::DisplayState* pState = (ui::DisplayState*)dpyState.data(); if (pState->orientation != ui::ROTATION_0 && pState->orientation != ui::ROTATION_180) { // rotate std::swap(mWidth, mHeight); } LOG(DEBUG) << "Display resolution is " << mWidth << " x " << mHeight; });
- 从
IAutomotiveDisplayProxyService
检索硬件IGraphicBufferProducer
(或 HIDL GraphicBufferProducer [HGBP]):mGfxBufferProducer = pWindowProxy->getIGraphicBufferProducer(displayId); if (mGfxBufferProducer == nullptr) { LOG(ERROR) << "Failed to get IGraphicBufferProducer from " << "IAutomotiveDisplayProxyService."; return false; }
- 使用 API
libbufferqueueconverter
从检索到的 HGBP 获取SurfaceHolder
:mSurfaceHolder = getSurfaceFromHGBP(mGfxBufferProducer); if (mSurfaceHolder == nullptr) { LOG(ERROR) << "Failed to get a Surface from HGBP."; return false; }
- 使用 API
libbufferqueueconverter
将SurfaceHolder
转换为原生窗口:mWindow = getNativeWindow(mSurfaceHolder.get()); if (mWindow == nullptr) { LOG(ERROR) << "Failed to get a native window from Surface."; return false; }
- 使用原生窗口创建一个 EGL 窗口 Surface,然后进行渲染:
// Set up our OpenGL ES context associated with the default display mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (mDisplay == EGL_NO_DISPLAY) { LOG(ERROR) << "Failed to get egl display"; return false; } ... // Create the EGL render target surface mSurface = eglCreateWindowSurface(mDisplay, egl_config, mWindow, nullptr); if (mSurface == EGL_NO_SURFACE) { LOG(ERROR) << "eglCreateWindowSurface failed."; return false; } ...
- 调用
IAutomotiveDisplayProxyService::showWindow()
以在屏幕上显示所渲染的视图。此服务具有最高的优先级,因此,始终由当前所有者控制屏幕:mAutomotiveDisplayProxyService->showWindow();
如需了解更多实现详情,请参阅 $ANDROID_BUILD_TOP/packages/services/Car/evs/sampleDriver/
中的 service.cpp
和 GlWrapper.cpp
。
EVS HAL 实现需要下面以粗体显示的附加库。
cc_binary { name: "android.hardware.automotive.evs@1.1-sample", vendor: true, srcs: [ ... ], shared_libs: [ ... "libbufferqueueconverter", "android.hidl.token@1.0-utils", "android.frameworks.automotive.display@1.0", "android.hardware.graphics.bufferqueue@1.0", "android.hardware.graphics.bufferqueue@2.0", ],
多显示屏支持
显示设备枚举和检索显示信息
与相机设备枚举一样,EVS 框架提供了一种枚举可用显示屏的方法。静态显示屏标识符编码长型标识符,其中低位字节为屏幕端口信息,高位为 Extended Display IDentification
Data
。IAutomotiveDisplayProxyService::getDisplayIdList()
返回可用于 EVS 服务的实体本地显示屏的显示屏 ID 列表,IEvsEnumerator::getDisplayIdList()
则返回与检测到的显示屏连接的显示屏端口列表。列表中的第一个 ID 始终为主显示屏。
interface IEvsEnumerator extends @1.0::IEvsEnumerator { ... /** * Returns a list of all EVS displays available to the system * * @return displayIds Identifiers of available displays. */ getDisplayIdList() generates (vec<uint8_t> displayIds); };
打开目标显示设备
EVS 应用使用目标显示屏端口号调用 IEvsEnumerator::openDisplay_1_1():
android::sp<IEvsDisplay> pDisplay = pEvs->openDisplay_1_1(displayId); if (pDisplay.get() == nullptr) { LOG(ERROR) << "EVS Display unavailable. Exiting."; return 1; }
注意:一次只能使用一个显示屏,也就是说,当另一个 EVS 客户端请求打开显示屏时,当前的 EVS 客户端将停止显示,即使它们并不是同一个显示屏也会如此。